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Computer Games Developer Jobs in Vancouver, BC (NOW HIRING)

As a Senior Gameplay Engineer, you will be responsible for creating architecture that enables ... Estimated pay range for this position: $127,200 - $209,900 CAD annually. At CD PROJEKT RED ...

... Computer Science or equivalent experience Passion for playing or watching sports Beneficial ... Please note that 2K Games and its studios never uses instant messaging apps or personal email ...

Gameplay Design Director

Burnaby, BC · Hybrid

CA$153K - CA$229K/yr

You will partner closely with Engineers, Animators, Designers, and Producers to help lay the ... Passion for Sports and Sports Video Games * Experience directing and delivering 'product defining ...

Remote (within BC, Canada) Salary Range: $55,000 - $70,000 CAD Ravenwake Games is the newest studio ... engineering, UI, art, audio and production to ensure the assets are scoped appropriately and ...

Bachelor's degree in Computer Science, Engineering, or equivalent experience. * 3+ years of experience in software development, preferably in game development. * Solid understanding of C#, Node.js or ...

Rendering Programmer

Vancouver, BC · On-site

CA$110K - CA$150K/yr

Relic isan award-winning developer of genre-defining strategy games including Homeworld, Company of ... Compensation The salary range for this position in British Columbia is: $75,000 - $110,000 (Mid) CA ...

2K Sports Lab Who We Are 2K Games is headquartered in Novato, California and is a wholly owned ... Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers ...

WHO WE ARE: Next Level Games is a wholly owned subsidiary of Nintendo Co., Ltd. We've been ... The hiring range for this position is $85,000 - $105,000 CAD annually and is subject to change. The ...

New

You'll partner closely with engineers, technical artists, and designers to help deliver game ... The hiring range for this position is $85,000 to $110,000 CAD annually and is subject to change.

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Computer Games Developer information

What are the key skills and qualifications needed to thrive as a Computer Games Developer, and why are they important?

To thrive as a Computer Games Developer, you need strong programming skills (commonly in C++, C#, or Java), a good understanding of game design principles, and often a relevant degree in computer science or game development. Proficiency with game engines like Unity or Unreal Engine, knowledge of version control systems (e.g., Git), and sometimes certifications in specific platforms are typically required. Creativity, teamwork, problem-solving, and effective communication are essential soft skills that help developers collaborate and innovate. These skills and qualities are crucial for building engaging, technically sound games that succeed in a competitive industry.

What are some common challenges faced by computer games developers during the game development cycle?

Computer games developers often encounter challenges such as managing tight deadlines, adapting to rapidly changing project requirements, and ensuring smooth collaboration across multidisciplinary teams like artists, designers, and programmers. Balancing creativity with technical constraints, optimizing game performance, and fixing bugs under time pressure are also typical hurdles. Additionally, keeping up with evolving technologies and industry trends can be demanding, but overcoming these challenges can lead to significant professional growth and rewarding project outcomes.

What does a Computer Games Developer do?

A Computer Games Developer is responsible for designing, creating, and programming video games for computers, consoles, and mobile devices. They work as part of a team that may include artists, designers, and sound engineers to bring a game concept to life. Their tasks often involve writing code, testing game features, fixing bugs, and optimizing performance to ensure a smooth gaming experience. Computer Games Developers may specialize in areas like gameplay, graphics, or artificial intelligence, depending on the project and their expertise.

What is the difference between Computer Games Developer vs Software Developer?

AspectComputer Games DeveloperSoftware Developer
Required CredentialsBachelor's in Computer Science, Game Design, or related fields; knowledge of game enginesBachelor's in Computer Science or related fields; programming skills
Work EnvironmentGame studios, entertainment companies, independent projectsTech companies, startups, corporate software teams
Industry UsageVideo game industry, entertainment sectorVarious industries including finance, healthcare, tech
Common Search/ComparisonOften compared for programming and development skillsBroader software development roles

Computer Games Developers focus on creating interactive entertainment using specialized game engines and design principles, often working in entertainment or gaming studios. Software Developers have a broader scope, working on various applications across industries. While both roles require programming skills and similar educational backgrounds, their work environments and end products differ significantly.

Senior Games Pipeline Developer - Open Digital Asset (ODA)

Senior Games Pipeline Developer - Open Digital Asset (ODA)

Sony Pictures Imageworks

Vancouver, BC

CA$104K - CA$150K/yr

Other

Medical, PTO

Posted 29 days ago


Sony Pictures Entertainment rating

6.8

Company rating: 6.8 out of 10

Based on 6 frontline employees who took The Breakroom Quiz

3rd of 6 rated film or creative companies


Job description

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.Sony Pictures Imageworks Canada Inc.658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4Language in work environment - EnglishBenefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicableRole overview:

We're looking for a Senior Pipeline / Tools Developer with strong games and engine experience to help design, build and implement the Open Digital Asset (ODA) platform - a framework for exchanging standardized, high-fidelity 3D assets across studios and pipelines.  

The ODA mission is to drastically reduce technical barriers and complexity in sharing 3D assets across the Sony Entertainment landscape, thereby unlocking creative collaboration and transmedia production opportunities. Following from an initial prototype and then establishing a low-friction asset exchange across Sony Entertainment, the program aims to promote adoption further across the wider industry. The Open Digital Asset project is built on the belief that harnessing universal standards for interchange and collaboration in digital media is instrumental for the industry as a whole.

This role sits at the intersection of USD architecture, real-world studio pipelines, game engines and open standards You'll work closely with the Principal Engineer and partner directly with Sony Interactive Entertainment studios to ensure ODA provides concrete, near-term value for games teams. If you enjoy solving messy interoperability problems, care deeply about the benefit of standards, and want your work to make an impact on the industry at large, then this role is for you.

What You'll Be Doing:

  • Design and implement USD-based tooling to package, validate, transform, and exchange production assets for use in and out of game engines
  • Develop and refine workflows that support DCC -> ODA -> Engine -> ODA round-tripping while preserving structure, metadata, and artistic intent
  • Work directly with real game production assets (characters, props, environments) to validate solutions under real-world constraints
  • Build Python APIs, CLI tools, and engine-adjacent utilities that translate studio- and engine-specific representations into standardized ODA packages-and back again
  • Partner with engine, tools, and tech-art teams to integrate ODA concepts into Unreal or proprietary engines with minimal disruption
  • Contribute to technical documentation, specifications, and reference examples that make ODA understandable and adoptable by game teams
  • Participate in design discussions around asset identity, provenance, versioning, metadata persistence, and cross-engine round-trip workflows
  • Contribute to the evolution of ODA as an emerging open-source standard

Required Technical Experience & Skills:

  • Extensive experience as a pipeline, tools, or engine-facing developer in games, VFX, or animation,  ideally 4 - 6+ years 
  • Strong working knowledge of USD, including composition arcs, variants, layers, kinds, payloads, attributes semantics and scene graph structure
  • Hands-on experience integrating assets with game engines (knowledge of Unreal is valuable)
  • Advanced high performance language skills (eg. C++, Rust)
  • Working Python development skills, including maintainable libraries and command-line toolingAbility to conduct design discussions, code reviews and quality analysis
  • Practical experience with real-time asset constraints: LODs, memory budgets, engine metadata, and runtime-friendly structures
  • Solid understanding of DCC pipelines (eg. Maya, Houdini, Blender) and how data moves between DCCs and engines/
  • Experience with asset identity, versioning, packaging, and interchange across teams or studios
    Ability to debug, restructure, and reason about complex USD assets
    Strong judgment balancing technical correctness with usability for artists and tech artists

Preferred skills:

  • Experience building or maintaining Unreal and/or game engine import/export pipelines
  • Familiarity with MaterialX, USDShade, and real-time material translation challenges
  • Experience preserving and round-tripping engine-specific metadata or custom schemas
  • Background in outsourcing, co-development, or cross-studio asset sharing
  • Experience with validation frameworks, automated QA, or schema-based checks for assets
  • Exposure to open standards and industry initiatives (OpenUSD, AOUSD, ASWF)

The anticipated base salary for this position is $104,200 - 150,000/yr CAD. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

We value unique perspectives, and want diverse, unique talent to work with us.  We encourage candidates from all identities to apply.