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Computer Animation Jobs in San Jose, CA (NOW HIRING)

Screenwriter (Contract)

Sunnyvale, CA · On-site

$68.19 - $97.12/hr

Craft an engaging story that leverages stylized animation to convey important adult themes ... Basic knowledge of computer graphics and graphics technology Remote/Hybrid:travelrequiredfor major ...

Software Engineer 2

San Jose, CA · Remote

$114K - $156K/yr

Education in Computer Science, Engineering, or equivalent; BE or Diploma in Animation noted * Strong understanding of software testing fundamentals, methodologies, and the test life cycle

Craft an engaging story that leverages stylized animation to convey important adult themes ... Basic knowledge of computer graphics and graphics technology Remote/Hybrid: travel required for ...

Simulation Engineer

San Mateo, CA · On-site

$100 - $300/hr

... animation, and interior design, who are passionate about turning their virtual creations into ... Preferred Qualifications * BS, MS or higher degree in Computer Science, Robotics, Engineering or a ...

New

Controls Engineer

San Francisco, CA · On-site

$98K - $127K/yr

Human Computer Lab is a research lab building character robots that feel alive and responsive. Our ... Collaborate with animators, mechanical and electrical engineers on actuator selection, structure ...

Showing results 21-40

Computer Animation information

See San Jose, CA salary details

$12

$46

$82

How much do computer animation jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for computer animation in San Jose, CA is $46.19, according to ZipRecruiter salary data. Most workers in this role earn between $25.62 and $74.95 per hour, depending on experience, location, and employer.

What is computer animation?

A Computer Animation job involves creating moving images and visual effects using computer software. Animators work in industries like film, television, video games, and advertising to bring characters, environments, and objects to life. They use techniques such as 2D animation, 3D modeling, rigging, and motion capture. The role often requires creativity, technical skills, and proficiency in industry-standard software like Maya, Blender, or Adobe After Effects.

What are the key skills and qualifications needed to thrive in computer animation?

To thrive in Computer Animation, you need a strong foundation in 3D modeling, animation principles, and a keen artistic eye, typically supported by a degree in animation, visual arts, or a related field. Mastery of industry-standard software such as Autodesk Maya, Blender, and Adobe After Effects, along with a robust digital portfolio, is typically required. Creativity, attention to detail, and effective collaboration make candidates stand out in this profession. These skills ensure the creation of compelling animations that meet client or studio standards and contribute to successful project outcomes.

What are some typical challenges faced by professionals working in computer animation?

Computer animators often encounter tight deadlines, rapidly changing project requirements, and the need to continuously update their technical skills as software evolves. Working as part of a creative team, animators must adapt their personal style to match the project's vision and collaborate closely with directors, designers, and programmers. Handling feedback constructively and managing workload during peak production times are also common challenges. However, these aspects of the job can foster growth, creativity, and resilience in a dynamic and rewarding field.

Is computer animation a good career?

Computer animation is a viable career that involves creating visual effects and animated content using software like Maya or Blender. It requires strong artistic skills, technical knowledge, and often a portfolio or certification; job opportunities are available in entertainment, advertising, and gaming industries. The field can offer creative fulfillment and competitive salaries, but it also demands continuous learning and adaptation to new tools and technologies.

What jobs can I get with a computer animation degree?

A computer animation degree can lead to roles such as 3D animator, character animator, visual effects artist, motion graphics designer, and game designer. These jobs typically require proficiency with software like Maya, Blender, or Adobe After Effects and may involve working in film, television, gaming, or advertising industries.

What kind of jobs can computer animators get?

Computer animators can work in industries such as film, television, video game development, advertising, and virtual reality. Common roles include 3D animator, character animator, visual effects artist, and motion graphics designer, often requiring proficiency in software like Maya, Blender, or Adobe After Effects. Many positions require a portfolio and a strong understanding of storytelling, timing, and technical skills.

What are popular job titles related to Computer Animation jobs in San Jose, CA?

For Computer Animation jobs in San Jose, CA, the most frequently searched job titles are:

What job categories do people searching Computer Animation jobs in San Jose, CA look for?

The top searched job categories for Computer Animation jobs in San Jose, CA are:

What cities near San Jose, CA are hiring for Computer Animation jobs?

