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Director Computer Science Game Development Jobs in Colorado

... Game Development, Information Systems, Applied Computing, Computational Science, Human-Computer ... With direct access to company leadership, a laid-back and inclusive atmosphere, and exceptional ...

... Game Development, Information Systems, Applied Computing, Computational Science, Human-Computer ... With direct access to company leadership, a laid-back and inclusive atmosphere, and exceptional ...

S. in computer science, mathematics, physics, electrical engineering, or a related field ... Development of numerical tools for addressing novel physical systems * Experience with numerical ...

As a key member of the product development leadership team, you will lead the development and ... Bachelor's degree in Computer Science (or related technical field) or equivalent practical ...

As a key member of the product development leadership team, you will lead the development and ... Bachelor's degree in Computer Science (or related technical field) or equivalent practical ...

... Game." Soccer Shots is a program that introduces soccer to children ages 2-8. We strive to ... Computer/application skills Preferred Qualifications: Bachelor's degree Previous experience with ...

Data Scientist III

Denver, CO · On-site

$117K - $167K/yr

... Computer Science, Economics. * Strong SQL proficiency and strong proficiency in Python, with ... Gaming. *Salary Range: $117,000 to $167,000 (Salary range incorporates all of our Geographical ...

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Director Computer Science Game Development information

What is the difference between Director Computer Science Game Development vs Lead Game Programmer?

AspectDirector Computer Science Game DevelopmentLead Game Programmer
ResponsibilitiesOversees entire game development teams, sets technical vision, manages project timelinesLeads coding efforts, develops core game systems, mentors programmers
Required CredentialsBachelor's/Master's in Computer Science or related, extensive experience in game developmentBachelor's in Computer Science or related, strong programming background
Work EnvironmentManagement level, collaborative with multiple departmentsTechnical role, primarily programming teams
Industry UsageUsed by game studios for leadership rolesCommonly used for senior programming roles

The Director Computer Science Game Development focuses on strategic leadership and project management across the entire game development process, while the Lead Game Programmer concentrates on technical execution and coding within the development team. Both roles require strong technical backgrounds, but the director emphasizes oversight and coordination, whereas the lead is more hands-on with programming tasks.

What cities in Colorado are hiring for Director Computer Science Game Development jobs? Cities in Colorado with the most Director Computer Science Game Development job openings:
Multiplayer Systems Engineer - Studio Sirens

Multiplayer Systems Engineer - Studio Sirens

Snail Games USA

Loveland, CO • On-site

$125K - $155K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 27 days ago


Job description

Multiplayer Systems Engineer - Studio Sirens
About Studio Sirens Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.
About the Role We are seeking an engineer who builds the online systems that enable multiplayer games. You will work across C++ and Blueprints in Unreal Engine, and C# for backend services, to implement features such as matchmaking, session flows, player data, and the logic that drives dynamic dedicated server instances.
This role centers on building the online systems that power multiplayer gameplay and integrating those systems into Unreal Engine. You will design and implement multiplayer features, connect them to backend services, and ensure smooth, reliable communication between clients, servers, and the services that support gameplay.
Job Type: Full-Time
Location: Hybrid in Loveland, Colorado (preferred 4 days/week onsite).
Responsibilities
  • Implement multiplayer features and client-server logic in C++ and Blueprints within Unreal Engine.
  • Build backend services in C# to support matchmaking, sessions, authentication, and player data.
  • Develop REST endpoints for communication between services and clients.
  • Implement logic for dynamic dedicated server instancing, including session allocation and region selection.
  • Integrate backend features into Unreal Engine gameplay systems.
  • Store and retrieve player data using NoSQL databases such as MongoDB or Redis.
  • Ensure data integrity, efficient access patterns, and secure handling of user data.
  • Debug, profile, and resolve complex gameplay and performance issues across the full multiplayer path between client, server, backend, and data stores to ensure shipping-readiness
  • Collaborate with design, engineering, QA, and other disciplines to maintain smooth online feature integration.
  • Proactively identify opportunities to improve stability, resilience, and overall online player experience.

Minimum Requirements
  • Bachelor's degree in Computer Science or a related field.
  • Strong CS fundamentals: data structures, algorithms, concurrency, memory management.
  • 4+ years of experience building multiplayer games or connected online systems.
  • Strong proficiency in C++, Blueprints, and C#.
  • Hands-on experience with Unreal Engine 4 or 5, including client-server communication.
  • Solid understanding of multiplayer networking fundamentals (client-server models, replication, matchmaking, latency mitigation).
  • Experience integrating backend services with game clients and dedicated servers.
  • Familiarity with REST APIs.
  • Experience with NoSQL databases such as MongoDB or Redis.
  • Ability to debug issues across distributed systems and network boundaries.
  • Comfortable collaborating with distributed teams and communicating clearly across disciplines.

Nice to Have
  • Experience shipping games built with Unreal Engine.
  • Experience working on games-as-a-service and live operations.
  • Experience managing dynamically spawned Unreal Engine dedicated server instances.
  • Familiarity with matchmaking algorithms or session-based multiplayer games.
  • Exposure to cloud-hosted game server fleets.
  • Experience with multiplayer load testing or traffic simulation.
  • Knowledge of authentication systems.
  • Familiarity with telemetry, analytics, and observability for online systems

Salary Range: $125,000 - $155,000 Annually
Why Join the Studio Sirens Team?
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match

Work Authorization
Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).
Additional Information
As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.