DTVA createsboth long-form and short-form content spanningtraditional2D, rig-based 2D, CG ... Create and revise assets and scenes across multiple production stages (model, rigging, 3D ...
New
DTVA createsboth long-form and short-form content spanningtraditional2D, rig-based 2D, CG ... Create and revise assets and scenes across multiple production stages (model, rigging, 3D ...
New
DTVA createsboth long-form and short-form content spanningtraditional2D, rig-based 2D, CG ... Create and revise assets and scenes across multiple production stages (model, rigging, 3D ...
New
Glendale, CA · On-site
$60.12 - $61.92/hr
Additional duties as necessary, or as defined by individual contracts. Required Qualificationsand ... 2D/Harmony workflows. CG production knowledge including modeling, surfacing, rigging, lighting ...
Glendale, CA · On-site
$60.12 - $61.92/hr
Additional duties as necessary, or as defined by individual contracts. Required Qualificationsand ... 2D/Harmony workflows. CG production knowledge including modeling, surfacing, rigging, lighting ...
Glendale, CA · On-site
$83 - $85/hr
Additional duties as necessary, or as defined by individual contracts. Required Qualificationsand ... 2D/Harmony workflows. CG production knowledge including modeling, surfacing, rigging, lighting ...
Glendale, CA · On-site
$83 - $85/hr
Additional duties as necessary, or as defined by individual contracts. Required Qualificationsand ... 2D/Harmony workflows. CG production knowledge including modeling, surfacing, rigging, lighting ...
In regards to a contract job with one of our client in Torrance, CA. They are looking for a FLASH1 ... Qualified candidate must be competent in compiling 2D/3D illustration sequences, video, web and ...
In regards to a contract job with one of our client in Torrance, CA. They are looking for a FLASH1 ... Qualified candidate must be competent in compiling 2D/3D illustration sequences, video, web and ...
Torrance, CA · On-site
In regards to a contract job with one of our client in Torrance, CA. They are looking for a FLASH1 ... Qualified candidate must be competent in compiling 2D/3D illustration sequences, video, web and ...
Torrance, CA · On-site
In regards to a contract job with one of our client in Torrance, CA. They are looking for a FLASH1 ... Qualified candidate must be competent in compiling 2D/3D illustration sequences, video, web and ...
... contracts. If you are interested in working with us, we encourage you to apply and share your ... animation, image manipulation and other 2D production needs. This Expression of Interest is not ...
... contracts. If you are interested in working with us, we encourage you to apply and share your ... animation, image manipulation and other 2D production needs. This Expression of Interest is not ...
... contracts. If you are interested in working with us, we encourage you to apply and share your ... animation, image manipulation and other 2D production needs. This Expression of Interest is not ...
... contracts. If you are interested in working with us, we encourage you to apply and share your ... animation, image manipulation and other 2D production needs. This Expression of Interest is not ...
... contracts. If you are interested in working with us, we encourage you to apply and share your ... animation, image manipulation and other 2D production needs. This Expression of Interest is not ...
... contracts. If you are interested in working with us, we encourage you to apply and share your ... animation, image manipulation and other 2D production needs. This Expression of Interest is not ...
Burbank, CA · Remote
$40/hr
Contract, approximately 1 year Schedule: Full-Time, flexibility required based on live production ... Create high-quality 2D and 3D graphics and animation using Adobe Photoshop, After Effects ...
Quick apply
Burbank, CA · Remote
$40/hr
Contract, approximately 1 year Schedule: Full-Time, flexibility required based on live production ... Create high-quality 2D and 3D graphics and animation using Adobe Photoshop, After Effects ...
Contract, approximately 1 year Schedule: Full-Time, flexibility required based on live production ... Create high-quality 2D and 3D graphics and animation using Adobe Photoshop, After Effects ...
Contract, approximately 1 year Schedule: Full-Time, flexibility required based on live production ... Create high-quality 2D and 3D graphics and animation using Adobe Photoshop, After Effects ...
Glendale, CA · On-site
$40/hr
Contract, approximately 1 year Schedule: Full-Time, flexibility required based on live production ... Create high-quality 2D and 3D graphics and animation using Adobe Photoshop, After Effects ...
Glendale, CA · On-site
$40/hr
Contract, approximately 1 year Schedule: Full-Time, flexibility required based on live production ... Create high-quality 2D and 3D graphics and animation using Adobe Photoshop, After Effects ...
Contract, approximately 1 year Schedule: Full-Time, flexibility required based on live production ... Create high-quality 2D and 3D graphics and animation using Adobe Photoshop, After Effects ...
