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Contract Compiler Engineer Jobs in California (NOW HIRING)

DFT Engineer

Santa Clara, CA · On-site

$65 - $130/hr

Santa Clara, CA (Onsite) Employment Type: Long-Term Contract Interview Process: Virtual Interviews ... Synopsys TestMAX / DFT Compiler * Siemens Tessent * Cadence Modus * Proficiency in Verilog and/or ...

RTL Design Engineer

Palo Alto, CA · On-site

$120K - $225K/yr

... contracts across multiple markets. The salary range for this position is $120,000-$225,000 ... The team works closely with architecture, custom analog IP, compiler, verification, emulation, and ...

US CITIZENS & PERMANENT RESIDENTS ONLY Excellent contract-to-hire job opportunity Looking for a Sr. ... Compiler development experience is plus • Experience with chat platforms Dialogflow, Connect-Q ...

... contracts across multiple markets. The salary range for this position is $120,000-$225,000 ... IP, compiler, emulation and post-silicon to ensure the full system operates as intended. Because ...

... contracts across multiple markets. The salary range for this position is $120,000-$225,000 ... IP, compiler, emulation and post-silicon to ensure the full system operates as intended. Because ...

... contracts across multiple markets. The salary range for this position is $120,000-$225,000 ... IP, compiler, emulation and post-silicon to ensure the full system operates as intended. Because ...

RTL Design Engineer

Palo Alto, CA · On-site

$120K - $225K/yr

... contracts across multiple markets. The salary range for this position is $120,000-$225,000 ... The team works closely with architecture, custom analog IP, compiler, verification, emulation, and ...

... contracts across multiple markets. The salary range for this position is $120,000-$225,000 ... The team works closely with architecture, custom analog IP, compiler, verification, emulation, and ...

... contracts across multiple markets. The salary range for this position is $120,000-$225,000 ... compiler will run on silicon. These models serve as a golden reference for verifying RTL ...

... contracts across multiple markets. The salary range for this position is $120,000-$225,000 ... compiler will run on silicon. These models serve as a golden reference for verifying RTL ...

... contracts across multiple markets. The salary range for this position is $120,000-$225,000 ... compiler will run on silicon. These models serve as a golden reference for verifying RTL ...

... contracts across multiple markets. The salary range for this position is $120,000-$225,000 ... DV engineers collaborate closely with RTL design, architecture modeling, custom analog IP, compiler ...

... contracts across multiple markets. The salary range for this position is $120,000-$225,000 ... DV engineers collaborate closely with RTL design, architecture modeling, custom analog IP, compiler ...

... contracts across multiple markets. The salary range for this position is $120,000-$225,000 ... DV engineers collaborate closely with RTL design, architecture modeling, custom analog IP, compiler ...

Senior RTL Design Engineer

Palo Alto, CA · On-site

$120K - $225K/yr

... contracts across multiple markets. The salary range for this position is $120,000-$225,000 ... The team works closely with architecture, custom analog IP, compiler, verification, emulation, and ...

Showing results 21-40

Contract Compiler Engineer information

What is a contract compiler engineer?

Contract Compiler Engineers are specialized software engineers who design, develop, and maintain compilers for smart contracts, often in blockchain environments. They ensure that smart contract code written in high-level languages (like Solidity) is accurately and efficiently translated into bytecode that can run on blockchain platforms (such as Ethereum). Their work is crucial for the secure and reliable execution of decentralized applications. These engineers typically have strong programming skills, deep knowledge of compiler theory, and an understanding of blockchain technologies.

What are the key skills and qualifications needed to thrive as a contract compiler engineer?

To thrive as a Contract Compiler Engineer, you need a strong background in computer science, compiler theory, and smart contract development, often supported by a degree in a related field. Expertise in programming languages like Solidity, Rust, or C++, familiarity with blockchain platforms (such as Ethereum), and experience using tools like LLVM or EVM are typically required. Strong problem-solving skills, attention to detail, and effective communication set top performers apart in this role. These skills are essential for building secure, efficient compilers that enable reliable smart contract execution on blockchain networks.

What are some typical challenges a contract compiler engineer faces when optimizing smart contract code for blockchain platforms?

Contract Compiler Engineers often encounter challenges related to ensuring smart contracts are both secure and efficient, given the resource limitations of blockchain platforms. They must carefully optimize code to reduce gas consumption without introducing vulnerabilities or breaking contract logic. Additionally, adapting compilers to support new blockchain protocols or languages can require deep knowledge of both compiler theory and the unique standards of decentralized systems. Collaboration with security auditors and blockchain developers is also crucial to ensure contract integrity and performance.

What are the most commonly searched types of Compiler Engineer jobs in California?

The most popular types of Compiler Engineer jobs in California are:

What job categories do people searching Contract Compiler Engineer jobs in California look for?

The top searched job categories for Contract Compiler Engineer jobs in California are:

What cities in California are hiring for Contract Compiler Engineer jobs?

