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Computer Graphics Technology Internship Jobs in Boston, MA

Experience in computer graphics or physics-based simulation. * Background in setting up Prometheus ... Our tech stack * Google Cloud, AWS * Python, TypeScript * Protobuf, gRPC * Next.JS, React.JS

EDA Workflow Optimization Engineer

Westford, MA · Hybrid

$115K - $136K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology-and amazing people.

Our goal is to utilize advanced AI, physics simulation, and computer graphics to reduce costs and ... Our tech stack * Google Cloud * Python, TypeScript * Protobuf, gRPC * Next.JS, React.JS * GitHub ...

Our goal is to utilize advanced AI, physics simulation, and computer graphics to reduce costs and ... Our Tech Stack * Google Cloud, AWS * Python, TypeScript * Protobuf, gRPC * Next.JS, React.JS

Our goal is to utilize advanced AI, physics simulation, and computer graphics to reduce costs and ... Our Tech Stack * Google Cloud, AWS * Python, TypeScript * Protobuf, gRPC * Next.JS, React.JS

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology-and amazing people ...

Junior Graphic Designer

Gloucester, MA · On-site

$22.50 - $30/hr

Our team combines data, technology, and design to create engaging employer brands and career ... Create visually engaging graphics for digital advertising campaigns, social media, employer ...

Junior Graphic Designer

Gloucester, MA · On-site

$22.50 - $30/hr

Our team combines data, technology, and design to create engaging employer brands and career ... Create visually engaging graphics for digital advertising campaigns, social media, employer ...

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Computer Graphics Technology Internship information

See Boston, MA salary details

$5

$14

$21

How much do computer graphics technology internship jobs pay per hour?

As of Aug 4, 2026, the average hourly pay for computer graphics technology internship in Boston, MA is $14.14, according to ZipRecruiter salary data. Most workers in this role earn between $12.55 and $15.67 per hour, depending on experience, location, and employer.

What is the difference between Computer Graphics Technology Internship vs Computer Graphics Designer?

AspectComputer Graphics Technology InternshipComputer Graphics Designer
Required CredentialsEnrolled in or recent graduate of computer graphics, animation, or related programsBachelor's degree in graphic design, visual arts, or related field often preferred
Work EnvironmentInternship setting, often in tech or media companies, with mentorshipDesign studios, advertising agencies, or in-house creative teams
Employer & Industry UsageUsed by companies to train and evaluate potential full-time employees in tech and media industriesUsed by creative agencies, media firms, and entertainment companies for visual content creation

The Computer Graphics Technology Internship provides hands-on experience and training in computer graphics within a professional setting, often serving as a stepping stone to a full-time role. In contrast, a Computer Graphics Designer focuses on creating visual content and may require more advanced skills and a portfolio. Both roles are integral to the digital media industry but differ mainly in experience level and employment status.

What job categories do people searching Computer Graphics Technology Internship jobs in Boston, MA look for? The top searched job categories for Computer Graphics Technology Internship jobs in Boston, MA are:
Infographic showing various Computer Graphics Technology Internship job openings in Boston, MA as of July 2026, with employment types broken down into 15% Internship, 64% Full Time, 18% Part Time, and 3% Temporary. Highlights an 79% In-person, 12% Hybrid, and 9% Remote job distribution, with an average salary of $29,412 per year, or $14.1 per hour.

Principal Software Engineer - MATLAB Graphics

The Mathworks

Natick, MA • On-site

$160K - $257K/yr

Full-time

Re-posted 3 days ago


Job description

Job Summary
MathWorks has a hybrid work model that enables staff members to split their time between office and home. The hybrid model provides the advantage of having both in-person time with colleagues and flexible at-home life optimizations. Learn More: https://www.mathworks.com/company/jobs/resources/applying-and-interviewing.html#onboarding.
MATLAB Graphics team is looking for a Principal Software Engineer to help shape the evolution of MATLAB graphics. This role offers a unique opportunity to influence the design and direction of a graphics and data visualization platform used by millions of scientists, engineers, and educators worldwide to visualize and analyze data.
As a Principal Engineer, you will bring deep experience in cloud application development to modernize and extend MATLAB's graphics architecture. You will shape the long-term direction of the architecture spanning desktop and web. You will be partnering with, influencing, and coaching engineers who specialize in graphics systems and browser-based rendering. If you are motivated by solving challenging architectural problems, and delivering high customer impact, this role offers a rare opportunity to make a lasting contribution.
MathWorks nurtures growth, appreciates inclusivity, encourages initiative, values teamwork, shares success, and rewards excellence.
Responsibilities
  • Drive the technical evolution of the MATLAB Graphics architecture toward a cloud-native model, partnering with stakeholders to align on goals and priorities.
  • Mentor junior engineers through technical guidance and design reviews, supporting their technical growth and raising the quality bar across the team.
  • Apply modern cloud engineering practices to graphics and visualization systems (CI/CD, observability, scalability, security).
  • Deliver concrete enhancements to MATLAB graphics and interactive visualization(e.g., performance, rendering fidelity, interactivity, and new visualization capabilities).

Minimum Qualifications
  • A bachelor's degree and 10 years of professional work experience (or equivalent experience) is required.

Additional Qualifications
  • Understanding of cloud-native architecture patterns - including scalability, reliability, and observability - to guide the evolution of a graphics architecture toward a cloud native model.

  • Demonstrated ability to influence cross-functional stakeholders and drive alignment on technical direction and prioritization for complex systems.

  • Track record of mentoring and developing engineers through technical guidance, design feedback, and architectural reviews.

  • Experience with MATLAB or other scientific computation and data visualization software.

  • Familiarity with web graphics or charting frameworks such as D3.js, Three.js, or similar.

  • Familiarity with designing and implementing computer graphics and data visualization systems using browser-based rendering technologies (e.g., WebGL).