1

Computer Science Game Design Jobs in California (NOW HIRING)

If you want to push the boundaries of materials science and engineering to create next generation ... PLM and CAD technology Seeking a seasoned PLM Program Manager based onsite at our Santa Clara, CA ...

Preferred : • BS in Mechanical Engineering, Industrial Design, Computer Science, or related field preferred. • Exposure to VR/AR design review, generative design, or AI-assisted CAD workflows is ...

next page

Showing results 1-20

Computer Science Game Design information

See California salary details

$76.5K

$152K

$225.5K

How much do computer science game design jobs pay per year?

As of Jul 20, 2026, the average yearly pay for computer science game design in California is $152,045.00, according to ZipRecruiter salary data. Most workers in this role earn between $129,800.00 and $173,700.00 per year, depending on experience, location, and employer.

What is computer science game design?

Computer science game design is a multidisciplinary field that combines principles of computer science, such as programming and algorithms, with game design concepts to create interactive digital games. Professionals in this area work on both the technical and creative aspects of games, including software development, graphics, artificial intelligence, and gameplay mechanics. The field requires strong problem-solving skills, creativity, and a solid understanding of how to engage players through both technology and storytelling.

What can I do with computer science in game design?

Computer science in game design enables professionals to develop game mechanics, create software, and implement graphics and physics using programming languages like C++ or Python. Skills in algorithms, data structures, and game engines such as Unity or Unreal Engine are essential for designing, coding, and testing interactive games. This field often requires collaboration with artists and designers and may involve certifications or specialized training in game development tools.

What are the key skills and qualifications needed to thrive as a Computer Science Game Designer, and why are they important?

To thrive as a Computer Science Game Designer, you need strong programming skills (often in C++, C#, or Python), a solid understanding of algorithms, and a relevant degree in computer science or game development. Familiarity with game engines like Unity or Unreal Engine, experience with version control systems, and sometimes certifications in game design tools are typical requirements. Creativity, teamwork, and problem-solving stand out as essential soft skills for this role. These skills and qualities ensure you can effectively build engaging, technically sound games and collaborate across multidisciplinary teams.

Will game dev be replaced by AI?

Computer Science game designers create and develop video games, and AI tools are increasingly used to assist in tasks like asset generation and testing. However, human creativity, storytelling, and design decision-making remain essential, making complete replacement unlikely in the near future.

What is the difference between Computer Science Game Design vs Software Developer?

AspectComputer Science Game DesignSoftware Developer
Required CredentialsBachelor's in Computer Science, Game Design, or related fieldsBachelor's in Computer Science or Software Engineering
Work EnvironmentGame studios, entertainment companies, independent projectsTech companies, startups, corporate IT teams
Industry UsageVideo game industry, entertainment sectorSoftware industry, app development, enterprise solutions
Common Search IntentDesigning and developing games with a focus on gameplay and graphicsBuilding software applications and systems

While both roles require a strong foundation in computer science, Computer Science Game Design focuses on creating engaging games with an emphasis on gameplay mechanics and graphics, often within the entertainment industry. Software Developers have a broader scope, working on various software applications across industries. The two careers share similar educational backgrounds but differ in their primary focus and work environments.

What is the 80 20 rule in game design?

In game design, the 80/20 rule suggests that roughly 80% of player engagement or feedback comes from 20% of the game features or content. Game designers often focus on optimizing this core 20% to improve player experience and retention, using tools like playtesting and analytics to identify key elements. Understanding this principle helps in prioritizing development efforts for more effective game design.

Is computer science dead due to AI?

Computer science game design remains a vital field as AI advances, with professionals developing new algorithms, tools, and interactive experiences. AI enhances game development but does not replace the need for skilled programmers, designers, and software engineers in the industry.

What are some common challenges faced by computer science professionals working in game design, and how can they be addressed?

