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Computer Animation Jobs in Texas (NOW HIRING)

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... Computer Science, or a related highly technical field. • 2+ years of industry or applied research experience in robotics, motion planning, sim-to-real pipelines, or technical animation data ...

Knowledge of the areas of the college computer server system * Knowledge of standard filing system for projects * Knowledge of the printing process * Knowledge of digital advertising animation

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Ability to use AutoCAD, Photoshop, SketchUp or other 3D Modeling, Animation, Rendering computer graphics programs a plus. * Superior client focus/service mentality. * Strong problem-solving and ...

Ability to use AutoCAD, Photoshop, SketchUp or other 3D Modeling, Animation, Rendering computer graphics programs a plus. * Superior client focus/service mentality. * Strong problem-solving and ...

Knowledge in 3D animation with Cinema 4D is a plus * Livestreams and virtual production environment. * Microsoft Office applications (Outlook, Word, Excel, etc.) * PC and MAC computer skills. Desired ...

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How much do computer animation jobs pay per hour?

As of Jul 16, 2026, the average hourly pay for computer animation in Texas is $36.72, according to ZipRecruiter salary data. Most workers in this role earn between $20.38 and $59.57 per hour, depending on experience, location, and employer.

What is a Computer Animation job?

A Computer Animation job involves creating moving images and visual effects using computer software. Animators work in industries like film, television, video games, and advertising to bring characters, environments, and objects to life. They use techniques such as 2D animation, 3D modeling, rigging, and motion capture. The role often requires creativity, technical skills, and proficiency in industry-standard software like Maya, Blender, or Adobe After Effects.

What are some typical challenges faced by professionals working in computer animation?

Computer animators often encounter tight deadlines, rapidly changing project requirements, and the need to continuously update their technical skills as software evolves. Working as part of a creative team, animators must adapt their personal style to match the project's vision and collaborate closely with directors, designers, and programmers. Handling feedback constructively and managing workload during peak production times are also common challenges. However, these aspects of the job can foster growth, creativity, and resilience in a dynamic and rewarding field.

What are the key skills and qualifications needed to thrive in the Computer Animation position, and why are they important?

To thrive in Computer Animation, you need a strong foundation in 3D modeling, animation principles, and a keen artistic eye, typically supported by a degree in animation, visual arts, or a related field. Mastery of industry-standard software such as Autodesk Maya, Blender, and Adobe After Effects, along with a robust digital portfolio, is typically required. Creativity, attention to detail, and effective collaboration make candidates stand out in this profession. These skills ensure the creation of compelling animations that meet client or studio standards and contribute to successful project outcomes.

What are the most commonly searched types of Computer Animation jobs in Texas? The most popular types of Computer Animation jobs in Texas are:
What job categories do people searching Computer Animation jobs in Texas look for? The top searched job categories for Computer Animation jobs in Texas are:
What cities in Texas are hiring for Computer Animation jobs? Cities in Texas with the most Computer Animation job openings:
Software Engineer - Human Motion Data

Software Engineer - Human Motion Data

Apptronik

Austin, TX • On-site

$113K - $136K/yr

Full-time

Re-posted 4 days ago


Job description

Job Summary:
Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. The Software Engineer - Human Motion Data will build crucial links between human data and reinforcement learning pipelines, architecting robust motion data pipelines and integrating diverse sources to generate accurate human motion trajectories.
Responsibilities:
• Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development.
• Implement and optimize kinematic and dynamic retargeting pipelines to accurately map human demonstrations onto the robot's specific physical constraints, mass distributions, and joint limits.
• Develop tools and scripts to process and clean raw human demonstration data, and apply state-of-the-art retargeting libraries (e.g., GMR, Omni-retarget) to synthesize and filter new behaviors.
• Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation.
• Generate high-volume, high-quality trajectory datasets required for training whole-body reinforcement learning policies.
• Write robust, automated pipelines to streamline data flow between human demonstration sources, generative motion models, game engines, and the RL training infrastructure.
• Collaborate closely with the Reinforcement Learning and Controls teams to iterate on data requirements, understand failure modes, and ensure the generated trajectories are physically viable on hardware.
Qualifications:
Required:
• Strong theoretical and practical understanding of robot kinematics (FK/IK), coordinate transformations, and rigid body dynamics.
• Experience building or maintaining pipelines for spatial data, including motion capture, teleoperation tracking, or AI-driven motion generation.
• Expertise in Python for scripting, data processing, and pipeline automation.
• A results-oriented mindset with an eagerness to bridge the gap between human motion data and real-world robotic control algorithms.
• High adaptability and a willingness to explore new tools, moving seamlessly across different layers of the robotics software stack as project needs evolve.
• A BS or MS degree in Robotics, Mechanical Engineering, Computer Science, or a related highly technical field.
• 2+ years of industry or applied research experience in robotics, motion planning, sim-to-real pipelines, or technical animation data generation.
• A proven track record of processing large amounts of spatial or motion data to drive robotic or simulated systems.
Preferred:
• Hands-on experience with state-of-the-art motion generation models and open-source retargeting libraries (e.g., GMR, Omni-retarget).
• Proficiency in C++ is highly valued to help integrate with our broader robotics software stack.
• Familiarity and hands-on experience utilizing 3D game engines (Unreal Engine or Unity) or advanced physics simulators for robotics data generation or simulation.
• Hardware (HW) experience, particularly working directly with physical robotic platforms.
• A strong portfolio showcasing relevant robotics, sim-to-real, or motion generation projects.
Company:
Apptronik is a robotics company that designs and builds humanoid robots for various real-world applications. Founded in 2016, the company is headquartered in Austin, USA, with a team of 201-500 employees. The company is currently Growth Stage.