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Computer Animation Jobs in Oakland, CA (NOW HIRING)

Character Artist

San Francisco, CA · On-site

$142K - $149K/yr

Human Computer Lab is a research lab building character robots that feel alive and responsive. Our ... Are pursuing a degree in screen-writing, animation, character design, industrial design, or a ...

Adjunct Faculty DAA

San Jose, CA · On-site

$3.0K - $4.5K/mo

Skilled in storyboarding, digital painting, rigging, modeling and 2D animation * Strong computer skills including the ability to collect and analyze information. * Competent in a wide variety of ...

... animation, and interior design, who are passionate about turning their virtual creations into ... Preferred Qualifications * BS, MS or higher degree in Computer Science, Robotics, Engineering or a ...

Craft an engaging story that leverages stylized animation to convey important adult themes ... Basic knowledge of computer graphics and graphics technology Remote/Hybrid: travel required for ...

Controls Engineer

San Francisco, CA · On-site

$98K - $127K/yr

Human Computer Lab is a research lab building character robots that feel alive and responsive. Our ... Collaborate with animators, mechanical and electrical engineers on actuator selection, structure ...

Master's degree in Design, Human-Computer Interaction, Computer Science, a related field, or ... Experience with 3D design and industry-standard animation formats (e.g., Lottie, Rive)

Create post‑production elements such as animations, digital ads, graphics, special effects ... lighting, and computer graphics applications such as Adobe Creative Suite and Final Cut Pro

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Computer Animation information

See Oakland, CA salary details

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How much do computer animation jobs pay per hour?

As of Sep 12, 2026, the average hourly pay for computer animation in Oakland, CA is $45.26, according to ZipRecruiter salary data. Most workers in this role earn between $25.14 and $73.41 per hour, depending on experience, location, and employer.

What is computer animation?

A Computer Animation job involves creating moving images and visual effects using computer software. Animators work in industries like film, television, video games, and advertising to bring characters, environments, and objects to life. They use techniques such as 2D animation, 3D modeling, rigging, and motion capture. The role often requires creativity, technical skills, and proficiency in industry-standard software like Maya, Blender, or Adobe After Effects.

What are the key skills and qualifications needed to thrive in computer animation?

To thrive in Computer Animation, you need a strong foundation in 3D modeling, animation principles, and a keen artistic eye, typically supported by a degree in animation, visual arts, or a related field. Mastery of industry-standard software such as Autodesk Maya, Blender, and Adobe After Effects, along with a robust digital portfolio, is typically required. Creativity, attention to detail, and effective collaboration make candidates stand out in this profession. These skills ensure the creation of compelling animations that meet client or studio standards and contribute to successful project outcomes.

What are some typical challenges faced by professionals working in computer animation?

Computer animators often encounter tight deadlines, rapidly changing project requirements, and the need to continuously update their technical skills as software evolves. Working as part of a creative team, animators must adapt their personal style to match the project's vision and collaborate closely with directors, designers, and programmers. Handling feedback constructively and managing workload during peak production times are also common challenges. However, these aspects of the job can foster growth, creativity, and resilience in a dynamic and rewarding field.

Is computer animation a good career?

Computer animation is a viable career that involves creating visual effects and animated content using software like Maya or Blender. It requires strong artistic skills, technical knowledge, and often a portfolio or certification; job opportunities are available in entertainment, advertising, and gaming industries. The field can offer creative fulfillment and competitive salaries, but it also demands continuous learning and adaptation to new tools and technologies.

What jobs can I get with a computer animation degree?

A computer animation degree can lead to roles such as 3D animator, character animator, visual effects artist, motion graphics designer, and game designer. These jobs typically require proficiency with software like Maya, Blender, or Adobe After Effects and may involve working in film, television, gaming, or advertising industries.

What kind of jobs can computer animators get?

Computer animators can work in industries such as film, television, video game development, advertising, and virtual reality. Common roles include 3D animator, character animator, visual effects artist, and motion graphics designer, often requiring proficiency in software like Maya, Blender, or Adobe After Effects. Many positions require a portfolio and a strong understanding of storytelling, timing, and technical skills.

