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Concept Artist Relocation Jobs (NOW HIRING)

This position includes creating images/animations for concept presentations to executives and ... relocate. Responsibilities (80s of the Position) * Use Maya and Redshift Render for stills ...

... Relocation Assistance Available Let's get a few things out of the way. Yes, we know the physical ... Healing Arts Center is looking for one full-time Physical Therapist, DPT or experienced PT, to join ...

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Concept Artist Relocation information

See salary details

$120K

$132.8K

$146.5K

How much do concept artist relocation jobs pay per year?

As of Jun 6, 2026, the average yearly pay for concept artist relocation in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What is a Concept Artist and what does their job involve, especially when relocating?

A Concept Artist is a creative professional who designs visual representations of ideas for films, video games, animation, and other media before they are produced. Their job involves creating sketches, character designs, environments, and other assets to guide the production team. When relocating for a job, a Concept Artist may need to move to a studio's location, adapt to a new work culture, and possibly collaborate with international teams. Relocation often comes with support from employers, including assistance with visas, housing, and settling into a new city.

What is the difference between Concept Artist Relocation vs Concept Artist?

AspectConcept Artist RelocationConcept Artist
CredentialsPortfolio, relevant art degrees, possibly relocation-specific documentationPortfolio, art degrees, industry experience
Work EnvironmentStudio or remote, often involving relocation logisticsStudio, freelance, or remote work
Industry UsageUsed when hiring artists across locations or countriesStandard role in entertainment, gaming, or advertising

The main difference is that Concept Artist Relocation involves the process of moving or hiring artists in different locations, often requiring additional logistics, while Concept Artist refers to the role itself, focusing on creating visual concepts for projects regardless of location.

What are the key skills and qualifications needed to thrive as a Concept Artist, particularly when relocating, and why are they important?

To thrive as a Concept Artist, you need a strong portfolio showcasing drawing, painting, and visual storytelling skills, often supported by a degree in art, design, or a related field. Proficiency with digital art tools like Adobe Photoshop, Corel Painter, and graphics tablets is standard, and familiarity with 3D modeling software can be advantageous. Adaptability, effective communication, and collaboration are vital soft skills, especially when integrating into new teams and cultures during relocation. These abilities ensure you can meet creative briefs, adapt to different workflows, and contribute positively to diverse, fast-paced environments.

How does working as a concept artist in a relocation position influence team collaboration and project workflow?

Relocating for a concept artist role often means integrating into a new team and adapting to the company's established creative processes. You'll likely participate in daily stand-ups, brainstorming sessions, and feedback reviews with artists, designers, and project leads, which helps maintain a cohesive visual direction throughout the project. The in-person collaboration that relocation enables can accelerate communication, foster stronger relationships, and allow for more immediate feedback, all of which are essential in the fast-paced environment of game or film production. Embracing these dynamics can enhance both your workflow efficiency and your professional growth within the studio.
Infographic showing various Concept Artist Relocation job openings in the United States as of May 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 100% In-person job distribution, with an average salary of $132,826 per year, or $63.9 per hour.
3D Game Artist - Platform Architecture

3D Game Artist - Platform Architecture

Apple

Santa Clara, CA • On-site

$181K - $318K/yr

Full-time

Medical, Dental, Retirement

Posted 24 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools.
Description
As an Artist on the Tools & Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers.","responsibilities":"Adopt a broad range of styles from realistic to highly stylized based on goals and direction for a given project in order to produce art in all phases of production with an appropriate sense of color, drama, shape language, personality, and design.
Perform research necessary to support visual development.
Develop and concept visual styles and build prototypes.
Create and compose believable 3D environments that run smoothly.
Collaborate closely with the artists, designers and engineers to define the look of our projects.
Preferred Qualifications
10+ years of experience working as a 3D artist in the games industry.
Contributed to the development of two or more shipped games, PC or console.
Strong artistic foundation in design, composition, color and lighting.
Strong understanding of asset workflows in all stages of production.
Strong narrative and environmental story telling skills with regards to set dressing and world building.
Passion for games.
Minimum Qualifications
Bachelor’s degree or equivalent job-related experience.
Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting.
Experience with look development.
Experience with industry-standard 3D software packages.
Experience with physically based material workflows.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,100 and $318,400, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

What Apple employees say

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976