1

Director Of Creative Jobs in Quebec (NOW HIRING)

Directeur.trice de la conception de jeu (Design Director) Apercu du role Nous sommes a la recherche ... A unique blend of out-of-the-box creative thinking and sharp analytical skills, capable of ...

Collaborate closely with the Go-To-Market Director to ensure that the product's foundations meet ... Ability to incorporate a creative vision into the development of marketing products, taking into ...

Your Next Adventure Starts Here At Wizards of the Coast, we harness the power of imagination and ... creative studio supporting multiple video game studios within our organization. You will be ...

An overview of your mandates and responsibilities Strategic planning * Review and update the ... Support proposal preparation through creative thinking and alternative approaches * Review ...

An overview of your mandates and responsibilities Strategic planning * Review and update the ... Support proposal preparation through creative thinking and alternative approaches * Review ...

... and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay ... The Head of Operations is the pinnacle of orchestration at Devoted. They take the CEO's vision for ...

... and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay ... The Head of Operations is the pinnacle of orchestration at Devoted. They take the CEO's vision for ...

Account Director (Ford) What you'll do: * Client | You'll be the point person for assigned clients ... of relevant experience in a creative or digital agency. * Experience delivering 360 campaigns or ...

Showing results 21-40

Director Of Creative information

What are the key skills and qualifications needed to thrive as a director of creative, and why are they important?

To thrive as a Director of Creative, you need a strong background in visual design, brand strategy, and leadership, typically supported by a degree in design, marketing, or a related field. Expertise with industry-standard design software (such as Adobe Creative Suite), project management tools, and familiarity with digital marketing platforms is crucial. Exceptional communication, vision, and team management skills help distinguish top performers in this role. These competencies are essential for guiding creative teams, delivering compelling campaigns, and aligning creative output with business objectives.

What jobs can you get as a director of creative?

A director of creative can pursue roles such as creative director, art director, brand manager, marketing manager, or content director. These positions typically require strong leadership, creative vision, and experience with design tools and project management. They often work in advertising agencies, media companies, or corporate marketing departments.

What does a director of creative do?

A Director of Creative oversees the vision, strategy, and execution of creative projects within an organization. They lead and inspire creative teams—such as designers, copywriters, and artists—to develop compelling content and campaigns that align with brand objectives. Their responsibilities often include setting creative direction, managing budgets, collaborating with other departments, and ensuring all creative output meets high standards. This role requires strong leadership, communication, and project management skills.

Do directors of creative get paid well?

Creative directors typically earn high salaries due to their leadership role in developing brand strategies, overseeing creative teams, and managing projects. Compensation varies based on experience, industry, and company size but generally includes a substantial base salary and bonuses, reflecting the seniority of the position.

How does a director of creative typically collaborate with other departments to execute large-scale campaigns?

A Director of Creative works closely with marketing, product, and sales teams to ensure campaign concepts align with overall business objectives and brand guidelines. They often lead brainstorming sessions, coordinate with project managers, and provide creative direction to designers and copywriters. Regular cross-departmental meetings and feedback loops are essential to keep projects on track and ensure all stakeholders are aligned. This collaborative approach helps deliver cohesive and impactful campaigns.

What are the most commonly searched types of Of Creative jobs in Quebec?

The most popular types of Of Creative jobs in Quebec are:

What cities in Quebec are hiring for Director Of Creative jobs?

Cities in Quebec with the most Director Of Creative job openings:

Infographic showing various Director Of Creative job openings in Quebec as of August 2026, with employment types broken down into 1% As Needed, 86% Full Time, 11% Part Time, 1% Temporary, and 1% Contract. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution.

Full-time

Re-posted 26 days ago


Job description

Why Sony Interactive Entertainment?

Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

ENGLISH FOLLOWS:

Poste : Directeur.trice de la conception de jeu (Design Director)

Apercu du role

Nous sommes a la recherche d'un.e Directeur.trice de la conception de jeu experimente.e pour se joindre a l'equipe Haven. Le ou la Directeur.trice de la conception de jeu prendra les piliers fondamentaux definis par la direction creative et les traduira en boucles systemiques equilibrees, evolutives et engageantes.