What are popular job titles related to Computer Animation jobs in Oakland, CA?

For Computer Animation jobs in Oakland, CA, the most frequently searched job titles are:

What job categories do people searching Computer Animation jobs in Oakland, CA look for?

The top searched job categories for Computer Animation jobs in Oakland, CA are:

What cities near Oakland, CA are hiring for Computer Animation jobs?

Cities near Oakland, CA with the most Computer Animation job openings:

Infographic showing various Computer Animation job openings in Oakland, CA as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 77% Full Time, 18% Part Time, 2% Contract, and 1% Nights. Highlights an 81% Physical, 2% Hybrid, and 17% Remote job distribution, with an average salary of $94,145 per year, or $45.3 per hour.

Character Artist

San Francisco, CA • On-site

$142K - $149K/yr

Other

Re-posted 10 days ago


Job description

Human Computer Lab is a research lab building character robots that feel alive and responsive. Our first robot, LeLamp, explores a new category of consumer robotics where everyday objects become interactive and help us reshape our attachment to technology.

Our goal is to push the frontier of human-robot interaction by making technology more legible, emotionally intuitive, and human-centered. We are building the foundation for a new generation of robots designed for everyday environments.

What to expect

We're looking for a character artist to help define how LeLamp looks, moves, and feels — the visual and expressive language that makes a robot read as alive rather than mechanical. You'll work on everything from early concept sketches and mood boards to the motion, gesture, and lighting cues that give the robot its personality, translating character intent into something the hardware and software teams can actually build and ship. This role requires tight, fast-cycling collaboration with electrical, mechanical, and software teams — character decisions here don't stay on paper, they become motor curves, timing, and light behavior. You'll work closely with the CEO and founding team to shape the character identity of LeLamp and the robots that follow.

In this role, you will:

  • Create concept art, mood boards, and character studies that define LeLamp's personality and visual identity.

  • Collaborate with the hardware team on form factor, silhouette, materials, and color to keep the physical design aligned with the character.

  • Design expressive motion — gestures, "emotional" states, and behaviors expressed through movement, light, and sound.

  • Prototype and iterate quickly, moving between sketches, renders, and physical mockups.

  • Partner with robotics and software engineers to translate character intent into concrete behavior parameters (motion curves, timing, lighting cues).

  • Build and maintain style guides and a character bible to keep the robot's expression consistent as the team grows.

  • Review hardware and software prototypes against the character vision and give clear, actionable feedback.

  • Support brand and marketing assets to keep the character consistent across every touchpoint.

You may be a good fit if you:

  • Are pursuing a degree in screen-writing, animation, character design, industrial design, or a related field — or have equivalent hands-on portfolio experience.

  • Have a portfolio that shows character design or expressive design work, in 2D or 3D.

  • Document clearly and can explain the reasoning behind a design choice, not just the choice itself.

  • Are comfortable iterating quickly, moving from rough sketch to testable prototype without waiting for a perfect brief.

  • Are genuinely interested in physical products, not just screen-based or purely digital characters.

You will be a strong fit, if you:

  • Have designed characters or mascots that had to work within real hardware or physical constraints, not just on a screen.

  • Understand core animation principles (timing, weight, squash and stretch, anticipation) and know how to translate them into motors, servos, and lighting.

  • Are comfortable collaborating directly with engineers, turning an abstract sense of "feel" into concrete specs they can build against.

  • Move quickly through iteration cycles and don't wait for perfect information to make progress.

  • Take ownership over your work end to end, from first sketch to a behavior that's live in the robot.

  • Work well in small, collaborative teams where character, electrical, and mechanical are in constant conversation.

  • Care about what the character enables: warmth, expressiveness, and the feeling that the robot is alive.


The early team becomes the DNA of the company. We set ourselves and others to a high standard, and we respond with kindness when things get hard but keep everyone accountable. This requires us to be curious, creative, and diverse in our thinking and approach.
We’re proud to be an equal opportunity employer and consider all qualified applicants regardless of race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status. Even if you don’t meet every single requirement, we encourage you to apply. Studies show that women and underrepresented groups often hold back unless they meet 100% of the criteria - we don’t want that to be the reason we miss out on great talent.

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