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Commission Unity Game Engine Jobs in Kent, WA (NOW HIRING)

Senior Gaming Platform Engineer

Seattle, WA

$142K - $263K/yr

  • Medical

  • Dental

  • Retirement

... where most game developers operate. Preferred Qualifications Unity Engine plugin development ... Additionally, this role might be eligible for discretionary bonuses or commission payments as well ...

Senior Gaming Platform Engineer

Seattle, WA · On-site

$139.50 - $258.10/hr

  • Medical

  • Dental

  • Retirement

Join the Game Services Framework team to help us build the developer-facing technologies that drive ... Unity Engine plugin development experience and familiarity with Unity's native plugin architecture ...

Senior Technical Program Manager

Seattle, WA · On-site +1

$172K - $258K/yr

  • Medical

  • Life

  • Retirement

  • PTO

... sales commissions). The final offer amount will depend on several factors, including geographic ... Unity Unity [NYSE: U] is the world's leading game engine, powering play for more than 3 billion ...

Manager, Software Engineering (Seattle)

Seattle, WA · On-site

$172K - $258K/yr

  • Medical

  • Life

  • Retirement

  • PTO

... sales commissions). The final offer amount will depend on several factors, including geographic ... Unity Unity [NYSE: U] is the world's leading game engine, powering play for more than 3 billion ...

New

Manager, Software Engineering

Seattle, WA · On-site

$153 - $230/hr

  • Medical

  • Life

  • Retirement

  • PTO

... sales commissions). The final offer amount will depend on several factors, including geographic ... Unity [NYSE: U] is the world's leading game engine, powering play for more than 3 billion consumers ...

New

Manager, Software Engineering

Seattle, WA · On-site +1

$172K - $258K/yr

  • Medical

  • Life

  • Retirement

  • PTO

... sales commissions). The final offer amount will depend on several factors, including geographic ... Unity Unity [NYSE: U] is the world's leading game engine, powering play for more than 3 billion ...

Senior Graphics Engineer

Bellevue, WA · On-site

$158K - $195K/yr

  • Medical

  • Life

  • Retirement

  • PTO

... sales commissions). The final offer amount will depend on several factors, including geographic ... Unity Unity [NYSE: U] is the world's leading game engine, powering play for more than 3 billion ...

Staff Software Engineer, Gaming AI

Bellevue, WA

$200K - $260K/yr

  • Medical

  • Life

  • Retirement

  • PTO

... sales commissions). The final offer amount will depend on several factors, including geographic ... Unity Unity [NYSE: U] is the world's leading game engine, powering play for more than 3 billion ...

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Showing results 1-20

Commission Unity Game Engine information

See Kent, WA salary details

$14

$22

$30

How much do commission unity game engine jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for commission unity game engine in Kent, WA is $22.40, according to ZipRecruiter salary data. Most workers in this role earn between $18.70 and $24.71 per hour, depending on experience, location, and employer.

What is the difference between Commission Unity Game Engine vs Unity Developer?

AspectCommission Unity Game EngineUnity Developer
CredentialsTypically no formal certification required, but knowledge of Unity engine and commission-based rolesOften requires a degree or certification in game development or related fields
Work EnvironmentFreelance or contract-based, project-specificFull-time or freelance, working on game projects using Unity
Industry UsageUsed by independent developers, freelancers, and small studios for commission-based projectsEmployed by game studios or as freelancers developing games with Unity

The Commission Unity Game Engine role focuses on earning commissions through project-based work using Unity, often freelance. In contrast, a Unity Developer is a professional skilled in using Unity to develop games, typically with formal education or certifications. Both roles involve working with Unity, but their employment structure and credentials differ.

What are the most commonly searched types of Unity Game Engine jobs in Kent, WA?

The most popular types of Unity Game Engine jobs in Kent, WA are:

What are popular job titles related to Commission Unity Game Engine jobs in Kent, WA?

For Commission Unity Game Engine jobs in Kent, WA, the most frequently searched job titles are:

Game Engine Engineer, Platform

Worldscape Technology Inc.

Redmond, WA • On-site

$100 - $130/hr

Other

Medical, Dental, Vision, Life, Retirement

Re-posted 9 days ago


Job description

Worldscape is a cutting‑edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on‑prem, and edge environments. By combining geospatial intelligence, physics‑based 3D simulation, and reward‑driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision‑making. With a zero‑trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure.

Worldscape is seeking an experienced Game Engine Engineer to join our fast‑moving, innovative Platform team. The Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will work on scalable physics solutions, integrate tightly with the data fabric, animation, and rendering pipelines, and drive innovation in physics‑led simulation techniques to deliver responsive interactions across vehicles, environments, and all other simulation assets.

This is an onsite role that will be located in Redmond, WA.

Key Attributes:
  • Innovation Mindset: Passion for pushing the boundaries of real‑time physics in interactive simulation.
  • Coding‑Skills: Expertise in coding languages, including C++ and game scripting.
  • Problem‑Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non‑technical stakeholders.
Responsibilities:
  • Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Focus on core physics features: Collision detection (broad phase/narrow phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics with an emphasis on atmospheric dynamics.
  • Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi‑threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Quality & live support: Work on crashes and regressions for the game engine; support content changes post‑launch without destabilizing the simulation.
Professional Qualifications:
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience: 0 to 4+ years in real‑time/game physics engineering; shipped at title, AA/AAA preferred.
  • Programming: Experience C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Rigid‑body dynamics, collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance tradeoffs under real‑time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi‑threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly.
Preferred Qualifications:
  • 2+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
  • 1+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
  • Optimization Expertise: Broad phase structures (sweep‑and‑prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity.

$100,000 - $130,000 a year

Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance‑based bonuses and equity awards.

What we offer:
  • Competitive salary and meaningful equity
  • Attractive benefits package
  • Flexible time off policy
  • Medical, Dental and Vision insurance
  • HSA health insurance options
  • 401k plan
  • Basic and Voluntary Life Insurance
  • Fast‑paced environment with flexibility and ownership

Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

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