Contract, approximately 1 year Schedule: Full-Time, flexibility required based on live production ... Create high-quality 2D and 3D graphics and animation using Adobe Photoshop, After Effects ...
Los Angeles, CA · On-site
$80 - $100/hr
Provide technical expertise, advice, and solutions to artists, animators, and riggers as required ... Expertise in industry-standard DCC tools (Maya, Max, Blender, Substance, Photoshop) to create 2D ...
Los Angeles, CA · On-site
$80 - $100/hr
Provide technical expertise, advice, and solutions to artists, animators, and riggers as required ... Expertise in industry-standard DCC tools (Maya, Max, Blender, Substance, Photoshop) to create 2D ...
El Segundo, CA · On-site
$120 - $140/hr
Contract * Work Authorization: Must be authorized to work in the U.S. * US Citizenship is required ... 2D and 3D game development. * Strong understanding of Unity physics, rendering, animation, and AI ...
Quick apply
El Segundo, CA · On-site
$120 - $140/hr
Contract * Work Authorization: Must be authorized to work in the U.S. * US Citizenship is required ... 2D and 3D game development. * Strong understanding of Unity physics, rendering, animation, and AI ...
El Segundo, CA · On-site
$120 - $140/hr
Contract * Work Authorization: Must be authorized to work in the U.S. * US Citizenship is required ... 2D and 3D game development. * Strong understanding of Unity physics, rendering, animation, and AI ...
El Segundo, CA · On-site
$120 - $140/hr
Contract * Work Authorization: Must be authorized to work in the U.S. * US Citizenship is required ... 2D and 3D game development. * Strong understanding of Unity physics, rendering, animation, and AI ...
... 2D/3D animation, editorial and finishing). You must be able to problem solve in a timely, cost ... Work in tandem with Business Affairs regarding production estimate creation, contracts, talent ...
... 2D/3D animation, editorial and finishing). You must be able to problem solve in a timely, cost ... Work in tandem with Business Affairs regarding production estimate creation, contracts, talent ...
Los Angeles, CA · On-site
$3.5K - $6.1K/wk
Provide technical expertise, advice, and solutions to artists, animators, and riggers as required ... Expertise in industry-standard DCC tools (Maya, Max, Blender, Substance, Photoshop) to create 2D ...
Los Angeles, CA · On-site
$3.5K - $6.1K/wk
Provide technical expertise, advice, and solutions to artists, animators, and riggers as required ... Expertise in industry-standard DCC tools (Maya, Max, Blender, Substance, Photoshop) to create 2D ...
... 2D/3D animation, editorial and finishing). You must be able to problem solve in a timely, cost ... Work in tandem with Business Affairs regarding production estimate creation, contracts, talent ...
... 2D/3D animation, editorial and finishing). You must be able to problem solve in a timely, cost ... Work in tandem with Business Affairs regarding production estimate creation, contracts, talent ...
$18.39 - $21.55
19% of jobs
$22.11 is the 25th percentile. Wages below this are outliers.
$21.55 - $24.70
33% of jobs
$24.70 - $27.86
19% of jobs
$28.86 is the 75th percentile. Wages above this are outliers.
$27.86 - $31.01
12% of jobs
$31.01 - $34.17
7% of jobs
$34.17 - $37.32
4% of jobs
$37.32 - $40.48
1% of jobs
$40.48 - $43.63
1% of jobs
$43.63 - $46.79
1% of jobs
$46.79 - $49.94
1% of jobs
$49.94 - $53.10
1% of jobs
$18
$28
$53
| Aspect | Contract 2D Animation Rigging | Contract 2D Character Design |
|---|---|---|
| Primary Focus | Creating and setting up rigs for 2D characters to enable animation | Designing and illustrating characters for 2D animation projects |
| Skills Required | Rigging techniques, anatomy, software like Spine or Toon Boom | Drawing, character concept development, illustration skills |
| Work Environment | Animation studios, freelance projects, post-production | Animation studios, freelance, concept art firms |
| Common Certifications | None mandatory, but knowledge of animation software beneficial | Art degrees or illustration certifications often preferred |
Contract 2D Animation Rigging focuses on preparing characters for animation by creating rigs, while Contract 2D Character Design involves developing the visual look and personality of characters. Both roles require artistic skills, but rigging emphasizes technical setup, whereas character design emphasizes creative illustration.
