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Computer Games Developer Jobs in California (NOW HIRING)

Graphics Software Engineer

Santa Clara, CA · On-site +1

$165K - $204K/yr

Represent Intel at game developer-related conferences through technological discussions and ... Bachelor's degree in Computer Science, Computer/Electrical Engineering, or a related technical ...

Showing results 21-40

Computer Games Developer information

See California salary details

$32.1K

$107K

$177.6K

How much do computer games developer jobs pay per year?

As of Sep 14, 2026, the average yearly pay for computer games developer in California is $107,050.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,400.00 and $122,400.00 per year, depending on experience, location, and employer.

What does a computer games developer do?

A Computer Games Developer is responsible for designing, creating, and programming video games for computers, consoles, and mobile devices. They work as part of a team that may include artists, designers, and sound engineers to bring a game concept to life. Their tasks often involve writing code, testing game features, fixing bugs, and optimizing performance to ensure a smooth gaming experience. Computer Games Developers may specialize in areas like gameplay, graphics, or artificial intelligence, depending on the project and their expertise.

What are the key skills and qualifications needed to thrive as a computer games developer?

To thrive as a Computer Games Developer, you need strong programming skills (commonly in C++, C#, or Java), a good understanding of game design principles, and often a relevant degree in computer science or game development. Proficiency with game engines like Unity or Unreal Engine, knowledge of version control systems (e.g., Git), and sometimes certifications in specific platforms are typically required. Creativity, teamwork, problem-solving, and effective communication are essential soft skills that help developers collaborate and innovate. These skills and qualities are crucial for building engaging, technically sound games that succeed in a competitive industry.

What are some common challenges faced by computer games developers during the game development cycle?

Computer games developers often encounter challenges such as managing tight deadlines, adapting to rapidly changing project requirements, and ensuring smooth collaboration across multidisciplinary teams like artists, designers, and programmers. Balancing creativity with technical constraints, optimizing game performance, and fixing bugs under time pressure are also typical hurdles. Additionally, keeping up with evolving technologies and industry trends can be demanding, but overcoming these challenges can lead to significant professional growth and rewarding project outcomes.

What is the difference between Computer Games Developer vs Software Developer?

AspectComputer Games DeveloperSoftware Developer
Required CredentialsBachelor's in Computer Science, Game Design, or related fields; knowledge of game enginesBachelor's in Computer Science or related fields; programming skills
Work EnvironmentGame studios, entertainment companies, independent projectsTech companies, startups, corporate software teams
Industry UsageVideo game industry, entertainment sectorVarious industries including finance, healthcare, tech
Common Search/ComparisonOften compared for programming and development skillsBroader software development roles

Computer Games Developers focus on creating interactive entertainment using specialized game engines and design principles, often working in entertainment or gaming studios. Software Developers have a broader scope, working on various applications across industries. While both roles require programming skills and similar educational backgrounds, their work environments and end products differ significantly.

What cities in California are hiring for Computer Games Developer jobs?

Cities in California with the most Computer Games Developer job openings:

Infographic showing various Computer Games Developer job openings in California as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 16% Part Time, 4% Contract, and 1% Nights. Highlights an 73% Physical, 2% Hybrid, and 25% Remote job distribution, with an average salary of $107,050 per year, or $51.5 per hour.

Staff Software Engineer, Riot Client - Publishing Platform

Los Angeles, CA

Riot Games
Computer and Electronic Product Manufacturing • 1 - 5K employees

Full-time

Medical, Dental, Life, Retirement, PTO

Re-posted 18 days ago


Job description

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Staff Software Engineer at Riot, you'll also dive into projects that focus on team cohesiveness and cross-team goals. You'll lead without authority and provide other engineers with a clear illustration of extraordinary engineering.
Riot Client is the gateway for millions of players to play, discover, and install Riot games, and every single desktop player goes through the Riot Client on their way to experience one of Riot's games, ensuring their needs, whether they be providing more ways to discover games, engage with Riot's culture & community, or getting into their game as fast as possible, is the primary goal of the Riot Client team. Introduced in 2021, the multi-game Riot Client is becoming a destination for players to engage with Riot games, events and communities, and is a fast-evolving desktop software that provides capabilities in game distribution, content publishing, social and internal development efficiency. Your work will be players' first touchpoint with the wide range of experiences that Riot has to offer, including League of Legends, Wild Rift, Teamfight Tactics, VALORANT, Legends of Runeterra, 2XKO, and beyond, and it is also an essential tool for internal game developers including live games and R&D games. As a Staff Software Engineer on the Riot Client team, you will drive technical excellence by delivering high-quality solutions and fostering a collaborative, forward-thinking engineering culture. You'll guide and mentor engineers across the software development lifecycle, contributing both hands-on and through technical leadership. Working closely with cross-functional partners and collaborating across teams at Riot, you'll help shape sound architectural decisions that elevate the player experience. Your contributions will be key to advancing Riot's out-of-game ecosystem, enabling the next generation of Riot Client capabilities across game distribution, content, social features, and developer productivity.

Responsibilities:
  • Drive the development of desktop application features primarily using web technologies (React, Node.js), while integrating with C++ components, providing technical guidance and hands-on code contributions
  • Provide technical leadership within the team and adjacent teams to deliver high-quality, scalable, and reliable engineering solutions
  • Contribute to technical planning and architecture decisions, balancing long-term sustainability with near-term delivery needs
  • Understand and navigate the Riot Client dependency landscape, helping guide improvements and evolution of the application
  • Partner closely with cross-functional partners (product, production, QA, design, data) to deliver great player experiences
  • Drive collaboration with partner teams to align on technical approaches and support shared solutions
  • Mentor other engineers on technical and interpersonal skills
Required Qualifications: 
  • 7+ years of industry experience in software engineering, with demonstrated technical leadership on complex projects
  • Bachelor's, Master's degree in Computer Science or a related field, or comparable experience in software development.
  • Strong proficiency with web technologies, with working experience integrating and contributing to C++ components
  • Have been responsible for driving the design and leading of development of large-sized efforts (6-month+ scope), including requirements gathering, planning, development, testing, and release 
  • Solid communication and collaboration skills, with experience working across disciplines and teams
Desired Qualifications:
  • Experience with Electron 
  • Experience in build pipelines

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 


Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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