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Contract Remote Unity 3D Jobs in New York (NOW HIRING)

Senior Game Specialist (Houdini)

Manhattan, NY · On-site +1

$130K - $155K/yr

The output from your work will be compatible with popular 3D platforms like Unreal and Unity, or as ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

Senior Game Specialist (Houdini)

Manhattan, NY · On-site +1

$130K - $155K/yr

The output from your work will be compatible with popular 3D platforms like Unreal and Unity, or as ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

Senior Game Specialist (Houdini)

Manhattan, NY · On-site +1

$130K - $155K/yr

The output from your work will be compatible with popular 3D platforms like Unreal and Unity, or as ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

Director, Executive Compensation

New York, NY · On-site +1

$152K - $229K/yr

... NYC, Remote CA: $183,000 - $274,600 Rest of US: $152,800 - $229,200 This range reflects the ... 3D - closing the gap between ideas and reality. For more information, please visit www.unity.com.

Contract Compensation: $65-$90/hour Location: Remote Commitment: 10 hours/week Role ... Experience with tools such as AutoCAD Civil 3D , STAAD , Revit . * Comfortable using AI tools like ...

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Contract Remote Unity 3D information

What are the key skills and qualifications needed to thrive as a contract remote Unity 3D developer?

To thrive as a Contract Remote Unity 3D Developer, you need strong proficiency in Unity 3D, C# programming, and a solid understanding of game development principles, often backed by a relevant degree or portfolio. Expertise with version control systems (like Git), Unity Asset Store tools, and familiarity with platforms such as Android, iOS, or VR/AR devices are typically required. Excellent communication, time management, and self-motivation are essential soft skills for remote collaboration and meeting project deadlines. These skills ensure you can independently deliver high-quality, optimized interactive experiences while effectively working with distributed teams.

What is a contract remote Unity 3D developer?

A Contract Remote Unity 3D developer is a professional who is hired on a temporary or project-based contract to work remotely on Unity 3D projects. Unity 3D is a widely used game development platform for creating interactive 2D, 3D, VR, and AR experiences. These developers may work for gaming studios, tech companies, or as freelancers, collaborating with teams online to design, code, and optimize games or simulations. The remote aspect allows them to work from any location, providing flexibility for both the developer and the hiring organization.

What are some typical challenges faced by remote Unity 3D contractors, and how can they be effectively managed?

Remote Unity 3D contractors often encounter challenges such as coordinating across different time zones, maintaining clear communication with distributed teams, and ensuring project assets are synchronized. To manage these, it's important to establish regular check-ins, use collaboration tools like Slack or Trello, and follow best practices for version control in Unity (such as using Git or Plastic SCM). Proactively clarifying project requirements and maintaining thorough documentation can also help prevent misunderstandings and keep the development process smooth.

What are the most commonly searched types of Remote Unity 3D jobs in New York?

The most popular types of Remote Unity 3D jobs in New York are:

What cities in New York are hiring for Contract Remote Unity 3D jobs?

Cities in New York with the most Contract Remote Unity 3D job openings:

Infographic showing various Contract Remote Unity 3D job openings in New York as of July 2026, with employment types broken down into 86% Full Time, 8% Part Time, 2% Temporary, and 4% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution.

3D Computer Vision Engineer, New York City (Remote)

Toggle Robotics

New York, NY • Remote

Full-time

Re-posted 8 days ago


Job description

OverviewToggle is a venture-backed robotics and software company building technology for the construction and fabrication industries, with a globally distributed team across the U.S. and Europe. We have deployed robotic systems in real-world rebar production and are now building a new category of industrial software: automated feature inspection and dimensional verification for high-mix fabrication. We've validated our sensing and verification stack in rebar and are expanding into broader fabrication environments (metal, glass, GFRC, wood), where quality control remains manual and inconsistent. We're looking for a 3D Computer Vision Engineer on a contract basis to help shape software that turns raw 3D scan data into reliable, production-grade measurements and pass/fail decisions in real-world environments.
What you'll do
  • Develop pipelines for:
    • Point cloud processing, filtering, and denoising
    • Scan-to-CAD alignment (ICP + feature-based methods)
    • Feature extraction and primitive fitting (planes, edges, holes, slots, chamfers, fillets)
    • Dimensional measurement, tolerance evaluation, and per-point deviation field computation
  • Translate raw geometry into clear inspection outputs (pass/fail, deviations, annotations)
  • Generate per-point deviation heatmaps for visual review in the 3D viewer
  • Handle calibration, drift, noise, and incomplete data
  • Ensure robustness across materials, lighting, and shop-floor conditions
  • Work directly with QC managers on the shop floor to validate and iterate
  • Ship working software on a short feedback loop prototype, test in the field, harden
  • Support live customer deployments
    • Help define how UI/UX is optimized for operators
    • Contribute to end-to-end workflows, not just isolated algorithms
  • This is primarily a remote contract role, with approximately 20% of working time hands-on at a U.S. or European facility working directly with the 3D camera system to develop and test software against real hardware. Infrequent travel to client sites for system setup and validation is expected as needed.
Who You Are

You think in geometry, not just models, and care deeply about accuracy, robustness, and repeatability. You're comfortable moving from research to production and don't get stuck chasing perfect theoryyou ship working systems, learn from real-world data, and iterate quickly.

Required Skills & Experience
  • Degree in Computer Science, Robotics, or related field
  • Strong experience in 3D computer vision / geometry processing
  • Proficiency in Python; C++ a strong plus
  • Experience shipping production-quality computer vision or measurement pipelines (not just research code)
  • Hands-on experience with:
    • Real sensor data (not just simulated or academic datasets)
    • Point cloud libraries (PCL, Open3D, or similar)
    • Registration (ICP, feature-based alignment)
    • Geometric primitive fitting (RANSAC, circle/cylinder/plane fitting)
    • Sensor calibration and depth systems
Nice to have
  • Inspection, metrology, or manufacturing systems experience
  • Parsing CAD models (DXF, STEP) and aligning scan data to CAD geometry
  • Deployment of systems into production environments
  • Robotics or industrial automation background
Why Toggle
  • Work on unsolved problems in the physical world and built environment
  • Define and build new systems used directly in factory and construction pre-fab production
  • Human centric with a priority on safety and usability
  • High ownership and fast iteration
  • Small, technical, global and collaborative team

Toggle is an equal opportunity employer. We encourage candidates of all backgrounds to apply.