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Computer Animator Jobs in California (NOW HIRING)

... Computer Animation and Internet Application Services) Originally started in Charlotte, NC, Little has locations in Newport Beach, CA; Orlando, FL; Durham, NC; Washington, DC; and Beijing, China. Our ...

Crowds Artist

Burbank, CA · On-site

$60.69 - $75.95/hr

Bachelor's degree in Computer Graphics, Computer Science, Engineering, and related fields, or equivalent experience * Understanding of rigging and animation techniques * Strong interest in Particle ...

Adjunct Faculty DAA

San Jose, CA · On-site

$3K - $4K/mo

Skilled in storyboarding, digital painting, rigging, modeling and 2D animation * Strong computer skills including the ability to collect and analyze information. * Competent in a wide variety of ...

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Computer Animator information

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How much do computer animator jobs pay per hour?

As of Jun 10, 2026, the average hourly pay for computer animator in California is $38.89, according to ZipRecruiter salary data. Most workers in this role earn between $21.59 and $63.12 per hour, depending on experience, location, and employer.

What jobs can I get with computer animation?

A computer animator can work in various fields such as film and television production, video game design, advertising, virtual reality, and architectural visualization. These roles often require proficiency in animation software like Maya or Blender and may involve working as a 3D artist, character animator, visual effects artist, or motion graphics designer.

Is computer animation a good career?

Computer animation is a viable career that involves creating visual effects and animated content using software like Maya or Blender. It requires strong artistic skills, technical knowledge, and often a portfolio or certification; job opportunities are available in entertainment, advertising, and gaming industries. The field can offer creative fulfillment and competitive salaries, but it also demands continuous learning and adaptation to new tools and technologies.

What is the salary of a computer animator?

The average salary of a computer animator varies by experience and location but typically ranges from $50,000 to $80,000 annually. Entry-level animators may earn around $40,000, while experienced professionals with specialized skills can earn over $100,000. Proficiency in industry-standard software like Maya or Blender and a strong portfolio can influence earning potential.

What are the key skills and qualifications needed to thrive as a Computer Animator, and why are they important?

To thrive as a Computer Animator, you need strong artistic abilities, proficiency in animation principles, and a relevant degree or certification in animation or a related field. Expertise in industry-standard software such as Autodesk Maya, Adobe After Effects, and Blender is typically required. Creativity, attention to detail, and effective teamwork are essential soft skills that help animators bring stories and characters to life. These skills ensure high-quality, visually compelling animations that meet project goals and client expectations.

What are some common challenges computer animators face when working within a production team?

Computer animators often work closely with other departments, such as modeling, rigging, and lighting, which requires strong communication and flexibility. One common challenge is adapting animation work based on feedback or technical constraints, such as tight deadlines or changes in the creative direction. Additionally, animators may need to troubleshoot software issues or optimize their work to ensure smooth performance in the final render. Collaborating effectively and staying adaptable are key to overcoming these challenges in a fast-paced production environment.

How much money do computer animators make?

Computer animators typically earn a median annual salary of around $70,000, with entry-level positions starting lower and experienced professionals earning over $100,000. Salaries vary based on experience, location, industry, and skill level, especially proficiency in software like Maya or Blender.

What does a computer animator do?

A computer animator creates moving images and visual effects using computer software. They design, model, and animate characters, environments, and objects for use in films, television, video games, and other digital media. Computer animators work closely with other artists and directors to bring stories and concepts to life, often using specialized animation tools and techniques. Their work may involve both 2D and 3D animation, depending on the project's requirements.
What are popular job titles related to Computer Animator jobs in California? For Computer Animator jobs in California, the most frequently searched job titles are:
What job categories do people searching Computer Animator jobs in California look for? The top searched job categories for Computer Animator jobs in California are:
What cities in California are hiring for Computer Animator jobs? Cities in California with the most Computer Animator job openings:
Senior Software Engineer, Gameplay Systems & Animation - Unpublished R&D Product

Senior Software Engineer, Gameplay Systems & Animation - Unpublished R&D Product

Riot Games

Los Angeles, CA

Other

Medical, Dental, Life, Retirement, PTO

Posted yesterday


Job description

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you'll also dive into projects that focus on team cohesiveness and cross-team objectives. You'll drive important features and provide other engineers with a clear illustration of extraordinary engineering.

As a Senior Software Engineer (Gameplay Systems & Animation ) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you'll help bring our characters to life through responsive, expressive, and high-quality animation systems. You'll work at the intersection of gameplay engineering and content creation - partnering closely with animators, designers, and technical artists to build scalable systems that power movement, locomotion, and moment-to-moment feel. This role collaborates with multiple groups within the gameplay team, contributing directly to the quality, polish, and performance of our core combat experience. The ideal candidate is passionate about player feel, thrives in cross-disciplinary collaboration, and takes pride in building robust systems that unlock content at scale.

Responsibilities:
  • Design, prototype, and implement robust, scalable gameplay and animation systems, evolving underlying systems to improve reuse, polish, maintainability, and performance.
  • Contribute to locomotion, movement feel, and animation-driven gameplay systems across multiple gameplay domains.
  • Partner closely with animators and technical artists to improve workflows, clarify handoff points, and enable efficient content production.
  • Identify technical risks in animation and gameplay systems and collaborate with technical leaders to implement sustainable architectural solutions.
  • Contribute to adjacent gameplay domains such as combat systems, camera, VFX integration, or other core gameplay systems as needed.
  • Mentor peers across disciplines by sharing insights on animation systems, gameplay feel, and technical problem-solving.
Required Qualifications:
  • 5+ years of professional experience in game development.
  • 3+ years of experience developing or supporting animation systems.
  • Strong C++ programming skills and solid computer science fundamentals.
  • Experience working with Unreal Engine, including its animation systems.
  • Experience implementing gameplay systems closely tied to animation
  • Strong debugging, optimization, and performance-tuning skills.
  • Experience collaborating effectively in cross-disciplinary teams, with strong product sense and player empathy.
Desired Qualifications:
  • Familiarity with Unreal Engine internals and extending or modifying engine animation systems.
  • Experience improving content pipelines and animation workflows.
  • Exposure to related domains such as gameplay VFX, camera systems, etc.
  • Experience working on mid-sized engineering teams in a live or in-development game environment.

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 


Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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