AI Architect - Media
Atlanta, GA · On-site
At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby ... music, games, and live sports to more places around the world across a wider range of consumer ...
Atlanta, GA · On-site
At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby ... music, games, and live sports to more places around the world across a wider range of consumer ...
Atlanta, GA · On-site
At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby ... music, games, and live sports to more places around the world across a wider range of consumer ...
Atlanta, GA · On-site
$152 - $209/hr
At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby ... music, games, and live sports to more places around the world across a wider range of consumer ...
Atlanta, GA · On-site
$152 - $209/hr
At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby ... music, games, and live sports to more places around the world across a wider range of consumer ...
Atlanta, GA · On-site
At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby ... music, games, and live sports to more places around the world across a wider range of consumer ...
Atlanta, GA · On-site
At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby ... music, games, and live sports to more places around the world across a wider range of consumer ...
Atlanta, GA · On-site
$152 - $209/hr
At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby ... music, games, and live sports to more places around the world across a wider range of consumer ...
Atlanta, GA · On-site
$152 - $209/hr
At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby ... music, games, and live sports to more places around the world across a wider range of consumer ...
$35.1K - $42.5K
7% of jobs
$47.3K is the 25th percentile. Wages below this are outliers.
$42.5K - $50K
27% of jobs
The median wage is $54K / yr.
$50K - $57.4K
28% of jobs
$63.4K is the 75th percentile. Wages above this are outliers.
$57.4K - $64.8K
15% of jobs
$64.8K - $72.3K
7% of jobs
$72.3K - $79.7K
3% of jobs
$79.7K - $87.1K
2% of jobs
$87.1K - $94.5K
1% of jobs
$94.5K - $102K
0% of jobs
$102K - $109.4K
3% of jobs
$109.4K - $116.8K
5% of jobs
$35.1K
$63K
$116.8K
A Computer Science Music job blends technology and music, focusing on areas like music software development, audio signal processing, AI-generated music, and sound engineering. Professionals in this field may work on digital audio workstations (DAWs), music recommendation algorithms, or interactive sound systems. Roles can include software engineer for music applications, machine learning researcher for sound analysis, or game audio developer. This interdisciplinary field requires knowledge of programming, digital signal processing, and music theory.
Professionals in Computer Science Music often develop and test software for music production, create digital instruments, design sound algorithms, or integrate audio features into various platforms. They collaborate closely with musicians, sound designers, and other technical team members to prototype new tools or solutions. Regular responsibilities may also include debugging code, optimizing audio engines, and staying updated on advancements in digital sound technologies. Working in this field offers a blend of creative and technical tasks, making it a dynamic and rewarding environment.
To excel in Computer Science Music roles, candidates need a solid foundation in computer programming, digital audio processing, and music theory, often supported by a degree in computer science, music technology, or a similar field. Experience with digital audio workstations (DAWs), audio programming languages like Max/MSP or Pure Data, and familiarity with music software development environments are highly valuable. Creativity, strong problem-solving skills, and effective communication are key soft skills for innovating and collaborating within interdisciplinary teams. These competencies are important for successfully creating music technology tools, developing audio software, or pushing the boundaries in the intersection of music and technology.
The most popular types of Computer Science Music jobs in Atlanta, GA are:
For Computer Science Music jobs in Atlanta, GA, the most frequently searched job titles are:
The top searched job categories for Computer Science Music jobs in Atlanta, GA are:

Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you'll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We're big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.
Dolby's consumer entertainment and cinema businesses are bringing Dolby's breakthrough technologies, powering the world's top movies, TV shows, music, games, and live sports to more places around the world across a wider range of consumer experiences and devices.
Role Overview
We are seeking a Senior Staff AI / Machine Learning Architect to serve as a key technical bridge between research teams and product engineering organizations. In this role, you will help translate advanced machine learning research into efficient, scalable, and production ready solutions across Dolby's product portfolio.
You will play a critical role in defining technical strategy for developing, training, and deploying AI/ML models-particularly in edge ML and NPU enabled platforms-while collaborating closely with researchers, software engineers, and external partners such as silicon vendors. This highly cross functional role combines hands on technical expertise with system level thinking and technical leadership, influencing direction across projects and teams through execution and clear technical communication.
Key Responsibilities
Technical Strategy and Leadership
Bridge Research and Engineering
Engage with Silicon Vendors
Hands On Technical Work
Qualifications
Required
Strongly Preferred
Nice to Have
What This Role Is Not
The San Francisco/Bay Area base salary range for this full-time position is $152,000 - $209,000, which can vary if outside this location, plus bonus, benefits, and some roles may also include equity. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, competencies, experience, market demands, internal parity, and relevant education or training. Your recruiter can share more about the specific salary range and perks and benefits for your location during the hiring process.
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Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code, Article 49, and Administrative Code, Article 12
Equal Employment Opportunity:
Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race, religious creed, color, age, sex, sexual orientation, gender identity, national origin, religion, marital status, family status, medical condition, disability, military service, pregnancy, childbirth and related medical conditions or any other classification protected by federal, state, and local laws and ordinances.
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Computer and electronic product manufacturing
1,001 - 5,000 Employees
San Francisco, CA, US
1965