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Autodesk Maya Jobs in California (NOW HIRING)

Expert-level skills in Autodesk Maya for animation production and Tools * Familiarity with SyncSketch (or comparable online review/approval tools) * Proven track record creating animations for video ...

Character Designer

Santa Monica, CA · On-site

$2.9K - $4.0K/wk

Working knowledge of Autodesk Maya, Blender, or ZBrush is a plus * Must be, or be willing to become, a member of The Animation Guild Local 839 The compensation range for this non-exempt position in ...

Working knowledge of Autodesk Maya, Blender, or ZBrush is a plus * Must be, or be willing to become, a member of The Animation Guild Local 839 The compensation range for this non-exempt position in ...

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Autodesk Maya information

See California salary details

$17

$30

$63

How much do autodesk maya jobs pay per hour?

As of Aug 11, 2026, the average hourly pay for autodesk maya in California is $30.86, according to ZipRecruiter salary data. Most workers in this role earn between $22.79 and $34.62 per hour, depending on experience, location, and employer.

What are the typical responsibilities of someone working in an Autodesk Maya role?

Professionals using Autodesk Maya are typically responsible for creating 3D models, animations, textures, and visual effects for films, games, commercials, or other multimedia projects. This often involves collaborating closely with directors, other artists, and technical teams to ensure assets meet creative and technical requirements. Daily tasks may include modeling characters or environments, rigging for animation, refining textures and materials, and receiving feedback for revisions. Successful contributors in this role are able to adapt to changing project needs and communicate their ideas effectively in a fast-paced, creative environment.

What is an Autodesk Maya?

An Autodesk Maya job involves using the Autodesk Maya software for tasks like 3D modeling, animation, texturing, rigging, and rendering. Professionals in this field work in industries such as film, gaming, television, and product design. Common job roles include 3D animator, modeling artist, rigging artist, and visual effects (VFX) artist. These roles require proficiency in Maya’s tools and often collaboration with other artists and designers.

What are the key skills and qualifications needed to thrive in the Autodesk Maya position, and why are they important?

To thrive as an Autodesk Maya professional, you need strong 3D modeling, texturing, rigging, and animation skills, often backed by a degree in animation, computer graphics, or a related field. Proficiency in Autodesk Maya software is crucial, along with familiarity with additional tools like Adobe Creative Suite or ZBrush, and certifications in Maya can be an asset. Creativity, attention to detail, problem-solving, and effective communication help you collaborate seamlessly with other artists and departments. These skills are vital for creating high-quality visual assets and ensuring smooth project workflows in animation, gaming, or visual effects environments.

What are the most commonly searched types of Autodesk Maya jobs in California? The most popular types of Autodesk Maya jobs in California are:
What job categories do people searching Autodesk Maya jobs in California look for? The top searched job categories for Autodesk Maya jobs in California are:
What cities in California are hiring for Autodesk Maya jobs? Cities in California with the most Autodesk Maya job openings:
Infographic showing various Autodesk Maya job openings in California as of August 2026, with employment types broken down into 100% Full Time. Highlights an 50% In-person, and 50% Hybrid job distribution, with an average salary of $64,183 per year, or $30.9 per hour.

3D Pipeline Real Time Graphics Developer

Prosum Inc.

Glendale, CA • On-site

$80.53/hr

Contractor

Posted 6 days ago


Job description

Job Description
Job Title: 3D Pipeline Real-Time Graphics Developer
Location: Glendale, CA (Hybrid)
Employment Type: 24-Month Contract
Pay Rate: Up to $80.53/hour
Position Overview
We are seeking a talented 3D Pipeline Real-Time Graphics Developer to join an innovative technology team focused on building and enhancing digital content creation pipelines. This role involves developing tools and workflows that support artists, designers, and engineers creating immersive real-time experiences, visualizations, animations, and interactive environments.
The ideal candidate has a strong background in graphics programming, game engine development, and digital content pipelines, along with a passion for collaborating with cross-functional creative teams.
Key Responsibilities
  • Develop and maintain digital pipeline tools for 3D content creation and real-time graphics workflows.
  • Build solutions supporting visualizations, animations, simulation environments, interactive experiences, and dynamic digital assets.
  • Troubleshoot, enhance, and support existing software tools, applications, and proof-of-concept projects.
  • Partner with artists, designers, and technical stakeholders to gather requirements and improve production workflows.
  • Contribute to the design and implementation of scalable pipeline technologies and integrations.
Required Qualifications
  • 3-7 years of experience working with VFX, digital art pipelines, or video game production pipelines.
  • Experience with virtual reality content development and/or VR systems development.
  • Strong experience with Unreal Engine, including game logic, plugin development, or core engine programming.
  • Knowledge of industry-standard 3D content creation tools such as Autodesk Maya, Houdini, Substance Painter, or similar applications.
  • Proficiency in Python and C/C++.
  • Experience with 3D mathematics and computer graphics programming using APIs such as OpenGL and/or DirectX.
  • Experience working in Windows-based development environments.
  • Excellent written and verbal communication skills.
Preferred Qualifications
Experience with one or more of the following is highly desirable:
  • Autodesk Maya scripting and API development (Python, C++, OpenMaya API)
  • Animation rigging workflows
  • CAD applications such as SolidWorks, Revit, Rhino, or equivalent
  • ShotGrid
  • UI/UX development using PyQt, Qt, WxWidgets, or similar frameworks
  • Web technologies including HTML5, CSS3, JavaScript, jQuery, Ruby on Rails, or Django
  • Universal Scene Description (USD)
  • REZ package management
  • Shader programming (GLSL, HLSL, or Cg)
  • Physics-based simulation tools such as Simulink or ANSYS
  • Ability to quickly learn and integrate new APIs and SDKs

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