Le ou la titulaire du poste sera responsable de l'architecture structurelle du jeu, en veillant a ce que la fantaisie de jeu, le contexte narratif et les piliers creatifs se traduisent harmonieusement dans l'experience de jeu au quotidien, les boucles a court terme et les systemes de progression a long terme. Il ou elle assurera egalement le recrutement, la direction et l'organisation d'une equipe de conception, tout en accompagnant les concepteur.trice.s afin de garantir l'execution de la vision du jeu selon les standards AAA.

  • Rattachement hierarchique : Le ou la Directeur.trice de la conception de jeu relevera directement du ou de la Directeur.trice creatif.ve du projet.

Responsabilites principales1. Direction de la conception et articulation de la vision
  • Traduire la vision Collaborer etroitement avec le ou la Directeur.trice creatif.ve afin de deconstruire des themes creatifs abstraits et de les transformer en piliers de jouabilite et en structures metajeu clairs, coherents et bien definis.

  • Aligner la fantaisie de jeu et la narration Elaborer une vision globale de la jouabilite qui integre directement la fantaisie thematique et le contexte narratif du jeu dans un ensemble coherent de mecaniques de jeu.

  • Architecture systemique Adopter une approche a la fois innovante et analytique pour concevoir une experience de jeu robuste, comprenant des mecaniques engageantes a court terme ainsi que des boucles de retention a long terme parfaitement adaptees a l'orientation du jeu.

  • Etablir des balises creatives Definir une orientation claire, des intentions precises et un cadre structurel pour l'equipe de conception, afin de lui fournir un environnement propice a l'innovation et a l'expression creative.

  • Revision et validation de la conception Etablir des standards de qualite eleves; reviser et valider l'ensemble du travail de conception produit par l'equipe afin d'assurer la solidite des mecaniques, leur equilibre ainsi que leur alignement avec la vision fondamentale du jeu.

2. Gestion d'equipe et collaboration au sein du studio

  • Diriger et accompagner Encadrer une equipe de concepteur.trice.s de jeux, du niveau junior au niveau senior, en realisant des rencontres individuelles regulieres, en fournissant une retroaction concrete et en soutenant activement leur developpement professionnel.

  • Favoriser l'excellence en conception Maintenir un environnement de conception structure et collaboratif qui valorise la communication claire, l'analyse objective et la retroaction constructive.

  • Alignement interdisciplinaire Agir a titre de representant.e principal.e de la conception aupres des equipes d'ingenierie, d'interface et experience utilisateur (UI/UX), d'audio et d'operations en direct, afin d'assurer une comprehension commune de la vision et des intentions de conception entre les disciplines.

Qualifications et competences

Experience requise

  • Experience reconnue en developpement AAA Minimum de 6 annees d'experience en conception de jeux video, incluant la participation a au moins un titre multijoueur AAA majeur lance commercialement dans un role senior, principal ou de direction.

  • Experience en preproduction et sur l'ensemble du cycle de vie d'un produit Experience demontree dans la definition des boucles fondamentales de jeu des les premieres phases de conception et dans la preparation de systemes complexes destines a soutenir la stabilite d'un jeu-service.

  • Gestion de personnel Minimum de 2 annees d'experience directe en gestion, mentorat et developpement de concepteur.trice.s de jeux.

Competences techniques et comportementales

  • Esprit innovant et analytique Combinaison unique de creativite, de pensee novatrice et de rigueur analytique permettant d'imaginer des idees originales et de les traduire en regles logiques et mesurables.

  • Communication de la vision Excellentes aptitudes de communication orale et ecrite; capacite demontree a presenter, defendre et promouvoir des concepts de conception de facon claire aupres des equipes de developpement comme de la direction du studio.

