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Contract 2D Animation Rigging Jobs in Vancouver, BC

... animators, 2D artists, VFX artists and other character-related positions. * Manage and contract ... Solid understanding of Character rigging, weighting, and animation. * Solid understanding of real ...

... 2D concepts into 3D space, ensuring models are "rig-ready" and rigs are "animation-friendly ... Mentor and support Modeling, Rigging, Surfacing, and CFX Supervisors and artists, fostering ...

... 2D concepts into 3D space, ensuring models are "rig-ready" and rigs are "animation-friendly ... Mentor and support Modeling, Rigging, Surfacing, and CFX Supervisors and artists, fostering ...

IT Manager

Vancouver, BC · On-site

CA$100K - CA$120K/yr

Manage software licensing contracts, hardware procurement, vendor relationships, and IT asset ... Handle software installation requests, updates, and infrastructure support for 2D/3D animation ...

Contract 2D Animation Rigging information

What is the difference between Contract 2D Animation Rigging vs Contract 2D Character Design?

AspectContract 2D Animation RiggingContract 2D Character Design
Primary FocusCreating and setting up rigs for 2D characters to enable animationDesigning and illustrating characters for 2D animation projects
Skills RequiredRigging techniques, anatomy, software like Spine or Toon BoomDrawing, character concept development, illustration skills
Work EnvironmentAnimation studios, freelance projects, post-productionAnimation studios, freelance, concept art firms
Common CertificationsNone mandatory, but knowledge of animation software beneficialArt degrees or illustration certifications often preferred

Contract 2D Animation Rigging focuses on preparing characters for animation by creating rigs, while Contract 2D Character Design involves developing the visual look and personality of characters. Both roles require artistic skills, but rigging emphasizes technical setup, whereas character design emphasizes creative illustration.

What are the most commonly searched types of 2D Animation Rigging jobs in Vancouver, BC? The most popular types of 2D Animation Rigging jobs in Vancouver, BC are:
Infographic showing various Contract 2D Animation Rigging job openings in Vancouver, BC as of July 2026, with employment types broken down into 100% Full Time. Highlights an 67% In-person, and 33% Hybrid job distribution.

Technical Animator (12-month contract)

Blackbird Interactive

Vancouver, BC • On-site, Remote

CA$80K - CA$100K/yr

Full-time

Re-posted 15 days ago


Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
 
Our studio operates as a remote-first workplace, offering flexible work arrangements.
 
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate Technical Animator to join our team to deliver a large, exciting IP!

Do you have a broad range of creative and technical experience setting up character and mechanical animations in Unreal Engine 5? We're looking for a technical animator who has the technical proficiency to rig, skin, and export animated meshes into Unreal Engine. On top of that, we are requiring a versatile set of skills to animate humanoid characters as well as machinery within a sci-fi setting. 

We support both remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you'll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Please include a link to your showreel with your CV.

Responsibilities
  • Develop and maintain Maya and Unreal-based pipelines that enable animation, rigging, and content export workflows

  • Produce high quality animation in gameplay to fit the overall style and established creative direction

  • Proficient in animating both mechanical and humanoid assets

  • Ability to take direction from the Art Director in order to maintain a coherent aesthetic thread throughout the project

  • Collaborate with technical artists to fill gaps in pipeline and tools where needed

  • Collaborate with 3D artists to create smooth handoffs between asset creation and animation set-up

  • Collaborate with production to provide estimates and timelines to ensure timely delivery of assets

Requirements
  • 4+ years of experience in technical animation and gameplay animation specifically for games

  • Strong knowledge of rigging workflows

  • Well-versed in Maya and Unreal Engine 5

  • Familiarity with game-ready skeleton design, skinning, and animation scene structure

  • Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows

  • Comfort with quick iteration and problem-solving

  • Strong communication skills and a collaborative mindset

Bonuses
  • Passion for games

  • Passion for film and cinematography

  • Experience manipulating Unreal camera rigs and setups

$80,000 - $100,000 a year
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