One common challenge in computer science game design is balancing technical constraints with creative vision, especially when optimizing for performance across different platforms. Game designers often need to collaborate closely with artists, writers, and audio engineers, ensuring that all elements integrate seamlessly while maintaining efficient code. Meeting tight deadlines and adapting to evolving project requirements can also be demanding. To address these challenges, strong communication, agile project management skills, and a willingness to iterate on both design and code are essential.
What job categories do people searching Computer Science Game Design jobs in California look for? The top searched job categories for Computer Science Game Design jobs in California are:
Infographic showing various Computer Science Game Design job openings in California as of July 2026, with employment types broken down into 1% As Needed, 84% Full Time, 12% Part Time, 1% Temporary, and 2% Contract. Highlights an 82% Physical, 1% Hybrid, and 17% Remote job distribution, with an average salary of $152,045 per year, or $73.1 per hour.
Principal Research Scientist, Gameplay AI - Tech Research

Principal Research Scientist, Gameplay AI - Tech Research

Riot Games

Los Angeles, CA • On-site, Remote

Other

Medical, Dental, Life, Retirement, PTO

Posted 8 days ago


Job description

Research Scientists at Riot combine deep technical expertise across machine learning, artificial intelligence (AI), experimental design, and systems engineering to invent new ways players experience games. As a Principal Research Scientist, you operate at the frontier of what's possible and set the standard for how research is conducted and how it translates into extraordinary gameplay.

As a Principal Research Scientist in Tech Research, you will lead a small, cross-functional team focused on building AI-powered gameplay prototypes. These prototypes are not paper exercises, instead they are playable, opinionated explorations of new game mechanics, agent behaviors, and player experiences enabled by modern AI. You will be responsible for identifying promising research directions, translating them into concrete gameplay experiments, and driving them from early concept through working prototypes that influence game teams. You will be the technical and creative lead on complex, ambiguous problems where success requires strong judgment, rapid iteration, and an ability to balance research rigor with hands-on building. You will set the vision and quality bar, leading by example in various capacities, including writing code, shaping robust systems, and mentoring team members. You will lead AI-driven gameplay exploration who is tasked with rapidly testing new ideas through playable prototypes, rigorous evaluation, and real player insight. Your team will identify emerging research with the potential to meaningfully change gameplay, turn it into concrete gameplay experiments, and work with game teams to transform validated breakthroughs into options Riot can confidently commit to.

Responsibilities:
  • Define and lead AI-powered gameplay research directions, translating emerging ML/AI capabilities into concrete, playable game prototypes
  • Build, lead, and mentor a small cross-functional team, setting technical direction while remaining deeply hands-on
  • Own research and prototyping roadmaps, milestones, and risk management for multi-quarter initiatives
  • Work closely with game teams to understand player goals and design constraints, ensuring prototypes are grounded in real gameplay needs
  • Rapidly iterate on prototypes, balancing research rigor with playability, performance, and developer usability
  • Stay current with academic and industry advances in AI for games, reinforcement learning, generative models, and agent systems
  • Communicate vision, progress, and learnings clearly to stakeholders, helping teams understand both what works and what doesn't
Required Qualifications:
  • MS in Computer Science or equivalent with 6+ years research experience or BS in Computer Science or equivalent with 8+ years research experience
  • Strong background in applied or foundational research, with experience leading projects through hypothesis-driven experimentation
  • 2+ years of experience in machine learning for sequential decision-making, agents, or complex systems (e.g., RL, imitation learning, planning, or hybrid approaches)
  • Proficiency in C, C++, or Python
  • Demonstrated contributions to public research (e.g., publications, talks, open-source projects)
  • Experience designing and implementing complex systems that integrate ML with real-time or interactive environments
  • Expertise with PyTorch or TensorFlow
  • Experience working in commercial game engines for prototyping or production
  • Strong understanding of gameplay systems, game loops, and real-time constraints
  • Experience collaborating closely with designers and engineers in a game development context

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 


Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

Social media