1

Computer Graphics Phd Jobs in Georgia (NOW HIRING)

Computer Graphics Phd information

What are the key skills and qualifications needed to thrive as a Computer Graphics PhD, and why are they important?

To thrive as a Computer Graphics PhD, you need advanced knowledge in computer graphics theory, mathematics, programming, and typically a doctoral degree in computer science or a related field. Expertise in programming languages (such as C++, Python), graphics APIs (like OpenGL or DirectX), and experience with research publication are standard requirements. Creative problem-solving, collaboration, and strong communication skills help distinguish top researchers and innovators in this field. These skills are vital for advancing the state of the art, effectively sharing research findings, and contributing to interdisciplinary projects.

What are some common challenges faced by Computer Graphics PhD researchers when working in multidisciplinary teams?

Computer Graphics PhD researchers often collaborate with experts in fields like engineering, neuroscience, and design, which can present challenges in aligning technical language and expectations. Successfully bridging the gap between theoretical research and practical application requires strong communication skills and adaptability. Additionally, balancing the demands of publishing academic work with project-driven goals can be demanding, but these collaborations often lead to more innovative and impactful outcomes.

What is the difference between Computer Graphics Phd vs Computer Vision Engineer?

AspectComputer Graphics PhdComputer Vision Engineer
Required CredentialsPhD in Computer Graphics, related research experienceBachelor's or Master's in Computer Science, specialized in Computer Vision
Work EnvironmentResearch labs, academia, R&D departmentsTech companies, startups, R&D teams
Industry UsageAnimation, visual effects, simulationImage recognition, autonomous vehicles, surveillance
Common Search/ComparisonYesYes

The main difference between a Computer Graphics Phd and a Computer Vision Engineer lies in their focus areas. Computer Graphics Phds typically engage in research related to visual rendering, animation, and simulation, often within academia or R&D labs. In contrast, Computer Vision Engineers apply algorithms to interpret visual data, working mainly in tech companies on applications like image recognition and autonomous systems. Both roles require strong technical skills, but their industry applications and research focus differ significantly.

What is a Computer Graphics PhD?

A Computer Graphics PhD is an advanced academic degree focused on the study and development of algorithms, systems, and techniques for generating and manipulating visual content using computers. This degree typically involves original research in areas such as rendering, animation, visualization, virtual reality, and human-computer interaction. Graduates often pursue careers in academia, research labs, or industry roles that require deep expertise in computer graphics and related fields.
What are popular job titles related to Computer Graphics Phd jobs in Georgia? For Computer Graphics Phd jobs in Georgia, the most frequently searched job titles are:
What job categories do people searching Computer Graphics Phd jobs in Georgia look for? The top searched job categories for Computer Graphics Phd jobs in Georgia are:
What cities in Georgia are hiring for Computer Graphics Phd jobs? Cities in Georgia with the most Computer Graphics Phd job openings:
PhD Research Intern - Volumetric Representation (Fall 2026, Atlanta)

PhD Research Intern - Volumetric Representation (Fall 2026, Atlanta)

Dolby Laboratories, Inc.

Atlanta, GA • On-site

$53/hr

Other

Re-posted yesterday


Job description

Join the leader in entertainment innovation and help us design the future. The Advanced Technology Group (ATG) is the research division of the company. ATG's mission is to look ahead, deliver insights, and innovate technological solutions that will fuel Dolby's continued growth. As a valued member of the Dolby team, you'll see and hear the results of your work everywhere, from movie theaters to smartphones. We continuously push the boundaries of audioimaging, and cloud technology to create spectacular entertainment experiences.  

As a diverse and dynamic group, our ATG researchers work on cutting-edge projects related to computer science and electrical engineering for audio, video, and cloud technologies, exploring exciting domains such as AI/ML, algorithms, digital signal processing, audio processing, image processing, computer vision, AR/VR, data science & analytics, distributed systems, cloud, edge & mobile computing, computer networking, and IoT. 

About the Role: 

As a Research Intern - Volumetric Representation at Dolby, you will have the opportunity to work on the cutting-edge and impactful topics in the field. With the guidance of Dolby's leading media technology experts, you will address industry-relevant, real-world volumetric representation problems aimed at creating advanced consumer experience in multimedia entertainment. 

This opportunity will be based at our research offices in Atlanta, Georgia. 

What are we looking for in candidates? 

We are seeking current PhD students with backgrounds and experiences in volumetric representation, specifically in Gaussian Splatting. To be eligible, you should have completed at least one year of your doctoral program. Along with solid technical skills, candidates should demonstrate problem-solving and analytical abilities, good communication and collaboration skills, a curiosity for how and why things work as they do, and a passion for volumetric video, or 3D/4D reconstruction and interaction technology. You have a desire to bring in new ideas and are open to learning from others. 

Summary of Position: 

We are a key research team within Dolby's Advanced Technology Group, focused on creating cutting edge imaging, video processing, computer vision, vision language, and multimodal technologies that drive next generation consumer experiences. We are looking for strong candidates with an interest in one or more of the following areas: 

  • Mesh and texture, 3D Gaussian Splatting, or other volumetric representations 

  • Interactive 3D experiences such as relighting or material interaction 

  • Machine-learning driven representations of geometry and material 

  • Physically based and learning-based rendering approaches 

Requirements: 

  • PhD in Computer Graphics, Computer Science, Electrical Engineering, or related field.  

  • Proven ability to conduct research and demonstrate results through projects, prototypes, patent filings, and papers in peer reviewed journals and conferences. 

  • Experience as a researcher, including internships, full-time positions, or at a lab. 

  • Proficiency in Python and PyTorch 

  • Excellent written and verbal communication skills. 

Highly Desired Experience in the following: 

  • Creating demos and prototypes for research applications. 

  • Developing innovative solutions for volumetric representations 

  • Writing technical reports and/or publications. 

  • First-author publications at peer-reviewed conferences or journals. 

We will review applications on a rolling basis. For the best chance to have your resume reviewed and considered, we recommend submitting your application by June 26, 2026.  

Eligibility: 

Currently enrolled in a doctorate program in Artificial Intelligence, Computer Science, Electrical Engineering, Computer Engineering, or a related field. Must be available to work full-time Monday - Friday for 12 weeks between September 2026 - December 2026. 

The start date for this internship is as follows (please note these dates are not flexible): 

  • September 21, 2026 

The Atlanta area base hourly range for this internship position is $53/hr and can vary if outside of this location. Our hourly ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific hourly range and perks and benefits for your location during the hiring process.

Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code, Article 49, and Administrative Code, Article 12

Equal Employment Opportunity:
Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race, religious creed, color, age, sex, sexual orientation, gender identity, national origin, religion, marital status, family status, medical condition, disability, military service, pregnancy, childbirth and related medical conditions or any other classification protected by federal, state, and local laws and ordinances.