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Commission Unity Game Engine Jobs in Georgia (NOW HIRING)

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Commission Unity Game Engine information

What is the difference between Commission Unity Game Engine vs Unity Developer?

AspectCommission Unity Game EngineUnity Developer
CredentialsTypically no formal certification required, but knowledge of Unity engine and commission-based rolesOften requires a degree or certification in game development or related fields
Work EnvironmentFreelance or contract-based, project-specificFull-time or freelance, working on game projects using Unity
Industry UsageUsed by independent developers, freelancers, and small studios for commission-based projectsEmployed by game studios or as freelancers developing games with Unity

The Commission Unity Game Engine role focuses on earning commissions through project-based work using Unity, often freelance. In contrast, a Unity Developer is a professional skilled in using Unity to develop games, typically with formal education or certifications. Both roles involve working with Unity, but their employment structure and credentials differ.

What are the most commonly searched types of Unity Game Engine jobs in Georgia? The most popular types of Unity Game Engine jobs in Georgia are:
What job categories do people searching Commission Unity Game Engine jobs in Georgia look for? The top searched job categories for Commission Unity Game Engine jobs in Georgia are:
What cities in Georgia are hiring for Commission Unity Game Engine jobs? Cities in Georgia with the most Commission Unity Game Engine job openings:

Senior Support Engineer

Disguise Technologies Ltd

Atlanta, GA • Hybrid

Other

Posted 14 days ago


Job description

Role:                                  Senior Support Engineer (North America)
Department:                      Support
Location:                           Atlanta (hybrid)
Reports into:                     Regional Support Manager

About the role:

The Senior Support Engineer is a crucial role in the customer experience team. The customer experience team focuses on providing the best customer interactions throughout the disguise journey. You will be assisting users working on large scale shows using our hardware and software. At times you will be working to tight deadlines, troubleshooting issues that are time critical. 

Our customers are industry leaders (such as Netflix, Disney, Eurosport) who are producing the most interesting, groundbreaking visual experiences. At times you will be working to tight deadlines and troubleshooting issues that are time critical. 

You will be exposed to the full breadth of technology needed to create a successful show (inc and not limited to stage projection, Xr workflows, and our software). We want you to be a highly motivated and positive person looking to push yourself and the team to offer industry-leading levels of support.

We will invest in you and your ability to learn, pushing you to grow and expand in the role and the company. You will be surrounded by an experienced team that can help you develop and improve. disguise is passionate about providing industry-leading support services across the world.

What you will do:

  • Share industry knowledge to upskill and support the development of the wider support team.
  • Assign and distribute support cases based on team members' specialist expertise.
  • Take ownership of high-priority customer cases and communicate directly with customers to resolve issues.
  • Monitor and respond to incoming email and phone enquiries, ensuring a high standard of customer support.
  • Prioritise incoming support cases and escalate critical issues when required.
  • Create and maintain customer-focused knowledge base articles to share solutions and best practices.
  • Support the Projects team with large-scale productions involving specific features and integrations.
  • Communicate with colleagues and clients via Slack, Service Cloud, email, and phone to support the full disguise product range.
  • Assist other Support Technicians with on-site support visits when needed.
  • Collaborate with Development and QA teams by reporting and providing feedback on software and hardware issues.
  • Support the Sales and Support teams with demo setups, events, and trade shows.
  • Prepare servers for sales demos, testing, and issue reproduction.
  • Continuously develop technical knowledge to improve the level of support delivered.
  • Participate in a 24/7/365 support rota, providing weekend coverage approximately once every 4-5 weeks (TOIL provided).

Skills, experience and behaviours we are looking for: 

  • You have experience working with Disguise Designer as either a show programmer or in-venue Support or with other media servers, (Pixera, Watchout, Hippotizer etc)
  • You have experience working closely with the Video team on large-scale shows in one or more of the following industries: Touring Music, Theatre Production, Film/Movie Shoot, Permanent Install
  • You have a strong understanding of Video signals and routing, such as Progressive vs Interlaced, colour bitrate, sampling, Genlock and schematics
  • You have experience with LED screens, LED processors, and projectors in a commercial environment
  • You have experience with 3rd party game engines, such as Unreal Engine (blueprint and levels, exposing parameters), TouchDesigner, Unity, Notch, Blender or equivalent modelling programs (3d modeling and UV mapping) will also be considered
  • You are an expert in troubleshooting complex technical problems
  • You have experience in a client-facing role working to deadlines
  • You thrive in offering mentorship and upskilling more junior members of the team
  • You are flexible to work the very occasional odd hours/weekends and to travel to client sites
  • You have clear English communication, both verbal and written, to interact with both customers and the internal teams at Disguise 
  • You are highly collaborative, working with the support team to resolve complex issues, as well as knowledge sharing
  • You are calm under pressure when dealing with complex time critical issues
  • You are a resilient and dynamic person, who can easily pivot and adapt in fast-paced environment

Nice-to-have:

  • Commercial experience of managed networks, e.g., Cisco, Mellanox, Ubiquiti
  • Commercial experience integrating Disguise Designer with 3rd party devices such as Camera Tracking Systems (MOSYS, Stype, NCAM), Automation and control networks (PosiStageNet, OSC) and Lighting desks (DMX, ArtNet, sACN)
  • Experience with ST-2110-based workflows (NMOS, PTP, 2022-7 redundancy)