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Contract Game Design Jobs in Remote, OR (NOW HIRING)

Contract Game Design information

See Remote, OR salary details

$47K

$155.8K

How much do contract game design jobs pay per year?

As of Aug 16, 2026, the average yearly pay for contract game design in Remote, OR is $148,971.00, according to ZipRecruiter salary data. Most workers in this role earn between $154,800.00 and $154,800.00 per year, depending on experience, location, and employer.

What is a contract game designer?

A Contract Game Design job is a temporary or project-based role where a designer is hired to develop game mechanics, level designs, narratives, or other gameplay elements. Unlike full-time positions, contract designers work for a fixed duration or specific project milestones. They may collaborate remotely or onsite and are often responsible for prototyping, balancing gameplay, and refining features based on feedback. This role is common in freelance work, indie development, and outsourced studio collaborations.

What are the typical responsibilities and challenges faced by contract game designers?

Contract game designers are often responsible for developing game concepts, creating prototypes, balancing mechanics, and collaborating with artists and programmers throughout the production cycle. They frequently work on multiple projects with varied teams, which can make quick adaptation to different game genres and workflows a common challenge. Meeting deadlines and integrating client feedback efficiently are key aspects of contract work. However, contract roles also offer valuable opportunities to expand your professional portfolio and network within the gaming industry.

What are the key skills and qualifications needed to thrive as a contract game designer?

To excel in Contract Game Design, you need a solid grasp of game mechanics, prototyping, and level design, often supported by a portfolio showcasing prior experience and a related degree. Familiarity with industry-standard tools such as Unity, Unreal Engine, and graphic editing software, as well as version control systems, is usually required. Strong communication, adaptability, and time management skills help you stand out in project-based, collaborative environments. These skills are essential for effectively creating engaging games, meeting project deadlines, and working seamlessly with diverse teams and clients.

What are the most commonly searched types of Game Design jobs in Remote, OR?

The most popular types of Game Design jobs in Remote, OR are:

What are popular job titles related to Contract Game Design jobs in Remote, OR?

For Contract Game Design jobs in Remote, OR, the most frequently searched job titles are:

What job categories do people searching Contract Game Design jobs in Remote, OR look for?

The top searched job categories for Contract Game Design jobs in Remote, OR are:

Infographic showing various Contract Game Design job openings in Remote, OR as of July 2026, with employment types broken down into 49% Full Time, and 51% Contract. Highlights an 54% In-person, and 46% Remote job distribution, with an average salary of $148,971 per year, or $71.6 per hour.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 11 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time