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Commission Unity Game Engine Jobs in Kent, WA (NOW HIRING)

... where most game developers operate. Preferred Qualifications Unity Engine plugin development ... Additionally, this role might be eligible for discretionary bonuses or commission payments as well ...

Sr ML Infrastructure engineer

Bellevue, WA ยท On-site

$210K - $273K/yr

... sales commissions). The final offer amount will depend on several factors, including geographic ... Unity Unity [NYSE: U] is the world's leading game engine, powering play for more than 3 billion ...

Senior UI Engineer

Redmond, WA ยท On-site

$130K - $160K/yr

... UMG/Slate, Unity UI Toolkit, Qt, Coherent, NoesisGUI, or similar technologies. * Strong ... Professional game development experience. * Experience developing editor tooling or in-engine ...

Level / Game Designer - Senior

Seattle, WA ยท On-site +1

$80K - $120K/yr

Expert mastery of Unreal Engine and its development environment, with a track record of pushing the ... While Unreal is our primary focus, experience with Unity or proprietary custom engines is a strong ...

Level / Game Designer - Senior

Seattle, WA ยท Remote

$80K - $120K/yr

Expert mastery of Unreal Engine and its development environment, with a track record of pushing the ... While Unreal is our primary focus, experience with Unity or proprietary custom engines is a strong ...

AR/VR Technical QA Analyst

Redmond, WA ยท On-site

$25 - $31/hr

Experience supporting AR/VR, gaming, simulation, or immersive technology platforms * Familiarity with Unity and/or Unreal Engine * Experience with ADB or command-line deployment tools * Python or ...

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Commission Unity Game Engine information

See Kent, WA salary details

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How much do commission unity game engine jobs pay per hour?

As of Jul 28, 2026, the average hourly pay for commission unity game engine in Kent, WA is $22.40, according to ZipRecruiter salary data. Most workers in this role earn between $18.70 and $24.71 per hour, depending on experience, location, and employer.

What is the difference between Commission Unity Game Engine vs Unity Developer?

AspectCommission Unity Game EngineUnity Developer
CredentialsTypically no formal certification required, but knowledge of Unity engine and commission-based rolesOften requires a degree or certification in game development or related fields
Work EnvironmentFreelance or contract-based, project-specificFull-time or freelance, working on game projects using Unity
Industry UsageUsed by independent developers, freelancers, and small studios for commission-based projectsEmployed by game studios or as freelancers developing games with Unity

The Commission Unity Game Engine role focuses on earning commissions through project-based work using Unity, often freelance. In contrast, a Unity Developer is a professional skilled in using Unity to develop games, typically with formal education or certifications. Both roles involve working with Unity, but their employment structure and credentials differ.

What are the most commonly searched types of Unity Game Engine jobs in Kent, WA? The most popular types of Unity Game Engine jobs in Kent, WA are:
What are popular job titles related to Commission Unity Game Engine jobs in Kent, WA? For Commission Unity Game Engine jobs in Kent, WA, the most frequently searched job titles are:

Game Engine Engineer, Platform

Worldscape Technology Inc.

Redmond, WA โ€ข On-site

$100K - $130K/yr

Full-time

Posted 17 days ago


Job description

Worldscapeย is aย cutting-edgeย platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI,ย Worldscapeย enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools,ย Worldscapeย empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors likeย logistics, telecom, defense, and infrastructure.ย 
Key Attributes:
  • Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation.
  • Coding-Skills: expertise in coding languages, including C++ and game scripting.
  • Problem-Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non-technical stakeholders.ย 
Responsibilities:
  • Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Focus on core physics features: Collision detection (broadโ€‘phase/narrowโ€‘phase),ย entityย controllers, vehicle dynamicsย with an emphasis on orbital mechanics, particles/fluidย mechanicsย (with an emphasis on atmospheric dynamics).
  • Integrate with simulation logic (gameplay) & animation: Build physicsโ€‘driven interactions, authoring tools, and runtime hooks (e.g.,ย inverse kinematics, state machines, event systems).
  • Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edgeโ€‘case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Quality & live support: work on crashes and regressions for the game engine; support content changes postโ€‘launch without destabilizing theย simulation.ย 
Professional Qualifications:
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience: 0 to 4+ years in realโ€‘time/game physics engineering; shippedย aย title,ย AA/AAA preferred.
  • Programming: Experience C++ (modern standards), dataโ€‘oriented design, memory management, profiling/debugging (VTune, PIX, Nsight,ย RenderDoc, etc.).
  • Rigidโ€‘bodyย dynamics,collisionย detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semiโ€‘implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance tradeโ€‘offs under realโ€‘time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi-threading/job systems, SIMD/vectorization, cacheโ€‘friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead crossโ€‘disciplinary efforts and communicate complex technical topics clearly.ย 
Preferred Qualifications:
  • 2+ yearsโ€™ experience inย Modern Gameย Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; customย engineย experienceย strongly preferred.
  • 1+ yearsโ€™ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, crossโ€‘platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; inโ€‘engine visualization/debugging overlays.
  • Optimization Expertise: Broadโ€‘phase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity.ย 
Final compensation will beย determinedย based on factors such as experience, skills, and qualifications.ย In addition to base salary,ย this role may be eligible for performance-based bonuses and equity awards.ย 
Whyย Worldscape?ย 
There is nothing more important toย Worldscapeย than our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day.โ€ฏย Worldscapeย offers greatย benefits,ย opportunities for continued growth, and the ability to directlyย affectย change in ourย organizationย and be part of a high-growth startup at a pivotal stage.ย 

What we offer:ย 
- Competitive salary and meaningful equityย 
- Attractive benefits packageย ย 
- Flexible time off policyย 
- Medical, Dentalย and Vision insuranceย 
- HSAย health insurance optionsย 
- 401kย planย 
- Basic and Voluntary Life Insurance
- Fast paced environment with flexibilityย andย ownership
ย 
Worldscapeย is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer.ย All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.