The most popular types of 2D Animation Rigging jobs in Los Angeles, CA are:

Glendale, CA • On-site
Full-time
Posted 3 days ago
New
7.8
Based on 129 frontline employees who took The Breakroom Quiz
3rd of 52 rated entertainment
Job Posting Title:
Unreal Engine Animation Generalist - Disney Television AnimationReq ID:
10158981Job Description:
About this Role and our Studio
Disney Television Animation(DTVA)has over 40 years of legacy as a top producer of kids & family entertainment. Our work is integraltoThe Walt Disney Company, bringing Disney-branded characters and stories to families' homes across the globe.
DTVA createsboth long-form and short-form content spanningtraditional2D, rig-based 2D, CG (preschool), CG (premium), and stop-motion.We createshows ina broad range of unique and innovative styles, and we aim to match the right talent with the right production in terms of skill and artistic style.Please see the job description below to better understand how we match skills to certain show types.
Bysubmittingan applicationfor thisUnreal Engine Animation Generalistrole, youmaybeconsideredforany Unreal Engine Animation Generalistpositions that arise until theexpirationdate provided.
Applications submitted to this job posting will remain valid until December 31, 2026.
Whatyou willdo
The Realtime Animation Generalist will partner with DTVA animation project teams to define specific Unreal Engine based pipeline standards and workflows to support creative, budget and schedule goals, and partner with Studio Production, Post and Technology teams to plan, deploy, maintain and support optimal UE workflows and inform pipeline tool decisions. Performs "on -the-box" production work on various UE projects across various animation disciplines to meet project vision, style, tone and performance language.
Responsibilities:
Partner closely with Production, Post and Technology leadership to define and clarify realtime pipeline standards and innovation goals, and to strategize around accommodating specific project needs
Drive ongoing pipeline improvement through testing, analysis, research and feedback on emerging technologies and practices in close partnership with systems and software teams
Partner with animation project teams, beginning in development, to translate creative vision into pipeline options/requirements, advising on potential tools and workflows to meet creative, schedule and budget goals
Operate "on the box" in live creative working sessions, translating ideas into animation tests, look development, performance studies, animatic-support materials, and prototype workflows that support creative, production and technology decision-making.
Create and revise assets and scenes across multiple production stages (model, rigging, 3D storyboarding, previs, editorial, layout, animation, effects lighting, etc.)
Partner with TDs, CG Sups and technology to support transfer of between UE and traditional (Maya) pipelines, and to create new assets with UE
Document and communicate pre-production, production and post-production workflows, technical standards and delivery specifications for UE projects
Operate independently on exploratory projects while also working with larger production teams
Maintain good relationships with internal project teams and contracted animation service studios to continually explore and elevate realtime creative and technical workflows, helping with problem solving as necessary
Mentor and advise filmmakers, showrunners and other artists new to realtime production
Additional duties as necessary, including show documentation style guides and bibles
Required Qualifications and Skills
Minimum of 10 years of experience in animation series and/or feature production, preferably at major studio
Expert knowledge and experience in Realtime (Unreal) production pipelines and processes
Broad UE generalist skill set, including layout, editorial, modeling, rigging, surfacing, lighting, cameras, animation integration, rendering, asset management, and optimization.
Demonstrated excellence in least one, preferably multiple animation skill sets including layout, editorial, modeling, rigging, surfacing, lighting, cameras, animation integration, rendering, asset management, and optimization.
Broad experience in multiple animation departments, pipelines and styles
Experience integrating assets from standard DCC packages such as Maya, Blender, Houdini, Photoshop, After Effects, or comparable tools.
Familiarity with Perforce, asset management systems, or collaborative real-time production workflows
Experience in short form, interactive or game cinematics
Strong understanding of creative and technical animation filmmaking fundamentals including camera, character animation, effects, art direction and lighting
Experience driving change in animation production environment
Track record of proactive, solution-oriented approach to identifying areas of improvement at an animation studio and following through to achieve results
Comfortable working in both early exploratory stages and fast-paced production delivery environments
Demonstrated interest in emerging creative technologies, real-time workflows, and new production methodologies.
Familiarity with F-track a plus
Unix shell scripting a plus
Thrives in a highly creative, collaborative, iterative environment
Excellent critical thinking and communication skills
Education
Bachelordegree or equivalent work experience
Job Location
This is a fully on-site role based in Glendale, CA
Job Posting Segment:
Disney Branded TelevisionJob Posting Primary Business:
TVA Production ManagementPrimary Job Posting Category:
Physical ProductionEmployment Type:
Full timePrimary City, State, Region, Postal Code:
Glendale, CA, USAAlternate City, State, Region, Postal Code:
Date Posted:
2026-08-20Get the full story on Breakroom
Sourced by ZipRecruiter
At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!
Amusement, gambling, and recreation
10,000+ Employees
Burbank, CA, US