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Contract Disney Software Engineer Jobs in Missouri

Software Engineer Job Category: Engineering Time Type: Full time Minimum Clearance Required to ... and contract wage rates, relevant prior work experience, specific skills and competencies ...

Software Engineer Job Category: Engineering Time Type: Full time Minimum Clearance Required to ... and contract wage rates, relevant prior work experience, specific skills and competencies ...

This contract-to-hire opportunity offers the chance to design, develop, and support enterprise ... using modern software engineering practices. Design and implement solutions utilizing Azure ...

Junior Software Engineer

Saint Louis, MO · On-site

$69K - $141K/yr

Job Title: Junior Software Engineer Job Category: Engineering Time Type: Full time Minimum ... and contract wage rates, relevant prior work experience, specific skills and competencies ...

Software Engineer I

Saint Louis, MO · On-site

$65 - $90/hr

## Software Engineer IApplylocations: North America/USA/Missouri/St. Louis - WPE, MOtime type: Full ... Coordinate with component suppliers and contract manufacturers to support existing and derivative ...

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Contract Disney Software Engineer information

What is the difference between Contract Disney Software Engineer vs Contract Software Developer?

AspectContract Disney Software EngineerContract Software Developer
CredentialsBachelor's in CS or related field, relevant experienceBachelor's in CS or related field, relevant experience
Work EnvironmentDisney studios or corporate offices, collaborative teamsVaries; tech companies, agencies, or freelance settings
Employer & IndustryDisney, entertainment/media industryTech firms, startups, or client-based projects across industries
Search & Comparison IntentYes, for entertainment/media projectsYes, for software development roles across industries

The main difference between a Contract Disney Software Engineer and a Contract Software Developer lies in the industry focus and work environment. Disney Software Engineers typically work within Disney's entertainment and media sector, often in collaborative studio settings, while Software Developers may work across various industries and environments. Both roles require similar technical credentials but differ in project scope and employer context.

What are the most commonly searched types of Disney Software Engineer jobs in Missouri?

The most popular types of Disney Software Engineer jobs in Missouri are:

What cities in Missouri are hiring for Contract Disney Software Engineer jobs?

Cities in Missouri with the most Contract Disney Software Engineer job openings:

Infographic showing various Contract Disney Software Engineer job openings in Missouri as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution.

Principal Software Engineer

5014 Disney Entertainment & Sports LLC

California, MO • On-site

$206.40 - $276.70/hr

Other

Posted 17 days ago


Key responsibilities

  • Conduct multidisciplinary research and development in video streaming for live and on-demand use cases.

  • Collaborate with cross-functional teams to investigate, develop, and adopt new technologies and standards into production.

  • Lead coordination for large projects, facilitate cross-team collaboration, and own complex and innovative projects.


Job description

Overview

Technology is at the heart of Disney’s past, present, and future. Disney Entertainment and ESPN Product & Technology is a global organization of engineers, product developers, designers, technologists, data scientists, and more – all working to build and advance the technological backbone for Disney’s media business globally. The team marries technology with creativity to build world‑class products, enhance storytelling, and drive velocity, innovation, and scalability for our businesses. We are storytellers and innovators, creators and builders, entertainers and engineers. We work with every part of The Walt Disney Company’s media portfolio to advance the technological foundation and consumer media touch points serving millions of people around the world.

Responsibilities
  • Conduct multidisciplinary research and development in video streaming for both live and on‑demand use cases.
  • Participate in multimedia standardizations such as AOM, MPEG, IETF, and VQEG, and connect with academic research groups and conferences.
  • Design media processing algorithms and software workflows to achieve velocity, scale, and efficiency, further optimizing our media platform.
  • Collaborate cross‑functionally with teams such as studios, streaming backend, streaming delivery, client, and product to investigate, develop, and adopt cutting‑edge technologies and specifications into production.
  • Lead coordination for large projects and facilitate cross‑team collaboration, owning complex and innovative projects that span multiple teams and components.
  • Lead documentation, architecture, and stakeholder engagement, ensuring compatibility of practices and driving technical standards across the organization.
  • Drive innovation and technical strategy while influencing various codebases and contributing to architectural best practices.
Required Qualifications
  • Minimum of 10 years of related work experience.
  • Degree in Electrical Engineering, Computer Engineering, Computer Science, or a related field.
  • Deep expertise in video streaming technologies (e.g., codecs, streaming packagers and distribution, playback algorithms).
  • Strong background in applying deep learning techniques to media processing tasks.
  • In‑depth understanding and experience with multimedia frameworks.
  • Proven track record of success and demonstrable experience in research and advanced development in video coding, media processing, or adjacent fields.
  • Proven track record of IP generation.
Preferred Qualifications
  • Expertise in video coding standards such as AV1, AV2, AVC, HEVC, VVC.
  • Knowledge and experience in C/C++ and Python.
  • Applied knowledge of Media Metadata and Processing, gStreamer Media Framework.
  • Experience deploying and optimizing AI/ML models and frameworks.
  • Experience with building web‑apps/dashboards for data visualization.
  • Experience with Docker, web service development, REST APIs, and XML/JSON.
  • Release management, continuous integration, Git/GitHub.
  • Experience with high‑load, highly scalable and distributed applications.
Compensation

The hiring range for this position in California is $206,400.00 to $276,700.00 per year and in North Carolina is $175,500.00 to $235,400.00 per year. The base pay actually offered will take into account internal equity and may vary depending on the candidate’s geographic region, job‑related knowledge, skills, and experience among other factors. A bonus and/or long‑term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and other benefits, dependent on the level and position offered.

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