Contract Length: 12 months + potential to extend TOP SKILLS/REQUIREMENTS: Highly organized ... seeking a 3D Artist who will be responsible for creating detailed but efficient 3D models of ...
New
Contract Length: 12 months + potential to extend TOP SKILLS/REQUIREMENTS: Highly organized ... seeking a 3D Artist who will be responsible for creating detailed but efficient 3D models of ...
New
Contract Length: 12 months + potential to extend TOP SKILLS/REQUIREMENTS: Highly organized ... seeking a 3D Artist who will be responsible for creating detailed but efficient 3D models of ...
New
Minneapolis, MN · Remote
$18 - $40/hr
... 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...
Minneapolis, MN · Remote
$18 - $40/hr
... 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...
Saint Paul, MN · Remote
$18 - $40/hr
... 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...
Saint Paul, MN · Remote
$18 - $40/hr
... 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...
Edina, MN · Remote
$18 - $40/hr
... 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...
Edina, MN · Remote
$18 - $40/hr
... 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...
Edina, MN · Remote
$18 - $40/hr
... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...
Edina, MN · Remote
$18 - $40/hr
... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...
Saint Paul, MN · Remote
$18 - $40/hr
... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...
Saint Paul, MN · Remote
$18 - $40/hr
... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...
Minneapolis, MN · Remote
$18 - $40/hr
... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...
Minneapolis, MN · Remote
$18 - $40/hr
... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...
The most popular types of 3D Rigging Artist jobs in Minnesota are:
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Cities in Minnesota with the most Contract 3D Rigging Artist job openings:
Job Description Hi, ESP has an immediate need for a 3D Specialist to support their industry-leading 3D product configurator. Contract Length: 12 months + potential to extend TOP SKILLS/REQUIREMENTS: Highly organized Collaborative - works well within a team Strong portfolio of work samples JOB SUMMARY ESP is seeking a 3D Artist who will be responsible for creating detailed but efficient 3D models of products for our industry-leading 3D product configurator. ESSENTIAL DUTIES & RESPONSIBLITIES Create 3D digital assets (3D models and associated textures) for use in a real-time engine Retrieve and convert CAD models to polygon-based models before retopologizing.
Utilize skills such as modeling, UV mapping, baking, and texturing. Communicate with cross-functional stakeholders to understand project requirements and product details before creating and delivering 3D models. Accountable for balancing visual fidelity with overall configurator performance.
Participate in the day-to-day operations of the team utilizing the Agile Methodology including daily standups, updating ongoing tasks within Jira, contributing to short-term forecasting, and regularly communicating progress and roadblocks. SKILLS & KNOWLEDGE Required: Bachelor's degree or above in Game Design, VFX, Digital Media, Computer Animation or similar field Previous experience working in a game engine like Playcanvas, Godot, or Unity. 2+ years' experience modeling in a 3D modeling program like Maya, Modo, or 3DS Max.
Retopology and baking Texture and vector editing with Adobe Creative Suite Strong organizational skills and attention to detail Demonstrated ability to communicate effectively, both verbally and in writing Self-starter that functions well in a collaborative team and fast-paced environment Effective time-management skills working with fluid deadlines Preferred: Familiarity with Playcanvas. Comfortability with Marmoset. Able to create 3D models and textures from photographs, technical drawings, or point cloud data.
Understanding of real-time rendering
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