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Commission 3D Modeling Artist Jobs (NOW HIRING)

A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: * Unreal Engine 4 ( * 3D Modeling Software, be it 3DS Max, Maya, Blender or similar.

Midvale, Utah (onsite) Sr 3D Artist / Art DirectorAbout Us At ZAGG Brands, we're at the forefront ... Edit CAD: Use modeling software to create or manipulate CAD geometry that is accurate to life and ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Realize the Vision - Elevate high quality 3D character models by optimizing textures and shaders to ...

... Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas ... We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Realize the Vision - Elevate high quality 3D character models by optimizing textures and shaders to ...

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... 3D modeling and 2D/3D texturing software (A plus if experienced with Flow ("Shotgrid") and Miro)

Arthrex is actively searching for a 3D Artist to collaborate in the production process of ... Create and edit technically accurate medical 3D models and textures. These will be used in Medical ...

As a 3D Artist, you will create visual concepts, explore design directions, and partner with UI ... poly modeling, texturing, and visualization workflows. * Experience using post-production tools ...

Artist & Designer

Coeur D Alene, ID

$124K - $148K/yr

The Artist is responsible for creating digital illustrations / designs and 3D models for use in the manufacturing of precious metal products. The artist will also work closely with sales and customer ...

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Commission 3D Modeling Artist information

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How much do commission 3d modeling artist jobs pay per hour?

As of Jul 19, 2026, the average hourly pay for commission 3d modeling artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

How much should I charge as a 3D artist?

Commission 3D Modeling Artists typically charge between $25 and $100 per hour, depending on experience, complexity of the project, and industry standards. Some artists prefer fixed project rates, which can range from a few hundred to several thousand dollars for detailed models or animations. Setting competitive rates often involves considering your skill level, software proficiency, and project scope.

How does a Commission 3D Modeling Artist typically collaborate with clients and other creative professionals during a project?

A Commission 3D Modeling Artist frequently works closely with clients to understand their vision and requirements, often starting with concept discussions and reference gathering. Throughout the project, they provide regular updates, share drafts, and incorporate feedback to ensure the final model meets expectations. Collaboration with other creatives—such as animators, texture artists, or art directors—is common, especially when the model will be used in larger projects like games or animations. Clear communication, adaptability, and responsiveness to revisions are important for successful client relationships and project outcomes.

Where can I commission a 3D model?

Commissioning a 3D modeling artist typically involves finding freelance platforms such as Upwork, Fiverr, or specialized art communities like ArtStation and DeviantArt. These platforms allow clients to review portfolios, communicate project details, and hire artists skilled in software like Blender, Maya, or ZBrush. Clear project specifications and understanding of licensing are important when commissioning 3D models.

How much to commission a 3D model?

The cost to commission a 3D modeling artist varies based on project complexity, detail, and the artist's experience, typically ranging from $50 to several hundred dollars per model. Artists may charge hourly rates between $20 and $100 or offer flat fees for specific types of models, especially in industries like gaming, animation, or product design. Clear communication of project scope and required skills, such as proficiency in Blender or Maya, helps determine accurate pricing.

What is a Commission 3D Modeling Artist?

A Commission 3D Modeling Artist is a creative professional who creates three-dimensional digital models based on specific requests or commissions from clients. These artists use specialized software to design characters, environments, props, or products for use in video games, movies, advertising, or other visual media. They work closely with clients to ensure the final model meets the desired style, purpose, and technical requirements. Commission 3D Modeling Artists may work freelance or as part of a studio, and their work often requires strong artistic skills and technical proficiency in 3D modeling tools.

What are the key skills and qualifications needed to thrive as a Commission 3D Modeling Artist, and why are they important?

To thrive as a Commission 3D Modeling Artist, you need proficiency in 3D modeling, texturing, and rendering techniques, often backed by a portfolio showcasing your work and a relevant degree or training. Expertise with industry-standard software such as Blender, Autodesk Maya, or ZBrush, and familiarity with file formats and digital sculpting tools are typically required. Strong communication, time management, and creativity help artists effectively interpret client briefs and deliver high-quality work on schedule. These skills ensure accurate client satisfaction, efficient workflow, and the ability to produce compelling 3D assets in a competitive market.

How much do 3D modeling artists make?

3D modeling artists' salaries vary based on experience, location, and industry, but typically range from $40,000 to $80,000 annually. Skilled artists proficient in software like Blender or Maya and with a strong portfolio can earn higher salaries, especially in specialized fields such as gaming, film, or product design.
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Infographic showing various Commission 3D Modeling Artist job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 11 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist