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Desktop Imaging Engineer Jobs in California (NOW HIRING)

... image export, desktop), production quality (color correctness, memory, performance), and the ... Own the Reflex imaging engine: DAG execution, WGSL operators, GPU resource/memory budgets, and ...

Required : • Strong experience supporting Windows desktop environments • Proven hands-on ... device imaging, reimaging, and PC deployment best practices • Excellent problem-solving and ...

Engineering Specialist Location: Fremont, CA Onsite Flexibility: Onsite Contract Details * Position ... desktop and laptop systems and familiarity with system imaging processes. * Strong organizational ...

You'd be joining the team building this engine and bringing it into Photoshop Desktop - a multi ... Design, build, and optimize GPU-based imaging and rendering features using modern C++, WebGPU, and ...

... imaging, and test systems. This onsite role involves designing and implementing software ... Develop desktop applications and graphical user interfaces using modern software frameworks.

IT Engineer

San Jose, CA · On-site

$100 - $125/hr

Manage on‑site and remote laptops, desktops, and networking equipment with attention to ease of ... Drive hardware procurement, staging, imaging, and maintenance for development and operations teams.

Research and develop scalable, modern computer vision for 2D/3D imaging, camera calibration, object ... NET Windows desktop development (WPF); hands-on integration with vision hardware (industrial ...

Showing results 41-60

Desktop Imaging Engineer information

What does a desktop imaging engineer do?

A Desktop Imaging Engineer is responsible for creating, maintaining, and deploying standardized operating system images across an organization’s computers. Their work ensures that all company devices have the necessary software, security updates, and configurations for efficient and secure operation. They often use tools like Microsoft SCCM, MDT, or similar platforms to automate image deployment, troubleshoot issues, and support large-scale rollouts. This role is crucial for IT departments to manage endpoints effectively, reduce setup time, and maintain compliance with organizational standards.

What are the key skills and qualifications needed to thrive as a desktop imaging engineer?

A Desktop Imaging Engineer should have expertise in operating system deployment, scripting (such as PowerShell), and experience with imaging tools like Microsoft MDT or SCCM, often supported by a degree in IT or related certifications. Familiarity with endpoint management platforms, automation tools, and troubleshooting hardware and software issues is typically required. Strong problem-solving skills, attention to detail, and effective communication are valuable soft skills in this role. These abilities ensure efficient and consistent workstation deployments, supporting organizational productivity and minimizing technical downtime.

What are some common challenges faced by desktop imaging engineers during large-scale deployments?

Desktop Imaging Engineers often encounter challenges such as hardware compatibility issues, network bandwidth limitations during mass image deployments, and ensuring uniformity across diverse device models. Troubleshooting driver conflicts and managing last-minute updates or software patches can also impact timelines. Collaboration with IT support, network teams, and end users is essential to promptly resolve issues and maintain a smooth deployment process.

What is the difference between Desktop Imaging Engineer vs Desktop Support Technician?

AspectDesktop Imaging EngineerDesktop Support Technician
CertificationsCompTIA A+, Microsoft CertifiedCompTIA A+, HDI Support Center Analyst
Work EnvironmentImaging labs, deployment sites, IT departmentsHelp desks, user offices, on-site support
Primary ResponsibilitiesCreating and deploying system images, OS installationsTroubleshooting hardware/software issues, user support
Industry UsageIT departments in corporate, government, educationIT support teams across various industries

The Desktop Imaging Engineer focuses on creating and deploying system images and operating system setups, while the Desktop Support Technician provides direct user support and troubleshooting. Both roles require similar certifications but differ mainly in scope and daily tasks.

What are popular job titles related to Desktop Imaging Engineer jobs in California?

For Desktop Imaging Engineer jobs in California, the most frequently searched job titles are:

What job categories do people searching Desktop Imaging Engineer jobs in California look for?

The top searched job categories for Desktop Imaging Engineer jobs in California are:

What cities in California are hiring for Desktop Imaging Engineer jobs?

Cities in California with the most Desktop Imaging Engineer job openings:

Senior Staff Software Engineer

San Francisco, CA • On-site

Socket.dev
Network Security • 1 - 10 employees

$250/hr

Other

Medical, Dental, Vision, Life, Retirement

Re-posted 4 days ago


Key responsibilities

  • Own and develop the Reflex imaging engine, including DAG execution, WGSL operators, GPU resource/memory management, and color management.

