1

Computer Game Developer Jobs in Seattle, WA (NOW HIRING)

Senior SDE, Luna Gen AI

Seattle, WA · On-site

$139K - $183K/yr

... game developers as well as our internal engineering teams. You will be a hands-on builder who ... BASIC QUALIFICATIONS - Bachelor's degree in computer science or equivalent - 5+ years of non ...

Android Developer

Seattle, WA · On-site +1

$63.50 - $83.25/hr

The team is fun, energetic, and closely knit, working on a brand new consumer technology, and game ... Bachelor's degree in computer science or EE strongly desired but can be substituted with similar ...

Principal Graphics Developer Tools Engineer

Seattle, WA · On-site

$159K - $196K/yr

... Computer Science, Computer Engineering, or related field (or equivalent experience). * 15+ years of experience developing graphics software, developer tools, game engines, GPU technologies, or ...

Android Developer

Seattle, WA

$63.50 - $83.25/hr

Seattle, WA Location: 12+ Month Contract Qualifications Bachelor's degree in Computer Science or ... Mobile apps for eCommerce company Staff developer for mobile development agency Mobile games ...

Showing results 21-40

Computer Game Developer information

See Seattle, WA salary details

$37K

$123.4K

$204.8K

How much do computer game developer jobs pay per year?

As of Aug 7, 2026, the average yearly pay for computer game developer in Seattle, WA is $123,443.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,700.00 and $141,100.00 per year, depending on experience, location, and employer.

How much do computer game developers get paid?

Computer game developers' salaries vary based on experience, location, and company size, but the median annual wage in the industry is around $80,000 to $100,000. Entry-level developers typically earn less, while experienced professionals with specialized skills or in senior roles can earn over $120,000 annually.

What are the key skills and qualifications needed to thrive as a computer game developer?

To thrive as a Computer Game Developer, you need strong programming skills (commonly in C++, C#, or Java), a solid understanding of game design principles, and often a degree in computer science or a related field. Familiarity with popular game engines like Unity or Unreal Engine, as well as version control systems such as Git, is typically required. Creativity, collaboration, and problem-solving abilities help developers stand out when working in teams to bring innovative gaming experiences to life. These skills and qualities are essential for building high-quality, engaging games that meet technical standards and player expectations.

Is a computer game developer a good career?

A computer game developer creates video games and typically requires skills in programming, design, and software tools like Unity or Unreal Engine. The career offers opportunities in creative and technical fields, with demand varying by industry trends and location, and often involves project-based work with deadlines. Job satisfaction depends on personal interest in gaming and technology, and the role may require continuous learning of new programming languages and development techniques.

What is a computer game developer?

Computer Game Developers are professionals who design, create, and maintain video games for computers, consoles, or mobile devices. They may specialize in different areas such as programming, art, design, or testing, working collaboratively to bring a game from concept to release. Their work involves coding, problem-solving, and often using specialized software and game engines. Game developers also troubleshoot bugs and ensure the final product delivers an engaging experience for players.

What are some common challenges computer game developers face when working on a new game project?

Computer game developers often face challenges such as balancing creative vision with technical limitations, meeting tight deadlines, and adapting to changing requirements during development. Collaboration is key, as developers work closely with designers, artists, and testers to ensure the game runs smoothly and meets quality standards. Additionally, staying updated with evolving technologies and tools is crucial for delivering engaging and innovative gaming experiences.

How can I get a job as a computer game developer?

To become a computer game developer, you should gain proficiency in programming languages such as C++ or C#, develop a strong portfolio of game projects, and acquire knowledge of game engines like Unity or Unreal Engine. A relevant degree in computer science, game design, or a related field can also improve your chances, along with experience in 3D modeling, animation, and debugging skills.

What is the difference between Computer Game Developer vs Software Engineer?

AspectComputer Game DeveloperSoftware Engineer
Required CredentialsBachelor's in Computer Science, Game Design, or related field; knowledge of game enginesBachelor's in Computer Science or related field; strong programming skills
Work EnvironmentGame studios, entertainment companies, independent projectsTech companies, software firms, various industries
Industry UsagePrimarily in gaming and entertainmentBroad, including finance, healthcare, tech, and more
Common Search/ComparisonYesYes

While both roles require programming skills and a background in computer science, Computer Game Developers focus on creating interactive entertainment using game engines and design principles. Software Engineers have a broader scope, working on various software applications across multiple industries. The key difference lies in the specialization within gaming versus general software development.

What are popular job titles related to Computer Game Developer jobs in Seattle, WA? For Computer Game Developer jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Computer Game Developer jobs in Seattle, WA look for? The top searched job categories for Computer Game Developer jobs in Seattle, WA are:
Infographic showing various Computer Game Developer job openings in Seattle, WA as of July 2026, with employment types broken down into 54% Full Time, 33% Part Time, and 13% Temporary. Highlights an 80% In-person, and 20% Hybrid job distribution, with an average salary of $123,443 per year, or $59.3 per hour.

Principal Game Engine Engineer, Platform

Worldscape Technology Inc.

Redmond, WA

$160K - $200K/yr

Full-time

Re-posted 18 days ago


Job description

Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure. 

Worldscape is seeking an experienced Principal Game Engine Engineer to join our fast-moving, innovative Platform team. The Principal Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will architect scalable physics solutions, integrate tightly with the data fabric, animation, and rendering pipelines, and drive innovation in physics-led simulation techniques to deliver responsive interactions across vehicles, environments, and all other simulation assets. As a Principal Engineer you will set technical directions, mentor engineers, and partner with Platform and Product Management to turn creative vision into performant, shippable features and customer applications. 
 
This is an onsite role located in Redmond, WA. 
Key Attributes:
  • Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation. 
  • Leadership & Mentorship: Ability to guide developers, set technical direction for an area, and enforce best practices.
  • Problem-Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non-technical stakeholders. 
Responsibilities:
  • Own the physics architecture: Define data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Deliver core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
  • Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Performance ownership: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge‑case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Cross‑functional leadership: Partner with back-end, AI, data pipeline, and platform teams; communicate constraints/trade‑offs; align milestones with production.
  • Mentorship & standards: Guide engineers via reviews, design docs, and coding standards; cultivate a high bar for craft, documentation, and reproducibility.
  • Quality & live support: Own crash triage and regression control for physics; support content changes post‑launch without destabilizing the simulation. 
Professional Qualifications:
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience: 10+ years in real‑time/game physics engineering; 2+ shipped titles with substantial physics ownership (AA/AAA preferred).
  • Programming: Expert C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Rigid‑body dynamics, collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance trade‑offs under real‑time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi-threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly. 
Preferred Qualifications:
  • 15+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
  • 10+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
  • Optimization Expertise: Broad‑phase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity. 
Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance-based bonuses and equity awards. 
Why Worldscape? 
There is nothing more important to Worldscape than our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day.  Worldscape offers great benefits, opportunities for continued growth, and the ability to directly affect change in our organization and be part of a high-growth startup at a pivotal stage. 

What we offer: 
- Competitive salary and meaningful equity 
- Attractive benefits package  
- Flexible time off policy 
- Medical, Dental and Vision insurance 
- HSA health insurance options 
- 401k plan 
- Basic and Voluntary Life Insurance
- Fast paced environment with flexibility and ownership
 
Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.