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Computer Science Game Design Jobs in Rochester, NY

Bachelor's Degree in Computer Science or related field. In lieu of Bachelor's Degree, an Associate ... Knowledgeable of publication layout and design. * Demonstrated creativity and competence in design ...

Bachelor's Degree in Computer Science or related field. In lieu of Bachelor's Degree, an Associate ... Knowledgeable of publication layout and design. * Demonstrated creativity and competence in design ...

Bachelor's Degree in Computer Science or related field. In lieu of Bachelor's Degree, an Associate ... Knowledgeable of publication layout and design. * Demonstrated creativity and competence in design ...

Design, implement, and maintain secure, scalable, and highly available network infrastructure ... Bachelor's degree in Information Technology, Computer Science, Engineering, or a related field ...

Acts as Software SME in design discussions with Product Mgrs, Systems Engrs to define requirements ... Minimum 5 years of experience with BS in Computer Science / Engineering, or minimum 3 years of ...

... Science engineering team to design & build in-house as well as evaluate and integrate 3rd party ... Awareness of computer vision and image/video analysis, including object detection, recognition ...

Jr. ASIC Design Engineer

Batavia, NY · Hybrid

$70K - $93K/yr

Strong computer skills and competence in performing analytical engineering calculations, in drawing ... We support discovery science experiments in Illinois and locations around the world, including deep ...

... Science engineering team to design & build in-house as well as evaluate and integrate 3rd party ... Experience in computer vision and image/video analysis, including object detection, recognition ...

Senior Mechanical Design Engineer

Fairport, NY · On-site

$85K - $117K/yr

Today, we accelerate and transform life sciences, mobile consumer electronics, optical ... Proficiency in 3D CAD and detailed engineering drawings using SolidWorks, PTC Creo, Siemens NX ...

FPGA Design Engineer

Rochester, NY · On-site

$70K - $105K/yr

... in science and technology focusing on using lasers to initiate fusion and high energy density ... - CAD schematic capture The University of Rochester is committed to fostering, cultivating, and ...

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Computer Science Game Design information

See Rochester, NY salary details

$76.5K

$152K

$225.5K

How much do computer science game design jobs pay per year?

As of Jul 20, 2026, the average yearly pay for computer science game design in Rochester, NY is $152,009.00, according to ZipRecruiter salary data. Most workers in this role earn between $129,700.00 and $173,700.00 per year, depending on experience, location, and employer.

What is computer science game design?

Computer science game design is a multidisciplinary field that combines principles of computer science, such as programming and algorithms, with game design concepts to create interactive digital games. Professionals in this area work on both the technical and creative aspects of games, including software development, graphics, artificial intelligence, and gameplay mechanics. The field requires strong problem-solving skills, creativity, and a solid understanding of how to engage players through both technology and storytelling.

What can I do with computer science in game design?

Computer science in game design enables professionals to develop game mechanics, create software, and implement graphics and physics using programming languages like C++ or Python. Skills in algorithms, data structures, and game engines such as Unity or Unreal Engine are essential for designing, coding, and testing interactive games. This field often requires collaboration with artists and designers and may involve certifications or specialized training in game development tools.

What are the key skills and qualifications needed to thrive as a Computer Science Game Designer, and why are they important?

To thrive as a Computer Science Game Designer, you need strong programming skills (often in C++, C#, or Python), a solid understanding of algorithms, and a relevant degree in computer science or game development. Familiarity with game engines like Unity or Unreal Engine, experience with version control systems, and sometimes certifications in game design tools are typical requirements. Creativity, teamwork, and problem-solving stand out as essential soft skills for this role. These skills and qualities ensure you can effectively build engaging, technically sound games and collaborate across multidisciplinary teams.

Will game dev be replaced by AI?

Computer Science game designers create and develop video games, and AI tools are increasingly used to assist in tasks like asset generation and testing. However, human creativity, storytelling, and design decision-making remain essential, making complete replacement unlikely in the near future.

What is the difference between Computer Science Game Design vs Software Developer?

