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Contract Unity Game Developer Jobs in Boston, MA

Senior Systems Engineer

Everett, MA ยท On-site

$107K - $147K/yr

This will be an onsite contract opportunity. This position has a strong focus on administering and ... Previous experience in the hospitality and/or gaming industry is required, preferably supporting ...

Senior Systems Engineer

Everett, MA ยท On-site

$107K - $147K/yr

This will be an onsite contract opportunity. This position has a strong focus on administering and ... Previous experience in the hospitality and/or gaming industry is required, preferably supporting ...

Experience recruiting for engineering leadership, software engineering, data science, solutions ... Awareness, Unity, Empowerment: At Magna, we believe that a diverse workforce is critical to our ...

Technical Recruiter (Contract)

Lowell, MA ยท On-site

$32 - $45/hr

Experience recruiting for engineering leadership, software engineering, data science, solutions ... Awareness, Unity, Empowerment: At Magna, we believe that a diverse workforce is critical to our ...

Work with a team of artists, programmers, instructional designers, and game designers to envision ... Experience with Game Engine using Unity, Unreal, or equivalent * Experience with Agile software ...

Immersive Designer

Lexington, MA ยท On-site +1

$55K - $126K/yr

Work with a team of artists, programmers, instructional designers, and game designers to envision ... Experience with Game Engine using Unity, Unreal, or equivalent * Experience with Agile software ...

Immersive Designer

Lexington, MA ยท On-site

$55K - $126K/yr

Work with a team of artists, programmers, instructional designers, and game designers to envision ... Experience with Game Engine using Unity, Unreal, or equivalent * Experience with Agile software ...

AI Engineer

Boston, MA ยท On-site

... gaming, aviation, transportation, government, mission critical, and commercial sectors. Suffolk is ... Implement RAG pipelines with Delta tables, Unity Catalog, and Vector Search. * Design and deploy ...

Showing results 21-40

Contract Unity Game Developer information

See Boston, MA salary details

$35.3K

$117.8K

$195.6K

How much do contract unity game developer jobs pay per year?

As of Aug 28, 2026, the average yearly pay for contract unity game developer in Boston, MA is $117,843.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,500.00 and $134,700.00 per year, depending on experience, location, and employer.

What is a contract Unity game developer?

Contract Unity Game Developers are professionals hired on a temporary or project basis to design, develop, and implement games or interactive experiences using the Unity engine. They work with studios or clients to create gameplay mechanics, visual elements, and software architecture, often collaborating with artists and designers. Unlike full-time employees, contract developers typically work on specific projects or for a set duration, providing flexibility for both the developer and the employer.

What skills and qualifications are needed to thrive as a contract Unity game developer?

To thrive as a Contract Unity Game Developer, you need strong proficiency in C#, Unity engine workflows, and experience developing and deploying games across platforms, usually backed by a relevant degree or portfolio. Familiarity with version control systems (like Git), asset management tools, and integrating APIs or SDKs is commonly required. Effective communication, self-motivation, and adaptability are essential soft skills for collaborating remotely and delivering on diverse client requirements. Mastering these skills ensures high-quality, timely game development and fosters productive client relationships in a competitive contract environment.

What are common challenges contract Unity game developers face when joining new projects?

Contract Unity Game Developers often encounter challenges such as quickly understanding the existing codebase, adapting to varying project workflows, and integrating seamlessly with remote or distributed teams. Since contractors typically join projects mid-development, they must efficiently onboard, communicate proactively with permanent staff, and adapt to different coding standards or tools. Strong documentation skills and the ability to ask clarifying questions are essential for overcoming these hurdles and contributing effectively from day one.

What is the difference between Contract Unity Game Developer vs Contract Unreal Engine Developer?

AspectContract Unity Game DeveloperContract Unreal Engine Developer
Required CredentialsExperience with Unity, C# programming, portfolio of Unity projectsExperience with Unreal Engine, C++/Blueprints, portfolio of Unreal projects
Work EnvironmentGame studios, freelance projects, mobile and indie developmentAAA and high-end game development, VR/AR projects, simulation
Employer & Industry UsageWidely used in mobile, indie, and casual gaming sectorsPopular in AAA titles, VR, and simulation industries

Both roles require strong knowledge of their respective engines and programming languages. While they share similar credentials and work environments, Unity developers often focus on mobile and indie projects, whereas Unreal developers are more involved in high-end, AAA, and VR projects. The choice depends on the project scope and industry focus.

What are the most commonly searched types of Unity Game Developer jobs in Boston, MA?

The most popular types of Unity Game Developer jobs in Boston, MA are:

What are popular job titles related to Contract Unity Game Developer jobs in Boston, MA?

For Contract Unity Game Developer jobs in Boston, MA, the most frequently searched job titles are:

What job categories do people searching Contract Unity Game Developer jobs in Boston, MA look for?

The top searched job categories for Contract Unity Game Developer jobs in Boston, MA are:

What cities near Boston, MA are hiring for Contract Unity Game Developer jobs?