Cities near San Jose, CA with the most Computer Animation job openings:

Infographic showing various Computer Animation job openings in San Jose, CA as of August 2026, with employment types broken down into 1% As Needed, 83% Full Time, 12% Part Time, 3% Contract, and 1% Nights. Highlights an 79% Physical, 2% Hybrid, and 19% Remote job distribution, with an average salary of $96,073 per year, or $46.2 per hour.

Senior Software Engineer, AI Tools - Special Projects

Apple

Cupertino, CA

$184K - $324K/yr

Full-time

Medical, Dental, Retirement

Re-posted 15 days ago


Apple rating

8.0

Company rating: 8.0 out of 10

Based on 677 frontline employees who took The Breakroom Quiz

7th of 30 rated technology retailers


Job description

Apple’s next generation of intelligent experiences requires new ways for engineers, designers, animators, roboticists, and researchers to explore, visualize, and shape how AI systems behave. We’re looking for a senior tools engineer who can build the applications, pipelines, and creative workflows that make this possible - from interactive data visualization tools to content creation utilities, user-study data collection systems, and annotation platforms.
You will develop the software that empowers Apple teams to understand complex, multi-modal data, prototype intelligent behaviors, and craft delightful user experiences. Your work will directly influence how Apple builds, evaluates, and iterates on AI-driven features across devices and platforms.
Description
Our team works at the intersection of hardware, software, and intelligence. We design the systems, infrastructure, and tools that enable Apple’s next generation of AI-driven experiences - from on-device middleware and distributed inference platforms to large-scale data pipelines, interactive analytics, and advanced developer tooling. We collaborate closely with hardware, robotics, ML, design, and platform teams to build end-to-end solutions that are performant, intuitive, and deeply integrated into Apple’s ecosystem. The work is hands-on, highly cross-disciplinary, and central to shaping how Apple’s intelligent systems evolve.","responsibilities":"Design and build interactive tools for data visualization, analysis, introspection, and scenario replay across multi-modal datasets
Develop content creation and workflow tools for animators, designers, and roboticists, including standalone macOS/iOS/visionOS applications or integrations/plugins for 3D authoring environments
Create data collection systems that support user studies, multi-device interactions, and experiment workflows
Develop annotation and labeling tools that support large-scale dataset creation and evaluation
Architect scalable applications that interact with real-time data pipelines and cloud-backed services
Define and refine creative and technical workflows, enabling teams across product development to ideate, experiment, and iterate more effectively
Work closely with AI, robotics, design, and platform teams to gather requirements, propose architectural approaches, and deliver scalable solutions
Participate in architecture reviews, establish best practices, and help ensure quality, maintainability, and performance
Prototype novel ideas, explore emerging technologies, and guide the evolution of Apple’s AI tooling ecosystem
Preferred Qualifications
Experience with 3D animation workflows, including rigged characters, blendshape systems, or runtime animation frameworks (e.g. RealityKit or game-engine animation systems)
Experience with 3D content creation pipelines and familiarity with common formats such as USD
Knowledge of modern rendering techniques, including Metal
Experience developing connected applications backed by large-scale data storage and cloud services
Experience with data visualization, data mining, or analytics tooling
Familiarity with creative pipelines in animation, simulation, robotics, or game development
Experience building annotation tools, labeling systems, or user-study data pipelines
Experience with game engines or spatial computing environments (e.g. Unity, Unreal, or RealityKit)
Understanding of interaction paradigms for spatial interfaces or AR/VR workflows
Minimum Qualifications
Proven experience developing high-quality tools with intuitive workflows for technical or creative professionals
Proficiency in Swift, SwiftUI, Objective-C, or C++, with strong experience developing for macOS and iOS (visionOS experience strongly preferred)
Experience developing software in Python, including scripting, pipelines, or backend integrations
Experience working with 3D content creation tools or environments (e.g. Maya, Unity, or Unreal)
Understanding of system architecture, including multi-device workflows, real-time data handling, and cloud-connected applications
Strong grasp of Apple development tools and frameworks
Ability to design modular, maintainable architectures and decompose complex requirements into practical, high-impact features
Demonstrated success collaborating with cross-functional teams
Excellent problem-solving, debugging, and communication skills
Bachelor’s or Master’s degree in Computer Science or related technical field, and 5+ years of industry experience
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $184,700 and $324,800, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

What Apple employees say

Pay

Benefits

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Apple logo

About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976