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Creative Technology Jobs in Colorado (NOW HIRING)

You Are: The Creative Producer sits within our internal creative agency and serves as the ... Technology is at the core of change today, and we are one of the world's leaders in helping drive ...

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Infleqtion is a global quantum technology company solving the world's most challenging problems ... The Brand & Creative Director owns Infleqtion's brand and creates consistent, creative, and ...

Director, Brand & Creative

Louisville, CO · On-site

$160K - $190K/yr

Infleqtion is a global quantum technology company solving the world's most challenging problems ... The Brand & Creative Director owns Infleqtion's brand and creates consistent, creative, and ...

Infleqtion is a global quantum technology company solving the world's most challenging problems ... The Brand & Creative Director owns Infleqtion's brand and creates consistent, creative, and ...

Lead the transformation of paid media through AI, automation, machine learning, and emerging technologies,fundamentally improving campaign planning, creative production, optimization, operational ...

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Creative Technology information

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How much do creative technology jobs pay per hour?

As of Jul 24, 2026, the average hourly pay for creative technology in Colorado is $51.67, according to ZipRecruiter salary data. Most workers in this role earn between $50.82 and $54.09 per hour, depending on experience, location, and employer.

What can you do with a creative technology degree?

A creative technology degree prepares individuals for roles such as multimedia artist, interactive designer, or digital product developer. Graduates can work in fields like game design, virtual reality, user experience (UX) design, and digital media production, often utilizing tools like Adobe Creative Suite, programming languages, and 3D modeling software.

What are the key skills and qualifications needed to thrive in the Creative Technology position, and why are they important?

To thrive in Creative Technology, you need a blend of technical proficiency in programming, digital media, and interactive design, usually backed by a degree in computer science, design, or a related field. Familiarity with creative tools like Adobe Creative Suite, 3D modeling software, programming languages such as JavaScript or Python, and experience with AR/VR platforms or prototyping tools is highly valued. Strong communication, problem-solving, and teamwork skills help you collaborate effectively with both creative and technical teams. These abilities are crucial for developing innovative digital experiences that bridge the gap between technology and creative vision.

What are some common challenges faced in a Creative Technology role, and how can I prepare for them?

Professionals in Creative Technology often navigate the difficulty of balancing artistic vision with technical feasibility, working within project timelines and resource constraints. You may also face rapid changes in technology and emerging tools, which requires continuous learning. Preparing for these challenges involves honing both your technical and creative problem-solving skills, staying current with industry trends, and being adaptable to shifting project requirements. Collaborating with cross-disciplinary teams is essential, so strong communication and openness to feedback will help you thrive in this dynamic environment.

What does a creative technologist do?

A creative technologist combines skills in technology, design, and creativity to develop innovative digital experiences, often working with tools like coding, interactive media, and multimedia installations. They collaborate with designers and developers to bring concepts to life and may work in advertising, media, or tech industries, often requiring knowledge of programming languages and digital tools.

What are some creative tech jobs?

Creative technology jobs include roles such as multimedia artist, interactive designer, game developer, VR/AR developer, and digital product designer. These positions often require skills in programming, graphic design, and familiarity with tools like Adobe Creative Suite or Unity. They typically involve working in environments that blend art and technology to develop innovative digital experiences.

What is a Creative Technology job?

A Creative Technology job blends technology and creativity to develop innovative digital experiences, products, and solutions. Professionals in this field work at the intersection of design, coding, and emerging technologies like AI, AR/VR, and interactive media. They collaborate with designers, developers, and strategists to create engaging and meaningful user experiences. Creative Technologists often prototype ideas, experiment with new tools, and push the boundaries of how technology can be used in art, marketing, and product development.

What hot tech job pays $775 000?

In the field of creative technology, high-paying roles such as Chief Technology Officer (CTO) or senior innovation executives can earn salaries around $775,000 or more annually, especially in large companies or tech firms. These positions typically require extensive experience, leadership skills, and expertise in emerging technologies like AI, AR/VR, or advanced software development.
What job categories do people searching Creative Technology jobs in Colorado look for? The top searched job categories for Creative Technology jobs in Colorado are:
What cities in Colorado are hiring for Creative Technology jobs? Cities in Colorado with the most Creative Technology job openings:
Infographic showing various Creative Technology job openings in Colorado as of July 2026, with employment types broken down into 60% Full Time, 38% Part Time, and 2% Contract. Highlights an 100% In-person job distribution, with an average salary of $107,472 per year, or $51.7 per hour.
Supervisor of Interactive Technology and AV

Supervisor of Interactive Technology and AV

Denver Museum of Nature & Science

Denver, CO • On-site

$30 - $35/hr

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Job Class: Full Time
Hiring Range:$30 - $35/hr
Work Schedule: M-F, Available evenings and weekends, with on-call rotation as needed. *Schedules are subject to change and we'll give as much notice as possible.
Direct Reports: 4. This position supervises the Exhibit Technicians and Event Technicians.

