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Contract 2D Animation Rigging Jobs in Los Angeles, CA

In regards to a contract job with one of our client in Torrance, CA. They are looking for a FLASH1 ... Qualified candidate must be competent in compiling 2D/3D illustration sequences, video, web and ...

In regards to a contract job with one of our client in Torrance, CA. They are looking for a FLASH1 ... Qualified candidate must be competent in compiling 2D/3D illustration sequences, video, web and ...

... 2D/3D animation, editorial and finishing). You must be able to problem solve in a timely, cost ... Work in tandem with Business Affairs regarding production estimate creation, contracts, talent ...

... 2D/3D animation, editorial and finishing). You must be able to problem solve in a timely, cost ... Work in tandem with Business Affairs regarding production estimate creation, contracts, talent ...

Contract 2D Animation Rigging information

See Los Angeles, CA salary details

$18

$28

$53

How much do contract 2d animation rigging jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for contract 2d animation rigging in Los Angeles, CA is $28.20, according to ZipRecruiter salary data. Most workers in this role earn between $21.78 and $30.82 per hour, depending on experience, location, and employer.

What is the difference between Contract 2D Animation Rigging vs Contract 2D Character Design?

AspectContract 2D Animation RiggingContract 2D Character Design
Primary FocusCreating and setting up rigs for 2D characters to enable animationDesigning and illustrating characters for 2D animation projects
Skills RequiredRigging techniques, anatomy, software like Spine or Toon BoomDrawing, character concept development, illustration skills
Work EnvironmentAnimation studios, freelance projects, post-productionAnimation studios, freelance, concept art firms
Common CertificationsNone mandatory, but knowledge of animation software beneficialArt degrees or illustration certifications often preferred

Contract 2D Animation Rigging focuses on preparing characters for animation by creating rigs, while Contract 2D Character Design involves developing the visual look and personality of characters. Both roles require artistic skills, but rigging emphasizes technical setup, whereas character design emphasizes creative illustration.

What are the most commonly searched types of 2D Animation Rigging jobs in Los Angeles, CA?

The most popular types of 2D Animation Rigging jobs in Los Angeles, CA are:

Infographic showing various Contract 2D Animation Rigging job openings in Los Angeles, CA as of August 2026, with employment types broken down into 1% As Needed, 91% Full Time, 5% Part Time, 1% Temporary, 1% Contract, and 1% Nights. Highlights an 96% Physical, and 4% Remote job distribution, with an average salary of $58,665 per year, or $28.2 per hour.

Unreal Engine Animation Generalist - Disney Television Animation

The Walt Disney Company

Glendale, CA • On-site

Full-time

Posted 3 days ago

New


Walt Disney Company rating

7.8

Company rating: 7.8 out of 10

Based on 129 frontline employees who took The Breakroom Quiz

3rd of 52 rated entertainment


Job description

Job Posting Title:

Unreal Engine Animation Generalist - Disney Television Animation

Req ID:

10158981

Job Description:

About this Role and our Studio

Disney Television Animation(DTVA)has over 40 years of legacy as a top producer of kids & family entertainment. Our work is integraltoThe Walt Disney Company, bringing Disney-branded characters and stories to families' homes across the globe.

DTVA createsboth long-form and short-form content spanningtraditional2D, rig-based 2D, CG (preschool), CG (premium), and stop-motion.We createshows ina broad range of unique and innovative styles, and we aim to match the right talent with the right production in terms of skill and artistic style.Please see the job description below to better understand how we match skills to certain show types.

Bysubmittingan applicationfor thisUnreal Engine Animation Generalistrole, youmaybeconsideredforany Unreal Engine Animation Generalistpositions that arise until theexpirationdate provided.

Applications submitted to this job posting will remain valid until December 31, 2026.

Whatyou willdo

The Realtime Animation Generalist will partner with DTVA animation project teams to define specific Unreal Engine based pipeline standards and workflows to support creative, budget and schedule goals, and partner with Studio Production, Post and Technology teams to plan, deploy, maintain and support optimal UE workflows and inform pipeline tool decisions. Performs "on -the-box" production work on various UE projects across various animation disciplines to meet project vision, style, tone and performance language.

Responsibilities:

  • Partner closely with Production, Post and Technology leadership to define and clarify realtime pipeline standards and innovation goals, and to strategize around accommodating specific project needs

  • Drive ongoing pipeline improvement through testing, analysis, research and feedback on emerging technologies and practices in close partnership with systems and software teams

  • Partner with animation project teams, beginning in development, to translate creative vision into pipeline options/requirements, advising on potential tools and workflows to meet creative, schedule and budget goals

  • Operate "on the box" in live creative working sessions, translating ideas into animation tests, look development, performance studies, animatic-support materials, and prototype workflows that support creative, production and technology decision-making.

  • Create and revise assets and scenes across multiple production stages (model, rigging, 3D storyboarding, previs, editorial, layout, animation, effects lighting, etc.)

  • Partner with TDs, CG Sups and technology to support transfer of between UE and traditional (Maya) pipelines, and to create new assets with UE

  • Document and communicate pre-production, production and post-production workflows, technical standards and delivery specifications for UE projects

  • Operate independently on exploratory projects while also working with larger production teams

  • Maintain good relationships with internal project teams and contracted animation service studios to continually explore and elevate realtime creative and technical workflows, helping with problem solving as necessary

  • Mentor and advise filmmakers, showrunners and other artists new to realtime production

  • Additional duties as necessary, including show documentation style guides and bibles

Required Qualifications and Skills

  • Minimum of 10 years of experience in animation series and/or feature production, preferably at major studio

  • Expert knowledge and experience in Realtime (Unreal) production pipelines and processes

  • Broad UE generalist skill set, including layout, editorial, modeling, rigging, surfacing, lighting, cameras, animation integration, rendering, asset management, and optimization.

  • Demonstrated excellence in least one, preferably multiple animation skill sets including layout, editorial, modeling, rigging, surfacing, lighting, cameras, animation integration, rendering, asset management, and optimization.

  • Broad experience in multiple animation departments, pipelines and styles

  • Experience integrating assets from standard DCC packages such as Maya, Blender, Houdini, Photoshop, After Effects, or comparable tools.

  • Familiarity with Perforce, asset management systems, or collaborative real-time production workflows

  • Experience in short form, interactive or game cinematics

  • Strong understanding of creative and technical animation filmmaking fundamentals including camera, character animation, effects, art direction and lighting

  • Experience driving change in animation production environment

  • Track record of proactive, solution-oriented approach to identifying areas of improvement at an animation studio and following through to achieve results

  • Comfortable working in both early exploratory stages and fast-paced production delivery environments

  • Demonstrated interest in emerging creative technologies, real-time workflows, and new production methodologies.

  • Familiarity with F-track a plus

  • Unix shell scripting a plus

  • Thrives in a highly creative, collaborative, iterative environment

  • Excellent critical thinking and communication skills

Education

  • Bachelordegree or equivalent work experience

Job Location

  • This is a fully on-site role based in Glendale, CA

The pay rate for this role in California is $61.23 to $80.00 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits, dependent on the level and position offered. To learn more about our benefits visit: https://jobs.disneycareers.com/benefits.

Job Posting Segment:

Disney Branded Television

Job Posting Primary Business:

TVA Production Management

Primary Job Posting Category:

Physical Production

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Glendale, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-08-20

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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