  • Maitrise des jeux multijoueurs et des jeux-services Solide experience des contraintes architecturales propres aux jeux multijoueurs, notamment les systemes d'appariement, les structures de listes de lecture, les considerations liees a la lutte contre la triche ainsi que l'equilibrage de la progression dans un contexte de jeu-service. Cette expertise doit etre applicable a divers types d'experiences multijoueurs, au-dela des cadres traditionnels joueur contre joueur.

  • Aisance avec le prototypage precoce Capacite a utiliser un editeur de jeu de facon legere afin de valider rapidement des concepts et de creer des prototypes lors des premieres phases de conception.

Qualifications souhaitees
  • Connaissance pratique d'Unreal Engine.

  • Forte passion pour l'innovation en matiere de jouabilite ainsi qu'une excellente comprehension des tendances emergentes du marche mondial du jeu video.

Position: Design DirectorRole Overview

We are looking for an experienced Design Director to join the Haven team. The Design Director will take the core pillars from the Creative Director and articulate them into balanced, scalable, and engaging systemic loops.

You will own the structural blueprint of the game-ensuring that the player fantasy, narrative context and creative pillars translate beautifully into moment-to-moment gameplay, short-term loops, and long-term progression tracks. Additionally, you will hire, lead and organize a design team, mentoring designers to ensure the game vision and direction is executed at a AAA standard.

  • Reporting: The Design Director will report directly to the Creative Director for the project.

Key Responsibilities1. Design Direction & Vision Articulation
  • Translate the Vision: Partner closely with the Creative Director to deconstruct abstract creative themes into clear, rationalized gameplay pillars and meta-structures.

  • Align Fantasy & Narrative: Construct a comprehensive gameplay vision that weaves the game's thematic fantasy and narrative context directly into cohesive mechanical elements.

  • Systemic Architecture: Apply an innovative yet analytical approach to build robust moment-to-moment gameplay, short-term hooks, and long-term retention loops that perfectly suit the game's direction.

  • Establish Creative Constraints: Define clear direction, intent, and structural boundaries for the design team, giving them a focused framework to maximize their creative freedom and innovation.

  • Design Review & Validation: Establish high quality bars; review and validate all design work produced by the team to ensure mechanic solidity, balance, and alignment with the core vision.

2. Team Management & Studio Collaboration

  • Manage & Mentor: Direct a team of game designers (Junior to Senior), conducting regular 1-on-1s, providing actionable performance feedback, and actively supporting their professional growth.

  • Cultivate Design Standards: Maintain a structured, collaborative design environment that champions clear communication, objective analysis, and constructive criticism.

  • Cross-Discipline Alignment: Act as the primary design ambassador for Engineering, UI/UX, Audio, and Live Operations, ensuring cross-functional clarity regarding design intent and vision.

Qualifications & SkillsExperience Required
  • AAA Track Record: Minimum of 6+ years of experience in game design, with at least one shipped major AAA multiplayer title in a Senior, Lead, or Principal role.

  • Pre-Production & Lifecycle Experience: Proven experience defining core loops during early conception and preparing complex systems for live-service stability.

  • People Management: Minimum of 2+ years of direct experience managing, mentoring, and developing game designers.

Technical & Soft Skills
  • Innovative & Analytical Thinker: A unique blend of out-of-the-box creative thinking and sharp analytical skills, capable of inventing fresh ideas and grounding them into logical, quantitative rules.

  • Vision Communication: Exceptional verbal and written communication skills; an expert ability to articulate, argument, and pitch design concepts clearly to both the development team and studio leadership.

  • Live-Service & Multiplayer Literacy: Deep experience navigating multiplayer architectural constraints, including matchmaking logic, playlist structures, anti-cheat considerations, and progression balancing within a live-service context (broadly applicable beyond traditional PvP frameworks).

  • Early Prototyping Comfort: Ability to work lightly within a game editor to quickly validate and prototype design ideas during early conception phases.

Preferred Qualifications
  • Working knowledge of Unreal Engine.

  • A strong passion for gameplay innovation and a keen understanding of evolving trends in the global gaming market.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.