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Computer Science Game Development Jobs in Michigan

We are looking for technology game changers to lead Stellantis into a fundamental transformation ... Bachelor's degree (Computer Science / Electrical Engineering) or related field. * A minimum of 5 ...

... development and scaling of internal and user-facing data products • Work with team members and ... Bachelor's degree in computer science, statistics or a related field • Proficiency in the ...

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Computer Science Game Development information

See Michigan salary details

$28.3K

$94.5K

$156.9K

How much do computer science game development jobs pay per year?

As of Jul 9, 2026, the average yearly pay for computer science game development in Michigan is $94,542.00, according to ZipRecruiter salary data. Most workers in this role earn between $71,000.00 and $108,100.00 per year, depending on experience, location, and employer.

What is a Computer Science Game Development job?

A Computer Science Game Development job involves designing, programming, and optimizing video games using principles of computer science. Professionals in this role work with game engines, graphics programming, artificial intelligence, and software development techniques to create interactive experiences. They collaborate with artists, designers, and other developers to ensure seamless gameplay and technical performance. This field requires expertise in programming languages like C++ and Python, as well as understanding algorithms, physics, and networking.

What is the 80 20 rule in game development?

In game development, the 80/20 rule suggests that approximately 80% of the game's value comes from 20% of its features or content. Developers often focus on the most impactful elements, such as core gameplay mechanics, to maximize quality within time and resource constraints.

Will game dev be replaced by AI?

Computer science game development involves creative problem-solving, design, and programming skills that are difficult for AI to fully replicate. While AI tools can assist with tasks like asset generation and testing, human developers are essential for designing engaging gameplay and making creative decisions. Therefore, game development is unlikely to be fully replaced by AI in the near future.

What are common challenges faced by professionals in Computer Science Game Development roles?

Professionals in Computer Science Game Development often encounter challenges such as optimizing game performance across multiple platforms, debugging complex systems, and integrating new technologies while meeting tight deadlines. Team members frequently coordinate with designers, artists, and other developers, requiring strong collaboration and adaptability to shifting project requirements. Balancing innovation with technical constraints is another common aspect of the role. Staying up to date with evolving tools and industry standards is essential for long-term success in this fast-paced environment.

What are the key skills and qualifications needed to thrive in the Computer Science Game Development position, and why are they important?

To thrive in Computer Science Game Development, you need a strong grasp of programming languages (such as C++, C#, or Python), computer graphics, algorithms, and software engineering principles, usually demonstrated by a relevant degree or portfolio. Experience with popular game engines like Unity or Unreal, familiarity with version control systems (e.g., Git), and, in some cases, certifications in game development are highly valuable. Creative problem-solving, strong teamwork, and effective communication are essential soft skills for collaborating with artists, designers, and engineers. These skills are critical for building efficient, engaging games and for working effectively within multidisciplinary development teams.

Is CS good for game development?

Computer Science is highly relevant for game development, providing foundational knowledge in programming, algorithms, and software engineering. Skills in languages like C++ and tools such as game engines like Unity or Unreal are essential for creating and optimizing games. A CS degree can enhance problem-solving abilities and technical expertise needed in the industry.

Can you work as a game developer with a computer science degree?

Yes, a computer science degree is a common qualification for game developers, as it provides foundational knowledge in programming, algorithms, and software development. Many game developers use languages like C++ and tools such as Unity or Unreal Engine, and a strong understanding of software engineering principles is essential for the role.
What are popular job titles related to Computer Science Game Development jobs in Michigan? For Computer Science Game Development jobs in Michigan, the most frequently searched job titles are:
What job categories do people searching Computer Science Game Development jobs in Michigan look for? The top searched job categories for Computer Science Game Development jobs in Michigan are:
Adjunct Instructor - Digital Media

Adjunct Instructor - Digital Media

Ferris State University

Big Rapids, MI • On-site

Other

This job post has expired today. Applications are no longer accepted.


Ferris State University rating

5.7

Company rating: 5.7 out of 10

Based on 6 frontline employees who took The Breakroom Quiz

510th of 546 rated colleges and universities


Job description

Position Title: Adjunct Instructor - Digital Media Location: Multiple Locations Department:

34700 - School of Digital Media

Advertised Salary: Minimum of $1,314 per credit hour, if advanced degree held in primary academic discipline the minimum rate increases to $1,416 per credit hour. Salary commensurate with qualifications pursuant to the FNTFO/AFT Agreement Benefits:

Please see the following link for a list of benefits offered with this position.

