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Compiler Engineer Jobs in Fremont, CA (NOW HIRING)

NVIDIA is hiring a Senior Compiler Engineer to join our team driving the next generation of GPU systems programming. We are redefining how developers write high-performance GPU software by bringing ...

Compiler Architect

San Jose, CA · On-site

$210K - $280K/yr

Lead compiler engineering through ensuring standard methodologies, enterprise product insertion and process evolution. * Work with peers, domain experts, developers, customers, and work across the ...

New

NVIDIA is seeking top-tier AI Compiler Engineers to drive innovation within our world-class compiler organization. In this role, you will push the boundaries of what is possible in AI performance and ...

Senior ML Compiler Engineer

Sunnyvale, CA · On-site

$124K - $170K/yr

The Role As a Senior Compiler Engineer on the AI Kernels & Compilers team, you will work on the compilation stack that takes high-level models and turns them into highly optimized inference artifacts ...

Description As a Machine Learning Compiler Engineer on the Apple Neural Engine (ANE) team, you'll work to bring high-performance, low-power AI solutions to life on iconic Apple products like the ...

Showing results 41-60

Compiler Engineer information

See Fremont, CA salary details

$36.1K

$97.6K

$155.4K

How much do compiler engineer jobs pay per year?

As of Aug 16, 2026, the average yearly pay for compiler engineer in Fremont, CA is $97,626.00, according to ZipRecruiter salary data. Most workers in this role earn between $72,800.00 and $119,300.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a compiler engineer?

To thrive as a Compiler Engineer, you need a solid background in computer science, strong skills in programming languages such as C/C++, deep knowledge of compiler theory, and experience with code optimization or language design. Familiarity with build systems, LLVM or GCC toolchains, and source control systems is commonly required, and certifications such as a relevant computer science degree may be advantageous. Excellent problem-solving abilities, attention to detail, and effective collaboration and communication skills help set top candidates apart. These skills are essential for building robust, efficient compilers and collaborating effectively within software engineering teams.

What does a compiler engineer do?

A Compiler Engineer designs, develops, and optimizes compilers, which are programs that translate high-level programming languages into machine code. They work on improving performance, ensuring efficient code generation, and implementing language features. Their role often involves working with hardware architectures, debugging complex issues, and enhancing compiler optimizations for speed and efficiency.

What are popular job titles related to Compiler Engineer jobs in Fremont, CA?

For Compiler Engineer jobs in Fremont, CA, the most frequently searched job titles are:

What job categories do people searching Compiler Engineer jobs in Fremont, CA look for?

The top searched job categories for Compiler Engineer jobs in Fremont, CA are:

What cities near Fremont, CA are hiring for Compiler Engineer jobs?

Cities near Fremont, CA with the most Compiler Engineer job openings:

Infographic showing various Compiler Engineer job openings in Fremont, CA as of August 2026, with employment types broken down into 90% Full Time, and 10% Contract. Highlights an 100% In-person job distribution, with an average salary of $97,626 per year, or $46.9 per hour.

Senior Compiler Engineer - Rust GPU

Nvidia

Santa Clara, CA

$143K - $189K/yr

Full-time

Posted 25 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

7th of 244 rated software companies


Job description

NVIDIA is dedicated to reinvent accelerated computing. Reinvention requires great technology and amazing people. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

NVIDIA is hiring a Senior Compiler Engineer to join our team driving the next generation of GPU systems programming. We are redefining how developers write high-performance GPU software by bringing the safety, expressiveness, and modern tooling of Rust to native GPU and CUDA development. On this team, you will build cutting-edge compiler pipelines, custom intermediate representation (IR) frameworks, and JIT compilation systems that bridge host and device execution-allowing developers to write memory-safe, high-performance GPU kernels in idiomatic Rust.

What you'll be doing:

  • Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends (such as rustc codegen backends and proc-macros) and Rust-native intermediate representation (IR) frameworks to compile standard Rust directly to high-performance CUDA PTX and machine code.

  • Build compiler IRs and Optimizers: Work with modern compiler architectures to lower Rust AST and MIR into IRs including MLIR, PTX, and LLVM, including GPU-specific optimizations.

  • Support complex ahead-of-time, just-in-time, and link time optimization workflows: Build state-of-the-art tooling to support users targeting a broad family of NVIDIA GPUs, host platforms, and feature sets.

  • Define Safe Parallel Abstractions: Architect innovative compiler-enforced safety models that extend Rust's ownership, borrowing, and lifetime disciplines across the GPU launch boundary-preventing data races and enforcing memory safety during asynchronous GPU execution.

  • Expose Next-Gen Hardware Features: Implement type-safe, ergonomic device-side abstractions in Rust for low-level GPU hardware primitives, including shared memory, barriers, scoped atomics, Tensor Memory Accelerator (TMA), and warp/cluster-level operations.

  • Build the future: Supporting today's accelerated computing applications is not sufficient. We have to build composable building blocks for others around us to build the applications of tomorrow.

What we need to see:

  • Bachelor's, Master's, or Ph.D. in Computer Science, Computer Engineering, a related field, or equivalent experience.

  • 5+ years of relevant work or research experience in compiler development, language design, or GPU code generation.

  • Deep expertise in the Rust programming language, including a strong grasp of compiler internals (rustc), Rust MIR, procedural macros, and Rust's borrow-checker/lifetime model.

  • Hands-on experience with compiler infrastructures, intermediate representations (IRs), and code generation (such as LLVM IR, MLIR, or custom IR systems).

  • Solid understanding of parallel programming models, GPU architectures, and CUDA programming.

  • Strong software design skills, including debugging, profiling, and benchmarking compilers and GPU kernels.

  • Ability to orchestrate agents for product requirement design, architecture, code development, testing, code review, and issue triage.

  • Ability to work independently, define project goals and scope, and drive complex compiler-engineering efforts from research to production.

Ways to stand out from the crowd:

  • A track record of contributing to the Rust compiler (rustc), Cargo tooling, or open-source Rust-to-GPU projects.

  • Experience building custom compiler front-ends, AST translators, or JIT engines.

  • Familiarity with MLIR or other extensible compiler frameworks.

  • Deep proficiency in low-level GPU programming, including the use of modern hardware features (e.g., Tensor Cores, warp-level shuffles, or asynchronous transfer pipelines).

  • Experience designing Domain-Specific Languages (DSLs) or tile-based programming abstractions for tensor processing.

With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world's most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to unprecedented growth, our exclusive engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for programming languages and systems technology, we want to hear from you.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until July 25, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993