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Computer Science Game Development Jobs in Illinois

Adjunct Faculty in Computer Science Full-time Faculty Positions Full-time faculty positions will be ... Advanced areas of instruction include systems, real time and game programming, data mining ...

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Computer Science Game Development information

See Illinois salary details

$31.5K

$105.1K

$174.4K

How much do computer science game development jobs pay per year?

As of Jun 18, 2026, the average yearly pay for computer science game development in Illinois is $105,111.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $120,200.00 per year, depending on experience, location, and employer.

What is a Computer Science Game Development job?

A Computer Science Game Development job involves designing, programming, and optimizing video games using principles of computer science. Professionals in this role work with game engines, graphics programming, artificial intelligence, and software development techniques to create interactive experiences. They collaborate with artists, designers, and other developers to ensure seamless gameplay and technical performance. This field requires expertise in programming languages like C++ and Python, as well as understanding algorithms, physics, and networking.

What is the 80 20 rule in game development?

In game development, the 80/20 rule suggests that approximately 80% of the game's value comes from 20% of its features or content. Developers often focus on the most impactful elements to optimize resources and improve player experience, making prioritization and scope management essential skills in this field.

Is 30 too old to get into game dev?

Computer Science game development is accessible to individuals of any age, and many successful developers start later in life. Skills such as programming, understanding game engines like Unity or Unreal, and building a portfolio are more important than age. Continuous learning and practical experience are key to entering the field at any age.

Will game dev be replaced by AI?

Computer science game development involves creative problem-solving, programming, and design skills that are difficult for AI to fully replicate. While AI tools can assist with tasks like asset generation and testing, human developers are essential for creating engaging, innovative games and overseeing the development process.

What are common challenges faced by professionals in Computer Science Game Development roles?

Professionals in Computer Science Game Development often encounter challenges such as optimizing game performance across multiple platforms, debugging complex systems, and integrating new technologies while meeting tight deadlines. Team members frequently coordinate with designers, artists, and other developers, requiring strong collaboration and adaptability to shifting project requirements. Balancing innovation with technical constraints is another common aspect of the role. Staying up to date with evolving tools and industry standards is essential for long-term success in this fast-paced environment.

What are the key skills and qualifications needed to thrive in the Computer Science Game Development position, and why are they important?

To thrive in Computer Science Game Development, you need a strong grasp of programming languages (such as C++, C#, or Python), computer graphics, algorithms, and software engineering principles, usually demonstrated by a relevant degree or portfolio. Experience with popular game engines like Unity or Unreal, familiarity with version control systems (e.g., Git), and, in some cases, certifications in game development are highly valuable. Creative problem-solving, strong teamwork, and effective communication are essential soft skills for collaborating with artists, designers, and engineers. These skills are critical for building efficient, engaging games and for working effectively within multidisciplinary development teams.

Can you work as a game developer with a computer science degree?

Yes, a computer science degree is a common qualification for game developers, as it provides foundational knowledge in programming, algorithms, and software development. Many game developers use languages like C++ or C# and tools such as Unity or Unreal Engine, and a strong understanding of these skills can enhance employability in the industry.
What are the most commonly searched types of Computer Science Game Development jobs in Illinois? The most popular types of Computer Science Game Development jobs in Illinois are:
What are popular job titles related to Computer Science Game Development jobs in Illinois? For Computer Science Game Development jobs in Illinois, the most frequently searched job titles are:
What job categories do people searching Computer Science Game Development jobs in Illinois look for? The top searched job categories for Computer Science Game Development jobs in Illinois are:
Infographic showing various Computer Science Game Development job openings in Illinois as of June 2026, with employment types broken down into 83% Full Time, 13% Part Time, and 4% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $105,111 per year, or $50.5 per hour.
Adjunct Faculty in Game Programming

Adjunct Faculty in Game Programming

DePaul

Chicago, IL • On-site

Part-time

This job post has expired today. Applications are no longer accepted.


