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Contract Flight Simulator Jobs in Washington, DC

... contracts covering approximately 50 countries. Our technology will enable all 8 billion people on ... simulates orbit operations. You will also be responsible for building the telemetry and ...

... contracts covering approximately 50 countries. Our technology will enable all 8 billion people on ... simulates orbit operations. You will also be responsible for building the telemetry and ...

... contracts covering approximately 50 countries. Our technology will enable all 8 billion people on ... simulates orbit operations. You will also be responsible for building the telemetry and ...

... contracts covering approximately 50 countries. Our technology will enable all 8 billion people on ... simulates orbit operations. You will also be responsible for building the telemetry and ...

... Contract Manufacturers (CMs) to ensure quality control and timely delivery of flight hardware ... Experience with RF simulation tools (ADS, CST, HFSS, or similar). * Familiarity with CAD (NX ...

... flight motion simulators, and a premier provider of aerospace test engineering services, ATE system engineering, and quality contract manufacturing services to the aerospace industry. We're experts ...

... flight motion simulators, and a premier provider of aerospace test engineering services, ATE system engineering, and quality contract manufacturing services to the aerospace industry. We're experts ...

Senior RF Electrical Engineer

Herndon, VA · On-site

$130K - $175K/yr

... Contract Manufacturers (CMs) to ensure quality control and timely delivery of flight hardware ... Experience with RF simulation tools (ADS, CST, HFSS, or similar). * Familiarity with CAD (NX ...

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Contract Flight Simulator information

See Washington, DC salary details

$12.5K

$137.8K

$218.6K

How much do contract flight simulator jobs pay per year?

As of Aug 27, 2026, the average yearly pay for contract flight simulator in Washington, DC is $137,782.00, according to ZipRecruiter salary data. Most workers in this role earn between $62,300.00 and $198,200.00 per year, depending on experience, location, and employer.

What is a contract flight simulator?

A Contract Flight Simulator refers to a flight simulation device or system provided on a contractual basis, often used by airlines, aviation schools, or individual pilots for training and certification purposes. These simulators replicate the cockpit and controls of real aircraft, allowing users to practice flight operations, emergency procedures, and navigation in a controlled environment. Contract flight simulators can be rented or leased for short-term or long-term use, providing a flexible and cost-effective solution for organizations that do not require a full-time, in-house simulator. These simulators are essential for pilot training, recurrent checks, and skill development, ensuring safety and compliance with aviation regulations.

What are the key skills and qualifications needed to thrive as a contract flight simulator instructor?

To thrive as a Contract Flight Simulator Instructor, you typically need a solid background in aviation, flight instructor certification, and experience with aircraft systems. Familiarity with advanced flight simulator technology, FAA-approved training programs, and learning management systems is essential. Excellent communication, adaptability, and strong instructional skills help instructors engage trainees and convey complex concepts effectively. These qualifications ensure safe, effective training that meets regulatory standards and prepares pilots for real-world flying.

What are some common challenges faced by contract flight simulator instructors, and how can they be addressed?

Contract Flight Simulator Instructors often encounter challenges such as adapting to varied student skill levels, quickly learning new simulator software or aircraft systems, and managing tight training schedules. To address these challenges, it’s important to maintain strong communication with trainees, stay updated on the latest simulator technologies, and be flexible in teaching methods. Additionally, building good relationships with full-time staff and fellow contract instructors can help ensure a supportive and efficient training environment.

What is the difference between Contract Flight Simulator vs Contract Pilot?

AspectContract Flight SimulatorContract Pilot
Required CredentialsFAA Certified Flight Instructor (CFI), simulator trainingCommercial Pilot License (CPL), FAA certifications
Work EnvironmentFlight simulators, training centersAircraft, airports, various flight settings
Employer & Industry UsageTraining providers, airlines, militaryAirlines, charter companies, private operators

Contract Flight Simulators primarily focus on training and simulation using specialized equipment, while Contract Pilots operate actual aircraft in real flight conditions. Both roles require FAA certifications and are essential in aviation training and operations, but they differ in work environment and responsibilities.

What are the most commonly searched types of Flight Simulator jobs in Washington, DC?