AspectComputer Science Game DesignSoftware Developer
Required CredentialsBachelor's in Computer Science, Game Design, or related fieldsBachelor's in Computer Science or Software Engineering
Work EnvironmentGame studios, entertainment companies, independent projectsTech companies, startups, corporate IT teams
Industry UsageVideo game industry, entertainment sectorSoftware industry, app development, enterprise solutions
Common Search IntentDesigning and developing games with a focus on gameplay and graphicsBuilding software applications and systems

While both roles require a strong foundation in computer science, Computer Science Game Design focuses on creating engaging games with an emphasis on gameplay mechanics and graphics, often within the entertainment industry. Software Developers have a broader scope, working on various software applications across industries. The two careers share similar educational backgrounds but differ in their primary focus and work environments.

What is the 80 20 rule in game design?

In game design, the 80/20 rule suggests that roughly 80% of player engagement or feedback comes from 20% of the game features or content. Game designers often focus on optimizing this core 20% to improve player experience and retention, using tools like playtesting and analytics to identify key elements. Understanding this principle helps in prioritizing development efforts for more effective game design.

Is computer science dead due to AI?

Computer science game design remains a vital field as AI advances, with professionals developing new algorithms, tools, and interactive experiences. AI enhances game development but does not replace the need for skilled programmers, designers, and software engineers in the industry.

What are some common challenges faced by computer science professionals working in game design, and how can they be addressed?

One common challenge in computer science game design is balancing technical constraints with creative vision, especially when optimizing for performance across different platforms. Game designers often need to collaborate closely with artists, writers, and audio engineers, ensuring that all elements integrate seamlessly while maintaining efficient code. Meeting tight deadlines and adapting to evolving project requirements can also be demanding. To address these challenges, strong communication, agile project management skills, and a willingness to iterate on both design and code are essential.
What are popular job titles related to Computer Science Game Design jobs in Rochester, NY? For Computer Science Game Design jobs in Rochester, NY, the most frequently searched job titles are:
What job categories do people searching Computer Science Game Design jobs in Rochester, NY look for? The top searched job categories for Computer Science Game Design jobs in Rochester, NY are:
What cities near Rochester, NY are hiring for Computer Science Game Design jobs? Cities near Rochester, NY with the most Computer Science Game Design job openings:

Publishing Sys Eng I

Lthc

Rochester, NY

Full-time

Medical, Dental, Retirement

Re-posted 12 days ago


Job description

Job Description:

Summary:

The Document Solutions team focuses on the design and creation of correspondence and transactional statements using various software programs. The Publishing Systems Engineer operates in a business analyst/document-generation specialist role as part of the Document Solutions team. This role focuses on programming within the various systems utilized by our Solutions Team.

Essential Primary Responsibilities/Accountabilities:

Level I:

  • Develops code; analyzes, researches, and resolves system issues for electronic publishing-related problems.
  • Creates, maintains, and follows all documented processes and standards.
  • Builds new and updates existing workflows and documents using xml and text data in variable data composition systems based on the requirements and functional specifications.
  • Documents functional specifications and solutions for work to be performed.
  • Develops or assists in the development of systems testing and implementation plans. Reviews test results to ensure compliance with design specifications.
  • Participates in business requirement planning and analysis sessions.
  • Identifies best practices and participates in creation of Organizational Standards.
  • Performs basic maintenance of document composition tools utilized at the Health Plan.
  • Participates in on-call production support rotation.
  • Consistently demonstrates high standards of integrity by supporting the Lifetime Healthcare Companies' mission and values, adhering to the Corporate Code of Conduct, and leading to the Lifetime Way values and beliefs.
  • Maintains high regard for member privacy in accordance with the corporate privacy policies and procedures.
  • Regular and reliable attendance is expected and required.
  • Performs other functions as assigned by management.

Level II (in addition to Level I essential responsibilities/accountabilities):

  • Provides Second Tier troubleshooting of electronic publishing applications.
  • Analyzes, researches, and resolves data-related issues within Document Services.
  • Identifies best practices and drives creation of Organizational Standards.
  • Participates in strategic discussion and decision-making when called upon to do so.
  • Communicates with outside departments to develop and maintain first-hand knowledge of their plans, operations, problems, and opportunities.
  • Participates on projects as a Subject Matter Expert for transactional documents and correspondence.
  • Performs advanced maintenance of document composition tools utilized at the Health Plan.
  • Maintains familiarity with latest tools and techniques for project management, system analysis, system design, and programming - specifically as related to electronic publishing.
  • Mentors Associate Developers.