  • Ship engine updates through the native bridge into Studio Pro on iOS and macOS, including versioning and release processes.

  • Diagnose and resolve production-class mobile graphics issues such as OOM, cache eviction, HEIC encoding, and path-specific problems.


Job description

About VSCO

For years, we've helped photographers create their work. Now we're building what comes next.

VSCO exists for photographers. Not as a side feature, not as an afterthought, but as the whole point. We build the connected system photographers rely on, and we've spent over a decade earning the trust of a global creative community that takes the craft seriously.

Photography is at an inflection point. AI is reshaping what's possible for creative work, and that's where our mission shines. VSCO is building the full photographer's workflow: from creating and editing your work, to delivering it to clients, to running your business. All of it built thoughtfully, with photographers leading the way. We believe the future of photography tools creates more space for creativity, handling the busy work so photographers can focus on the craft.

If you care about craft, community, and what technology can unlock for creative people, this is the work. We're a mission-driven and focused company where your work ships quickly, is meaningful, and reaches tens of millions of people worldwide. You'll have a real say in what we build and how we build it. We hire people who don't wait to be asked, naturally connect the dots, care about the quality of what they ship, and believe the best outcomes come from building together.

About The Role

VSCO is hiring a Senior Staff Engineer to own Reflex, our production GPU image-processing engine, and the path it takes into Studio Pro on iOS and macOS. This is a critical technical leader. You will deepen a stack that is already in customers’ hands: new capabilities (RAW, large-image export, desktop), production quality (color correctness, memory, performance), and the contracts that let product engineers ship on top of the engine without becoming graphics programmers. You will also lead company-wide engineering mentorship and force-multiplication — tools, workflows, and AI-assisted development that make the rest of the team more effective.

In This Role, You Will
  • Own the Reflex imaging engine: DAG execution, WGSL operators, GPU resource/memory budgets, and color management (linear working space, LUTs, Display P3, bit-depth)
  • Ship engine changes through the native bridge (UniFFI + Nitro) into Studio Pro on iOS and macOS, including versioning and release
  • Take new imaging capabilities from design to production (current examples: RAW develop, tiled/gigapixel export, further parity with the existing VSCO imaging stack)
  • Diagnose and fix production-class mobile graphics problems: OOM, cache eviction, HEIC encode, editor vs. batch vs. export paths
  • Define and keep the render/pipeline contracts in the shared Studio Pro core so mobile and desktop stay coherent
  • Mentor Senior engineers toward Staff-level ownership; raise the quality of design and code review across the org
  • Lead force-multiplication: better native packaging and CI, shared review/agent workflows, and AI tools that shorten idea-o-production
  • Partner with Product, Design, and Engineering to turn product and business goals into technical direction; make pragmatic tradeoffs between long-term architecture and getting value into customers’ hands.
Qualifications
  • 10+ years in engineering, with a track record as the owner of a production rendering, imaging, or GPU-compute system
  • Deep GPU/rendering experience: pipelines, shaders, color, and memory — not just “used a graphics API”
  • Strong systems language experience; Rust is strongly preferred. Comfortable reading and writing shaders (WGSL, Metal, or equivalent)
  • Experience taking imaging or graphics work onto mobile (memory budgets, decode/encode, thermal/GPU limits). iOS/Metal preferred
  • Experience working 0→1 inside an existing product: evaluate nascent ideas, pick high-leverage work, sequence small investments into sizable change
  • Experience mentoring other Senior engineers to grow into Staff-level leaders
  • AI-assisted developer workflows (parallel agents, MCP, eval/review automation) that you have actually landed in a team, not just demoed
Nice to have
  • wgpu, WebGPU, or WASM
  • Native bridges (UniFFI, JNI, Nitro, or similar) and React Native
  • Photographic imaging: RAW, color management, LUTs, film emulation
  • On-device or cloud ML in a creative-tools context (segmentation, style transfer)
Compensation

The base salary for this position will vary based on several factors, such as relevant experience, location and your approved internal leveling assessed during the interview process. The base salary range for this role is $260,000 - $290,000. Salary is one component of our total compensation package. This position also qualifies for equity (i.e. stock options) and is eligible for discretionary bonuses based on performance.

Benefits
  • flexible time off
  • a 401K retirement plan
  • insurance (medical, dental, vision, life/AD&D, short and long term disability)
  • 11 paid holidays
  • paid sick time as required by state and local law
  • Additional benefits and perks contained in our standard employee benefits package are also offered for this position.
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