Job description

Adjunct Faculty in Game Programming
Full-time Faculty Positions
Full-time faculty positions will be posted on a per-opening basis. Postings are organized by college/school and department. Applicants will be evaluated at the college/school level for the position which they are submitting an application. Unless noted by a close date, positions will remain open until they are filled. Qualified applicants are encouraged to apply.
Part-time Faculty Positions
DePaul University invites expressions of interest for a pool of qualified Part Time Faculty to teach courses in a variety of disciplines across all 10 colleges and schools. Individuals may enter expressions of interest by submitting their credentials to any posting for which they are qualified to teach. Postings are organized by college/school and department. Screening of individuals in the pool is ongoing, depending on curricular need and funding. Individuals will be contacted by the department if they reach the finalist stage for teaching a particular course or set of courses. The pool will remain in place until the closing date specified in the posting details; those interested in remaining in the pool beyond that time must resubmit. All individuals in the pool will be notified by email when the posting is closed.
Below you will find the details for the posting including any supplementary documentation and questions you should review before applying for the opening or submitting your interest in teaching. To apply for the position, please click the Apply for this Job link/button.
Posting Details
Job ID: 47765
College/School: Chicago, IL - Jarvis College of Computing & Digital Media
Position Description:
DePaul's Jarvis College of Computing & Digital Media (CDM) is located in the heart of Chicago's Loop, the central business district of Chicago. Our students represent many different experiences, perspectives, and cultures, and the university strives to recruit and sustain a faculty community where all backgrounds are valued and supported. Part-time teaching positions are available throughout the academic year, including summer sessions. Academic course schedules fluctuate from quarter to quarter, and the college will work with selected individuals to determine a quarterly schedule. Courses are not guaranteed, however the college does its best to give ample notice about available courses. Applicants with expertise that matches course scheduling needs will be contacted for an interview.
The School of Computing (SoC) offers a variety of undergraduate and graduate programs including Computer Science, Artificial Intelligence, Cybersecurity, Data Science, Game Programming, Health Informatics, Human-Computer Interaction, Information Systems, Information Technology, Intelligent Systems Engineering, Network Engineering and Security, and Software Engineering. Find out more about SoC at .
Qualifications:
Minimum requirements include a master's degree in the discipline, or 18 semester/27 quarter hours of graduate work in the discipline, or an undergraduate degree with a minimum of five years demonstrated relevant professional experience. Exceptions may be considered with approval of the dean.
Application Instructions:
We offer undergraduate and graduate degrees in Game Programming.
The Bachelor of Science degree in Game Programming trains students in the fundamentals of programming with a focus towards the interdisciplinary aspect of game development. Gameplay programmers bring their technical understanding of game internals to the problem of delivering engaging game experiences to players. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, game designers, producers, writers, and audio designers. Areas of study include level design, game scripting, computer graphics development, tool making, game physics, and artificial intelligence programming.
The Master of Science degree in Game Programming is designed for those interested in game programming at the highest level, including real time computing, computer graphics and professionals retooling for the game industry. Students learn about software engineering, computer graphics, artificial intelligence, animation, software architecture and networking. The game programing degree addresses the real-world needs of industry through special, topic-based classes. Courses are taught with a mixture of theory and applied practice. Covering both emerging trends and proven knowledge, the program's content is always relevant and current. This combination of approaches allows students to understand the connection between realized applied systems and issues they'll likely face professionally in years to come.
Considerations:
Exceptions to standard rates may apply to courses with unique credit hours, supervision, labs, clinical/practicum courses, coaching, administrative tasks, and courses that are either over-enrolled or under-enrolled.
General Compensation/Benefits Statement:
DePaul University has provided a compensation range that represents its good faith estimate of what the University may pay for the position at the time of posting. The salary offered to the selected candidate will be determined based on factors such as (but not limited to) the qualifications, education, experience, and training of the selected candidate, the scope and responsibilities of the position, departmental budget availability, internal salary equity considerations, and available market information.
DePaul University offers a variety of benefit options for qualified part-time employees. Further information regarding benefits can be found here:
About DePaul University's Academic Calendar:
Except for the College of Law, DePaul University operates on a quarter system. Classes in Autumn, Winter, and Spring quarters are 11 weeks in length (including finals week) and Summer courses, in two sessions, are typically 5 weeks in length. The College of Law operates on the semester system. Classes in the Fall and Spring semesters are 16 weeks in length (including finals week) and it offers a Summer Session of 7 weeks (including final exams).
Salary Information: The anticipated hiring rate of this position is between $4,800 and $6,100 per course, commensurate with qualifications and experience.
Applicant Documents
Cover Letter(1)
C.V.(1)