Cities near Boston, MA with the most Contract Unity Game Developer job openings:

Senior Software Engineer, Immersive and Interactive Media

Museum of Science

Boston, MA โ€ข On-site

$133K - $175K/yr

Full-time

Re-posted 7 days ago


Job description

Museum of Science, Boston
www.mos.org
Innovation and creativity come from the unique perspectives of a diverse staff. We value your perspective.
Who We Are
As science and technology increasingly shape our lives, the Museum of Science strives to equip and inspire everyone to use science for the global good while keeping up with the pace of change. Among the world's largest science centers and New England's most attended cultural institution, we engage nearly five million people a year - at Science Park and in museums around the world, in classrooms, and online.
The Museum's singular location connecting Boston and Cambridge puts us at the junction of some of the world's most influential academic institutions and industries, local and state government, schools, and the public. Trusted by each sector, we are ideally positioned to convene, inspire, and create meaningful experiences for all. Come join us on our mission to inspire a lifelong love of science in everyone and living our vision for a world where science belongs to each of us for the good of all of us.
What You'll Accomplish
Immersive & Interactive Software Development:
  • Architect, design, develop, deploy, and maintain Unity-based immersive and interactive applications with attention to detail, quality, performance, reliability, and maintainability.
  • Build rapid prototypes and evolve features into production software in an iterative design and development process.
  • Develop and optimize real-time rendering, animation, UI, and data processing systems; profile and resolve performance bottlenecks with the CPU, GPU, and memory.
  • Integrate software with audio, video, or sensor hardware; occasionally research new hardware and develop software interfaces.
  • Test, debug, deliver, and maintain Windows desktop builds, addressing any functional, deployment, or platform-specific issues.
  • Use version control effectively (Git-based workflows), manage branches/merges, and support release processes.

Media Preparation and Asset Export:
  • Prepare media and design files for software development by slicing graphics, converting file formats, and exporting content into usable assets.

Communication & Collaboration:
  • Collaborate and communicate effectively with cross-functional teams, external partners, and stakeholders.
  • Analyze software requirements to determine the feasibility of a design within project timeline and budget, communicate potential risks and negotiate scope to stay within constraints.
  • Document software, tools, and templates for easy use by other developers, collaborators, or partners.
  • Participate in code review and team collaboration to share and improve skills, knowledge, and software development practices.

Applicants must currently reside in Massachusetts, New Hampshire, or Rhode Island. This is a hybrid position, requiring a minimum of 2 days onsite per week in Boston (with the potential of additional onsite days required during project phases.
What We're Looking For (Competencies)
Required technical skills:
  • High proficiency with C#
  • Working knowledge of C++
  • Demonstrated experience developing software with game engines (Unity, Unreal, Godot, etc.)
  • Demonstrated experience delivering immersive projects (projection mapped environments/XR/VR) and building interactive 3D experiences
  • Proficiency with real-time 3D pipelines, shaders, and visual effects
  • Working knowledge of 2D/3D math (vector math, linear algebra, trigonometry, geometry, coordinate systems, etc.)
  • Working knowledge of basic algorithms and data structures
  • Working knowledge of data representations (byte representation of common data types, byte serialization/deserialization, image data representations, etc.)
  • Demonstrated experience with desktop application development on Windows
  • Demonstrated experience with prototyping and understanding of agile or iterative development philosophies.
  • Knowledge of the Software Development Life Cycle (SDLC) and software engineering best practices
  • Strong understanding of hardware and technologies for interactive media or immersive experiences (computer components, displays, projectors, Arduino, etc.)
  • Strong understanding of version control tools (Git, BitBucket, GitHub, etc.)
  • Strong understanding of graphic design, video, and 3D content creation tools (Adobe Creative Suite, Autodesk, Blender, etc.)
  • Working knowledge of slicing and exporting graphics
  • Working knowledge of converting, modifying, and exporting media files

Nice-to-have technical skills:
Demonstrated experience with any of the following:
  • Computer graphics
  • Computer vision
  • Machine learning
  • Game development or design
  • 2D graphic design
  • 3D computer modeling and animation
  • UI and UX design
  • Graphics APIs (OpenGL, Vulkan, DirectX, WebGL, WebGPU etc.)
  • GPU compute APIs (CUDA, OpenCL, etc.)
  • Python, JavaScript

Collaboration:
  • Demonstrated experience working closely with cross-functional and technical teams to deliver high-quality digital experiences and software.

Communication:
  • Strong communication skills for cross-functional collaboration, team coordination, constructive feedback, and technical documentation.

Comfort with Ambiguity:
  • Ability to understand, define, and clarify an ambiguous or uncertain problem so a technical solution can be developed.
  • Excellent judgement and analytical skills to make technical decisions despite ambiguity and uncertainty.

Strategic Problem Solver:
  • Ability to identify challenges, develop solutions, and drive continuous improvement in our software engineering practices and technology platforms.

How We Work-Our Values
Mission-Focused: We inspire a lifelong love of science in everyone.
Audience-Driven: Everything we do begins with the people we serve.
Innovative: We are curious, take smart risks, share responsibility, and own outcomes.
Generous: We offer time and energy towards common goals.
Salary Range
$90,000-$102,000 USD
The Museum of Science is fully committed to Equal Employment Opportunity and to attracting, retaining, developing and promoting the most qualified employees without regard to their race, gender, color, religion, sexual orientation, national origin, age, physical or mental disability, citizenship status, veteran status, or any other characteristic prohibited by federal, state or local law. We are dedicated to providing a work environment free from discrimination and harassment, and where employees are treated with respect and dignity.