Level III (in addition to Level II essential responsibilities/accountabilities):

  • Assists with software and system design and architecture within the assigned portfolio.
  • Monitors and maintains appropriate levels of hardware and operating software that serves as platforms for supported electronic publishing systems.
  • Administers electronic publishing related computer systems and processes - MISPrint, Q-Direct, StreamWeaver, and uses document archival systems such as Control-D, Filenet, Alfresco, etc.
  • Reviews service requests and consults with executive sponsors, requesters, and/or user representatives to clarify intent, discuss problematic areas, and consider alternate solutions.
  • Assists the business with planning for document generation, printing and mailing so they can meet mandated deadlines.
  • Identifies ways to automate manual processing steps and works with other team members and the business owners in implementing that automation.
  • Mentors Associate and Mid-Level Developers; provides limited mentorship to other Senior Developers in their technical area(s) of expertise.

Minimum Qualifications:

NOTE: We include multiple levels of classification differentiated by demonstrated knowledge, skills, and the ability to manage increasingly independent and/or complex assignments, broader responsibility, additional decision making, and in some cases, becoming a resource to others. In addition to using this differentiated approach to place new hires, it also provides guideposts for employee development and promotional opportunities.

All Levels:

  • Bachelor's Degree in Computer Science or related field. In lieu of Bachelor's Degree, an Associate degree in Computer Science or Electronic Printing with two or more years' experience in computer science, electronic publishing, or related field, or a combination of experience and education with programming.
  • Experience using Variable Data composition. Knowledge of integration tools such as HP Command Center, HP Exstream, Elixir Tango, Quadient Inspire is a plus.
  • Demonstrated analytical and problem-solving skills, excellent proofreading skills, and ability to work well as part of a team.
  • Knowledgeable of publication layout and design.
  • Demonstrated creativity and competence in design techniques.
  • Familiarity with database structures: SQL, Oracle, DB2, or similar.
  • Familiarity with XML, SGML, HTML, or similar data structures.
  • Familiarity with JAVA and shell scripts, or other web programming language.
  • Familiarity with Control-D, Filenet, Alfresco. Similar systems considered.
  • Demonstrated proficiency in desktop publishing, word processing, and electronic office systems.
  • Ability to establish effective working relationships with all levels of internal staff and outside professionals.
  • Strong organizational skills, ability to prioritize assignments, and ability to handle confidential information with discretion.
  • Good visual acuity, manual dexterity, and typing skills.
  • Demonstrated ability to "think outside the box."
  • Ability to handle multiple projects and requests simultaneously.

Level II (in additional to Level I qualifications):

  • Four or more years of progressive experience in computer science, electronic publishing, or related field. In lieu of degree, a minimum of six years of progressive experience in computer science, electronic publishing, or related field.
  • Expertise with Variable Data composition and programming is essential.

Level III (in addition to Level II minimum qualifications):

  • Six or more years of progressive experience in computer science, electronic publishing, or related field. In lieu of degree, a minimum of eight years of progressive experience in computer science, electronic publishing, or related field.
  • Demonstrated experience in graphic arts, desktop publishing, visual communications, or similar discipline.
  • Experience in Visual Basic, C, Java, or similar advanced programming languages. Object-oriented programming language experience a plus.
  • Experience with the UNIX operation system and ability to program shell scripts.
  • Experience in structured systems analysis and design, user relations, data gathering techniques, and management information systems.
  • Knowledge of Control-D, Filenet, or Alfresco desired. Similar experiences considered.
  • Requires a high degree of logic, accuracy, and communications skills.

Physical Requirements:

  • Regular office/desk job environment.

************

In support of the Americans with Disabilities Act, this job description lists only those responsibilities and qualifications deemed essential to the position.

Equal Opportunity Employer

Compensation Range(s):

Level I E2 - Min60,410 Mid 76,300 Max 96,081

Level II E5 - Min 71,880 Mid 100,632 Max 129,384

The salary range indicated in this posting represents the minimum and maximum of the salary range for this position. Actual salary will vary depending on factors including, but not limited to, budget available, prior experience, knowledge, skill and education as they relate to the position's minimum qualifications, in addition to internal equity. The posted salary range reflects just one component of our total rewards package. Other components of the total rewards package may include participation in group health and/or dental insurance, retirement plan, wellness program, paid time away from work, and paid holidays.

Please note: There may be opportunity for remote work within all jobs posted by the Excellus Talent Acquisition team. This decision is made on a case-by-case basis.


All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or status as a protected veteran.