Adjunct Faculty

FLSA: Exempt Temporary/Continuing: Temporary Part-Time/Full-Time: Part-Time Union Group: Ferris Nontenure-Track Faculty Organization (FNTFO) (AFT) Term of Position: As Needed At Will/Just Cause: Just Cause Summary of Position: Ferris State University's School of Digital Media invites applications for ongoing adjunct positions as needs arise within the School. The School of Digital Media (SDM) at Ferris offers Bachelor's degrees that seek to provide applied learning experiences for students through small class sizes and project-oriented coursework. We offer equipment and software-intensive learning experience throughout the school from the student's freshman experience through graduation. We seek to prepare graduates with a broad set of skills that will allow them to pursue jobs in a wide range of Television, Film, Digital Media, Gaming, 3D Animation, and Software Engineering Careers. Expertise in one or more of these disciplines is valued.
Ideal candidates will bring professional experience working in some of these environments and a broad range of technical and creative skills. A candidate's ability to bring relevance to the classroom through their professional experiences is highly desired.
This is a pooled position. One or more applicants may be hired as needed to teach classes on a semester-by-semester basis.
This posting is being used for face-to-face and/or online instruction. If assigned courses are to be taught in person, they must be taught on one of Ferris State University's Campuses. The candidate(s) selected for the position must reside in Michigan after acceptance of employment and will perform duties at a Ferris site. If assigned courses are to be taught 100% online, the candidate(s) selected for the position must reside in Michigan, Illinois (excluding Chicago), Indiana, Kentucky, Minnesota, Ohio, Texas or Wisconsin after acceptance of employment and the duration of time of performing services for Ferris State University. Please note, if you relocate after being hired to a state not listed above, your employment with Ferris will not continue. Position Type: Faculty - Temporary & Continuing Required Education: QUALIFICATION BY EDUCATION: Master of Fine Arts or Master's degree in Computer Science, Animation, Game Design or related discipline OR a Master's degree and 18 graduate credit hours in Fine Arts, Computer Science, Animation, Game Design or related discipline.
QUALIFICATION BY TESTED EXPERIENCE: Bachelor's degree in Fine Arts, Computer Science, Animation, Game Design or related discipline and Master's degree (any) and six (6) years experience in industry OR a Bachelor's degree in Fine Arts, Computer Science, Animation, Game Design or related discipline and eight (8) years experience in the industry and a subject matter expert in an area relevant to Digital Animation and Game Design. Required Work Experience: Three (3) years of relevant work experience in the animation or game design field; however, work experience is based upon the degree(s) held by the applicant (see required education). Required Licenses and Certifications: Physical Demands:
  • Office Environment
  • Bending
  • Moving
  • Reaching
  • Sitting
  • Twisting
  • Lifting
  • Pulling/Pushing
  • Repetitive movement
  • Standing
Additional Education/Experiences to be Considered: Master's degree in Digital Media or related field.
Five years of related work experience.
3 years of teaching experience Essential Duties/Responsibilities: Teach undergraduate courses in one of the program areas within the School, primarily to freshmen through junior level students. Possible locations include the main campus in Big Rapids as well as our Grand Rapids location.
Cultivate an environment of belonging that values, respects, supports, and celebrates individual similarities and differences, allowing students, faculty and staff to thrive authentically.
Support, promote, and develop university student enrollment and retention initiatives.
Faculty members also have professional responsibilities which may include advising students, orientation and registration of students, participation in University committees, keeping regular posted office hours (which are scheduled at times convenient for students), and participation in traditional functions which have academic significance (ex. reporting initial student participation data and submitting final grades on time).
Any other duties assigned within the position classification area. Marginal Duties/Responsibilities: Skills and Abilities: Demonstrated successful experience working directly with people from diverse racial, ethnic, and socioeconomic backgrounds. Required Documents:
  • Cover Letter
  • Resume
  • Unofficial Transcript 1
Optional Documents: Unofficial Transcript 2 Special Instructions to Applicants: Unofficial Transcript 1 (REQUIRED): Applicants must attach a copy of unofficial transcript of appropriate degree (see Required Education section).
The transcript must include: Institution name, applicant name, date of degree attained, and degree awarded. Finalist will be required to submit an official transcript.
Unofficial Transcript 2 (OPTIONAL): Attach a copy of unofficial transcript of second degree (if applicable as described in Additional Education/Experiences to be Considered section).
Transcript must include: Institution name, applicant name, date degree attained, degree awarded. Finalist will be required to submit an official transcript. Initial Application Review Date:
August 25, 2025 Open Until Position is Filled?: Yes Posting Close Date:
EEO Statement: Ferris State University, an Affirmative Action/Equal Opportunity employer, is committed to enhancing equity, inclusion, and diversity within its community. Ferris offers employment opportunities to qualified candidates seeking careers in a student-focused environment that values opportunity, collaboration, diversity and educational excellence. Learn more about the Ferris Mission and community at ferris.edu. The University actively seeks applications from women, minorities, individuals with disabilities, veterans, and other underrepresented groups. For more information on the University's Policy on Non-Discrimination, visit: Ferris Non-Discrimination Statement. Click here to learn more about working at FSU and KCAD.

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