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Computer Game Developer Jobs in Seattle, WA (NOW HIRING)

Senior SDE, Luna Gen AI

Seattle, WA · On-site

$139K - $183K/yr

... game developers as well as our internal engineering teams. You will be a hands-on builder who ... BASIC QUALIFICATIONS - Bachelor's degree in computer science or equivalent - 5+ years of non ...

Android Developer

Seattle, WA · On-site

$63.50 - $83.25/hr

The team is fun, energetic, and closely knit, working on a brand new consumer technology, and game ... Bachelor's degree in computer science or EE strongly desired but can be substituted with similar ...

Android Developer

Redmond, WA

$62.50 - $82/hr

The team is fun, energetic, and closely knit, working on a brand new consumer technology, and game ... Bachelor's degree in computer science or EE strongly desired but can be substituted with similar ...

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Computer Game Developer information

See Seattle, WA salary details

$37K

$123.4K

$204.8K

How much do computer game developer jobs pay per year?

As of Jun 27, 2026, the average yearly pay for computer game developer in Seattle, WA is $123,443.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,700.00 and $141,100.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Computer Game Developer, and why are they important?

To thrive as a Computer Game Developer, you need strong programming skills (commonly in C++, C#, or Java), a solid understanding of game design principles, and often a degree in computer science or a related field. Familiarity with popular game engines like Unity or Unreal Engine, as well as version control systems such as Git, is typically required. Creativity, collaboration, and problem-solving abilities help developers stand out when working in teams to bring innovative gaming experiences to life. These skills and qualities are essential for building high-quality, engaging games that meet technical standards and player expectations.

What are Computer Game Developers?

Computer Game Developers are professionals who design, create, and maintain video games for computers, consoles, or mobile devices. They may specialize in different areas such as programming, art, design, or testing, working collaboratively to bring a game from concept to release. Their work involves coding, problem-solving, and often using specialized software and game engines. Game developers also troubleshoot bugs and ensure the final product delivers an engaging experience for players.

Is 30 too old to start game development?

Computer game development is a field open to individuals of all ages, and starting at 30 is common among many successful developers. Skills such as programming, design, and familiarity with tools like Unity or Unreal Engine can be learned at any age, and prior experience in related fields can be an advantage.

What are some common challenges computer game developers face when working on a new game project?

Computer game developers often face challenges such as balancing creative vision with technical limitations, meeting tight deadlines, and adapting to changing requirements during development. Collaboration is key, as developers work closely with designers, artists, and testers to ensure the game runs smoothly and meets quality standards. Additionally, staying updated with evolving technologies and tools is crucial for delivering engaging and innovative gaming experiences.

Will game dev be replaced by AI?

Computer game developers use creativity, problem-solving, and programming skills to design and build games. While AI can assist with tasks like procedural content generation and testing, it is unlikely to fully replace developers, as human oversight and innovation remain essential in game design and storytelling.

Who are the big 3 game developers?

In the video game industry, the 'big 3' game developers are generally considered to be Nintendo, Sony Interactive Entertainment, and Microsoft Studios. These companies are known for producing major gaming consoles and developing or publishing popular game titles, often employing large teams of game developers skilled in programming, design, and art. Working as a computer game developer often involves collaboration with such major companies or their subsidiaries.

What jobs can I get as a game developer?

As a game developer, you can pursue roles such as gameplay programmer, graphics programmer, game designer, level designer, or technical artist. These positions often require skills in programming languages like C++ or C#, familiarity with game engines such as Unity or Unreal Engine, and a strong understanding of game development processes.

What is the difference between Computer Game Developer vs Software Engineer?

AspectComputer Game DeveloperSoftware Engineer
Required CredentialsBachelor's in Computer Science, Game Design, or related field; knowledge of game enginesBachelor's in Computer Science or related field; strong programming skills
Work EnvironmentGame studios, entertainment companies, independent projectsTech companies, software firms, various industries
Industry UsagePrimarily in gaming and entertainmentBroad, including finance, healthcare, tech, and more
Common Search/ComparisonYesYes

While both roles require programming skills and a background in computer science, Computer Game Developers focus on creating interactive entertainment using game engines and design principles. Software Engineers have a broader scope, working on various software applications across multiple industries. The key difference lies in the specialization within gaming versus general software development.

What are popular job titles related to Computer Game Developer jobs in Seattle, WA? For Computer Game Developer jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Computer Game Developer jobs in Seattle, WA look for? The top searched job categories for Computer Game Developer jobs in Seattle, WA are:
Infographic showing various Computer Game Developer job openings in Seattle, WA as of June 2026, with employment types broken down into 54% Full Time, 33% Part Time, and 13% Temporary. Highlights an 80% In-person, and 20% Hybrid job distribution, with an average salary of $123,443 per year, or $59.3 per hour.

Game Engine Engineer, Platform

Worldscape Technology Inc.

Redmond, WA

Full-time

Posted 16 days ago


Job description

Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure. 
Key Attributes:
  • Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation.
  • Coding-Skills: expertise in coding languages, including C++ and game scripting.
  • Problem-Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non-technical stakeholders. 
Responsibilities:
  • Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Focus on core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
  • Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge‑case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Quality & live support: work on crashes and regressions for the game engine; support content changes post‑launch without destabilizing the simulation. 
Professional Qualifications:
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience: 0 to 4+ years in real‑time/game physics engineering; shipped a title, AA/AAA preferred.
  • Programming: Experience C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Rigid‑body dynamics,collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance trade‑offs under real‑time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi-threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly. 
Preferred Qualifications:
  • 2+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
  • 1+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
  • Optimization Expertise: Broad‑phase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity. 
Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance-based bonuses and equity awards. 
Why Worldscape? 
There is nothing more important to Worldscape than our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day.  Worldscape offers great benefits, opportunities for continued growth, and the ability to directly affect change in our organization and be part of a high-growth startup at a pivotal stage. 

What we offer: 
- Competitive salary and meaningful equity 
- Attractive benefits package  
- Flexible time off policy 
- Medical, Dental and Vision insurance 
- HSA health insurance options 
- 401k plan 
- Basic and Voluntary Life Insurance
- Fast paced environment with flexibility and ownership
 
Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.