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Contract Unity Vr Developer Jobs in Silverdale, WA

Unity is a major plus * Passion for interactive experiences, games, and VR/AR * Experience in VR/AR is a major plus * Computer Science Degree and an MS Degree preferred Qualifications * Developers ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA · On-site +1

$139K - $183K/yr

Unity is a nice to have, but not a necessity * Passion for interactive experiences, games, and VR ... Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive and ...

Seattle, WA Openings: 1 Type: Long-Term Contract THE MISSION The Clients team is seeking a Senior Full Stack Unity Engineer to join our ranks. You will be an integral part of a small team on a ...

Seattle, WA Openings: 1 Type: Long-Term Contract We Provide Solutions for Game Teams The Clients team needs a highly capable Unity Game Solution Engineer to act as a technical partner to our 3rd ...

Prototyper III

Seattle, WA · On-site

$17 - $21/hr

We are seeking a highly skilled contract Product Design Prototyper for a global social media ... Programming experience in one or more languages (C#, C/C++, Python, Java). * Experience with AR/VR ...

Software Engineer, XR

Bellevue, WA · On-site +1

$117K - $176K/yr

The Opportunity At Unity, we are passionate about the creative avenues that AR glasses and VR headsets bring to our developers. We are investing heavily in these futures, from integrating third party ...

Required : • Extensive experience with Unity and 3D/AR/VR object development • Strong skills in object-oriented programming languages such as C++, C#, and Python • Experience with C or other ...

Partner with contract manufacturers and suppliers to establish reliability requirements, audit test ... Experience with reliability engineering for VR, AR, or wearable device product lines, including ...

Partner with contract manufacturers and suppliers to establish reliability requirements, audit test ... Experience with reliability engineering for VR, AR, or wearable device product lines, including ...

Partner with contract manufacturers and suppliers to establish reliability requirements, audit test ... Experience with reliability engineering for VR, AR, or wearable device product lines, including ...

Partner with contract manufacturers and suppliers to establish reliability requirements, audit test ... Experience with reliability engineering for VR, AR, or wearable device product lines, including ...

Work with contract manufacturers and vendors to develop prototypes, review samples, and resolve ... Experience developing soft goods components for head-worn devices such as VR or AR headsets ...

Softgoods Developer

Seattle, WA · On-site

$144K - $204K/yr

Work with contract manufacturers and vendors to develop prototypes, review samples, and resolve ... VR or AR headsets, helmets, or medical wearables • Experience in programming and operating ...

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Contract Unity Vr Developer information

See Silverdale, WA salary details

$31

$73

$98

How much do contract unity vr developer jobs pay per hour?

As of Aug 31, 2026, the average hourly pay for contract unity vr developer in Silverdale, WA is $73.37, according to ZipRecruiter salary data. Most workers in this role earn between $63.56 and $85.77 per hour, depending on experience, location, and employer.

What is the difference between Contract Unity Vr Developer vs Contract Unreal Vr Developer?

AspectContract Unity Vr DeveloperContract Unreal Vr Developer
Required SkillsUnity engine, C#, VR development, 3D modelingUnreal Engine, C++, VR development, 3D modeling
Work EnvironmentGame studios, VR content companies, freelance projectsGame studios, VR content companies, freelance projects
Industry UsagePopular in mobile and indie VR projectsPreferred for high-fidelity AAA VR experiences

Both roles involve VR development but differ mainly in the game engine used. Contract Unity Vr Developers focus on Unity and C#, suitable for mobile and indie VR projects. Contract Unreal Vr Developers work with Unreal Engine and C++, often for high-end, AAA VR experiences. Your choice depends on the project requirements and your expertise in the respective engine.

Infographic showing various Contract Unity Vr Developer job openings in Silverdale, WA as of August 2026, with employment types broken down into 79% Full Time, 3% Part Time, and 18% Contract. Highlights an 81% Physical, 4% Hybrid, and 15% Remote job distribution, with an average salary of $152,606 per year, or $73.4 per hour.

AR/VR Developer (OpenXR)

Redmond, WA • On-site

Contractor

Re-posted 8 days ago


Job description

Position: AR/VR Developer (OpenXR)

Location: Redmond, WA

Job Type: Contract 

Job Summary

Responsibilities
Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
Build interactive features such as:
Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
Create clean, testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
3+ years of professional software development experience (or equivalent).
Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Preferred Qualifications
Shipped at least one OpenXR-based app or feature to production.
Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
Experience building reusable components/frameworks for XR interaction or app scaffolding.