The most popular types of Flight Simulator jobs in Washington, DC are:

Flight Software Engineer

Chantilly, VA • On-site

Lynk Global, Inc.
11 - 50 employees

$90 - $120/hr

Other

Posted 8 days ago


Job description

About Lynk

Lynk is the inventor of satellite direct to standard phone technology aka sat2phone, and has the world’s only commercial license from the FCC to operate a commercial sat2phone system. Today, Lynk allows mobile network operators' subscribers to send and receive text messages to and from space via standard unmodified, mobile devices. Lynk’s service has been tested and proven on all seven continents, has regulatory approvals in more than 30 countries and is currently being deployed commercially based on more than 40 MNO commercial service contracts covering approximately 50 countries.

Our technology will enable all 8 billion people on the planet to stay connected with the existing standard phone in their pocket. Everywhere. No matter what.

By joining Lynk, you will have the opportunity to directly touch the lives of billions. Your mission will be to bring mobile broadband to billions, pull hundreds of millions out of poverty, and save countless lives.

Job Summary

The Flight Software Engineer at Lynk will be developing flight software applications for commanding and controlling our satellites. This includes developing our satellite command and data handling system software, in addition to supporting software for both its primary (payload) and secondary radio communications functions. The software will initially be tested on the satellite prototype in a lab environment "flatsat" that simulates orbit operations. You will also be responsible for building the telemetry and instrumentation needed to capture data during tests and ensure successful verification and validation.

We build spacecraft fast! So, the ideal candidate enjoys designing, developing, and testing software on rapid timelines. We are looking for engineers who enjoy a challenge and have a track record of creative thinking to solve unconventional problems. This is a small team, so you will work alongside experienced engineers and take ownership of systems early.

Experience with satellites is not a requirement for this position. We welcome candidates across experience levels, from exceptional new graduates to seasoned engineers; title, scope, and compensation scale with experience. If you've built embedded or autonomy software in an adjacent domain — robotics, automotive, drones, or similar — you'll find much of your experience translates directly. If you are a systems-minded software engineer eager to take on an unfamiliar domain, we want to hear from you.

Core Responsibilities

You will contribute to the design, development, and testing of spacecraft flight software systems, including those that implement our spacecraft Command and Data Handling; Power; Communications; and Guidance, Navigation, and Control Systems. This includes:

  • Contributing to the design of software solutions critical to the operation of our spacecraft, and developing these as Linux applications that run on satellite flight systems.
  • Working in a small, agile team to execute the software development lifecycle (requirements definition, design, implementation, test, and verification) across many individual projects.
  • Participating in design and code reviews, and collaborating with the team to uphold best practices for the flight software codebase.
  • Supporting Lynk's Operations and Payload teams, who each bring unique demands on the satellite flight systems.
  • Creating embedded software to interact with satellite devices and electronics using CAN, I2C, SPI, RS-422, RS-485, and other protocols.
  • Implementing inter-application coordination and communications using standard inter-process communication (IPC) mechanisms available in Linux.
  • Developing test software to support unit, integration, and system testing of all flight software functions.
  • Building the telemetry, instrumentation, and data-capture tooling used to verify and validate flight software on our flatsat.
Basic Qualifications
  • Proficiency in at least one systems programming language such as C, C++, or Rust, demonstrated through professional work, significant academic/personal projects, or open-source contributions.
  • A willingness to work in the Rust programming language.
  • Familiarity with Linux and operating system principles.
  • Experience building software that interacts with hardware devices, or a strong systems background and eagerness to work close to hardware.
  • An understanding of the phases of the software development life cycle.
  • Experience writing automated tests for software you build.
  • Familiarity with Git and the fundamentals of CI/CD systems.
  • A Bachelor's degree or higher in Software, Computer, Electrical, Aerospace, or a related engineering field, or equivalent practical experience.
Preferred Qualifications
  • Several years of professional software engineering experience.
  • Network and socket programming experience, particularly for telemetry or commanding interfaces.
  • Experience with inter-process communication (IPC) mechanisms.
  • Advanced knowledge of the Rust programming language.
  • Familiarity with embedded Linux systems, including the Yocto/OpenEmbedded project.
  • Experience developing and testing software for SmallSats / CubeSats.
  • Experience with hardware-in-the-loop integration and testing.
  • Experience with Protocol Buffers, ZeroMQ, gRPC, and Systemd.
ITAR Requirements

To comply with U.S. Government export control regulations (ITAR), applicants must be one of the following: (i) a U.S. citizen or national, (ii) a lawful permanent resident (green card holder), (iii) a refugee under 8 U.S.C. § 1157, or (iv) an asylee under 8 U.S.C. § 1158. Individuals who do not meet these criteria must be eligible to obtain the necessary authorizations from the U.S. Department of State. For more information, please refer to the ITAR guidelines.

Job Location

Chantilly, VA

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