If you've already run the soldering iron, coded the microcontroller, and fixed the thing nobody else could figure out - and now you're ready to build and lead the team that does that work - keep reading.

We're hiring a Supervisor to lead our Creative Tech Interactive Technology and AV team at the Denver Museum of Nature & Science. You'll oversee the Exhibit Technicians and Event Technicians who keep our exhibits alive, and you'll still be hands-on: prototyping new interactives, walking the floor, and stepping in when a problem needs an expert.

Why this job is fun

You get the best of both worlds - real technical work and real ownership. One day you're reviewing schematics for a new interactive before it hits the floor. The next you're coaching a technician through an electro-mechanical troubleshoot, coordinating coverage for a big weekend event, or briefing museum leadership on project status. Opportunities to lead prototyping and design decisions for new exhibits from concept through completion, not just execution.

You'll grow and manage a small, tight team -training, and developing the people who keep every gallery and venue running. Respect, professionalism, communication, and follow-through are non-negotiable, and you're the one who sets that standard.

We're rebuilding bench depth and taking on bigger projects, and we want a supervisor who's excited about growing both the team and the work over the next several years.

What you'll do

  • Lead prototyping and design for new interactive exhibits, from concept through installation, and review schematics and construction documents to make sure new builds meet current standards
  • Oversee daily startup, shutdown, and documentation for every exhibit - permanent and traveling - and keep management and stakeholders informed on project status and metrics
  • Troubleshoot electro-mechanical, microcontroller, and PC-based interactives, AV systems, and lighting, and jump in directly when your team needs a second set of hands or expertise
  • Maintain and support planetarium, giant screen theater, and laser show systems, including projection, audio, and control systems, and manage digital content ingestion, testing, and playback
  • Set up, run, and troubleshoot AV, lighting, and video switching for events and venue reconfigurations
  • Hire, supervise, and develop the Exhibit Technicians and Event Technicians - set expectations, coach performance, manage schedules and on-call coverage, and keep team morale and culture strong
  • Coordinate technical needs for incoming and outgoing temporary exhibits, and manage purchasing for exhibit technology
  • Represent Creative Tech across the museum - collaborate with curators, educators, exhibit designers, and other departments on shared priorities, and champion the museum's Inclusion strategy

Required Minimum Qualifications

  • 2 years' experience diagnosing and resolving mechanical and electronic issues
  • 2 years' experience with audio-visual equipment such as video projectors, monitors, touch screens, digital cameras, mixing consoles, and microphones
  • 2 years' experience operating hand and power tools in a commercial/industrial environment
  • 1 year's experience with room automation systems
  • 1 year's experience supervising or overseeing the work of a team
  • Available to work evenings and weekends as needed is required
  • Able to occasionally travel to remote locations

Ideal Candidate will be/have

  • Experience with microcontroller-based prototyping (Arduino, ESP32, Raspberry Pi, or similar) and AV/show control platforms (Q-Sys, Crestron, AMX, Biamp Tesira, Dante, EOS, or similar), sufficient to troubleshoot directly alongside your team
  • Experience programming lighting control systems (Paradigm, Mosaic, or comparable platforms)
  • Experience leading small teams through projects to completion, coordinating resources and budget
  • A systematic troubleshooter who can walk an unfamiliar problem through to a fix and explain the reasoning to others
  • Someone who teaches well - documentation and knowledge-sharing are part of the job, not an afterthought
  • Comfortable communicating with outside vendors, contractors, and exhibit lenders to keep deliverables clear
  • Experience with prototyping design tools and methodologies

The kinds of backgrounds that have worked well here

  • Experienced exhibit or AV technicians ready to move into a lead or supervisory role
  • Theater technicians (back of house - sound, lighting, rigging, scenic, production) with team-lead experience
  • Production or AV managers from live event, broadcast, or corporate environments
  • People who've supervised makers, hackers, or technical-trades teams and taught themselves the rest

A formal degree is not required. Demonstrable skill and leadership are.

Working Conditions

  • Office: Moderate noise (business office with computers and printers, light traffic)
  • Ability to sit and/or stand for up to 8 hours at a time
  • Lifting: Medium physical effort, handling up to 50 pounds overhead occasionally and/or up to 10 pounds frequently
  • Working machinery: standard office equipment (computers, keyboards, mice, printers, cables, etc.), scissor lifts, pallet jacks, tools, etc.
  • Potential remote locations: ability to walk on uneven terrain for up to 5 miles, carry equipment up to 75 pounds, and camp in a tent for the duration of assignment
Application Instructions

Please submit your resume by 5:00 p.m. MT on Thursday, July 23, 2026. Applications will not be accepted after this time. DMNS reserves the right to close the position prior to this date. Applications may only be accepted electronically via the Museum's website.

Employment Type: Full Time