Cities in California with the most Contract Compiler Engineer job openings:

Infographic showing various Contract Compiler Engineer job openings in California as of September 2026, with employment types broken down into 83% Full Time, and 17% Contract. Highlights an 84% In-person, and 16% Remote job distribution.

Principal Systems Software Engineer, LPU

Santa Clara, CA • On-site

Nvidia
Computer and Electronic Product Manufacturing • 10K+ employees

$158K - $212K/yr

Full-time

Re-posted 15 days ago


Key responsibilities

  • Shape the architecture of hardware abstraction layers and core system libraries, and own the API contracts for these components.

  • Design and implement drivers, runtimes, and data movement and aggregation pipelines for novel silicon workloads.

  • Drive triage of complex sequencing, initialization, and cross-component runtime failures, and produce root-cause analyses.


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz


Job description

We are now looking for a Principal Software Engineer for LPX System Software! NVIDIA's LPX System Software team builds the foundational software that turns a novel deterministic compute architecture into a platform that compiler teams and data center operators can rely on. We shift complexity out of silicon and into software: the hardware abstraction layers, core system libraries, drivers, and runtime components that workloads enter the platform through. We build this stack in Rust. For system software living at the boundary between hardware and everything above it, we treat memory safety, explicit ownership, and long-lived API stability as the baseline rather than the goal - the foundation that lets us spend our judgment on the hard problems instead of on classes of bugs that should not exist.


As one of the principal engineers on this stack, set technical direction for the surfaces you own and shape the overall architecture alongside your fellow principals. Design the HAL, runtime interfaces, and data-movement pipelines the rest of the platform depends on; drive the hardest reliability and bring-up problems to root cause; and raise the throughput of the whole org by codifying the abstractions, patterns, and tooling that others build on. You will also help define how we engineer. We treat AI coding agents as a primary part of the workflow, and we expect our most senior engineers to be fluent in directing them - designing systems that are legible to both humans and agents, and turning hard-won judgment into leverage across the team.


What you'll be doing:

  • Shape the architecture of the hardware abstraction layers and core system libraries, and own the API contracts for the components you lead.

  • Design and implement drivers, runtimes, and data movement and aggregation pipelines that execute workloads on novel silicon.

  • Build runtime interfaces for launching, monitoring, and managing workloads at production scale.

  • Drive triage of the most difficult sequencing, initialization, and cross-component runtime failures, and produce root-cause analyses that change how the system is built.

  • Lead new platform bring-up and NPI for new boards and silicon, in tight partnership with hardware engineering, compiler teams, and data center operations.

  • Multiply the team - establish the agent-assisted engineering practices, reusable abstractions, diagnostics, and documentation that let everyone move faster without destabilizing the platform.

  • Communicate architecture and design tradeoffs clearly, in writing and in diagrams, to audiences ranging from individual engineers to executive staff.

What we need to see:

  • MS in CS, CE, EE, or a related STEM field, or equivalent experience, and 12+ years building production system software.

  • Deep systems-programming expertise, with Rust as your language of choice for low-level work. You have shipped production Rust at the hardware or kernel boundary - drivers, firmware, runtimes, or similar - and you can articulate from experience where Rust earns its keep in system software and where it costs you. We work in Rust from day one; comfort is not enough, we want conviction.

  • A track record of designing and evolving libraries and APIs meant to be supported for years, including ABI and compatibility discipline.

  • Fluency in large, multi-repository codebases with layered dependencies.

  • Demonstrated leadership driving triage of difficult reliability issues to clear, written root-cause analysis.

  • Low-level platform experience: firmware and boot flows, RTOS, BMCs/MCUs, RISC-V, or closely related system software.

  • Linux driver or kernel-adjacent experience (for example, VFIO or similar subsystems).

  • Hardware bring-up and system triage experience: fault analysis, diagnostics, and validation in lab environments.

  • An established habit: building with AI coding agents - not as a novelty, but as a way you already ship and raise leverage. You can speak to how you design work to be agent-amenable and where you keep humans in the loop.

Ways to stand out from the crowd:

  • Experience having built Rust system software at the scale of a hyperscaler or a Rust-native hardware company - the kind of environment where Rust is the production language for low-level work, not an experiment.

  • Distributed systems experience: gRPC and RPC frameworks, coordination and telemetry patterns, MPI. Inference systems and token serving experience (vLLM or similar serving and runtime stacks) a huge plus.

  • Experience shipping and supporting customer-facing SDKs, including documentation and ABI compatibility practices.

  • Production readiness and delivery depth: CI/CD and release workflows, monitoring and alerting practices, Kubernetes, and data center operational workflows.

Widely considered to be one of the technology world's most desirable employers, NVIDIA has some of the most forward-thinking and hardworking people in the world inventing the future with us. Are you a creative and collaborative software lead seeking new challenges? If so, we want to hear from you! Join us and help build the real-time, cost-effective AI inference and computing platform that's driving our success in this exciting and quickly growing field.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 272,000 USD - 431,250 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until July 4, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US