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Color Artist Jobs in Florida (NOW HIRING)

Strong artistic eye for composition, lighting, color, and visual storytelling * Excellent communication, collaboration, and organizational skills * Ability to manage multiple assignments and ...

Strong artistic eye for composition, lighting, color, and visual storytelling * Excellent communication, collaboration, and organizational skills * Ability to manage multiple assignments and ...

Strong artistic eye for composition, lighting, color, and visual storytelling * Excellent communication, collaboration, and organizational skills * Ability to manage multiple assignments and ...

Hourly Pay Rate of: $22+ * Full Time Hours Your Team is counting on you as a MAC Beauty Artist to ... race, color, religion, sex, sexual orientation, national origin, disability, military leave or ...

Graphic Artist

Miami, FL

$121K - $145K/yr

Bachelor's degree in graphic design, fine arts, or related field (or equivalent experience ... Strong eye for typography, color, and composition. * Excellent collaboration and presentation ...

Hourly Pay Rate of: $22+ * Full Time Hours Your Team is counting on you as a MAC Beauty Artist to ... race, color, religion, sex, sexual orientation, national origin, disability, military leave or ...

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Showing results 1-20

Color Artist information

See Florida salary details

$22.8K

$96.8K

$114K

How much do color artist jobs pay per year?

As of Aug 26, 2026, the average yearly pay for color artist in Florida is $96,805.00, according to ZipRecruiter salary data. Most workers in this role earn between $94,900.00 and $113,600.00 per year, depending on experience, location, and employer.

What is a color artist?

A Color Artist is responsible for enhancing the visual appeal of artwork, animations, comics, or films by selecting and applying colors that align with the project's style and mood. They work closely with designers, animators, and directors to ensure consistency and emotional impact. Their tasks may include creating color palettes, shading, and lighting effects. Color Artists require a strong understanding of color theory, composition, and digital tools.

What does a color artist do during a typical workday on a team project?

A typical workday for a Color Artist involves receiving line art or sketches from other artists, carefully applying colors in line with the project’s style guidelines, and communicating frequently with lead artists, art directors, or writers to ensure consistency and quality. You might review feedback, adjust palettes, and manage several drafts simultaneously to meet production deadlines. Collaboration is central, as you’ll often attend team meetings, share progress updates, and sometimes help brainstorm visual concepts. This dynamic environment requires a balance between creative autonomy and teamwork, making each day varied and engaging. Over time, Color Artists may take on more complex projects or progress to art direction roles.

What are the key skills and qualifications needed to thrive as a color artist?

To thrive as a Color Artist, you need a solid understanding of color theory, strong artistic skills, and experience with visual storytelling, typically backed by a degree in art, illustration, or a related field. Proficiency in industry-standard digital tools such as Adobe Photoshop, Clip Studio Paint, or similar software is essential, and familiarity with file formatting and layer management is highly valued. Attention to detail, collaboration, and the ability to meet deadlines are key soft skills that help Color Artists excel. These skills are crucial for delivering high-quality colored illustrations that enhance the visual narrative and align with client or team expectations.

How do you become a color artist?

To become a color artist, individuals typically pursue a degree in fine arts, illustration, or a related field, and develop strong skills in color theory, digital painting, and software such as Adobe Photoshop or Painter. Building a portfolio showcasing your work and gaining experience through internships or freelance projects are important steps in entering the field.

Is a color artist a good career?

A color artist is a professional who specializes in applying color to digital or traditional artwork, often working in animation, gaming, or film industries. The role requires strong artistic skills, knowledge of color theory, and proficiency with tools like Photoshop or other digital painting software. It can be a rewarding career for those passionate about visual arts and creative expression, with opportunities for growth and specialization.

What are popular job titles related to Color Artist jobs in Florida?

For Color Artist jobs in Florida, the most frequently searched job titles are:

What job categories do people searching Color Artist jobs in Florida look for?

The top searched job categories for Color Artist jobs in Florida are:

What cities in Florida are hiring for Color Artist jobs?

Cities in Florida with the most Color Artist job openings:

Infographic showing various Color Artist job openings in Florida as of August 2026, with employment types broken down into 1% As Needed, 76% Full Time, 19% Part Time, 3% Contract, and 1% Nights. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $96,805 per year, or $46.5 per hour.

Lighting Artist - GameSim - Talent Pipeline

Orlando, FL • On-site


Keywords Studios
Arts, Entertainment, and Recreation • 10K+ employees

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media

Good employer

Learn new skills


Full-time

Re-posted 9 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are seeking a Lighting Artist to create high-quality real-time lighting and help support the execution of lighting work across GameSim projects.

This is a hands-on production role with opportunities to take on project-level leadership responsibilities. In addition to completing assigned lighting work, you may help coordinate tasks, review the work of other artists, provide constructive feedback, and ensure scenes meet the visual and technical quality bar established by Art Direction and the client.

You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists, Designers, Engineers, Producers, clients, and partner studios to translate creative direction into lighting solutions that support mood, gameplay readability, environmental storytelling, and performance.

What Success Looks Like

Within your first 90 days, you will:

  • Develop a clear understanding of the project's visual direction, lighting pipeline, gameplay requirements, technical constraints, and production schedule.
  • Build effective working relationships with Art Direction, Production, Technical Art, Environment Art, Design, and other project disciplines.
  • Create polished lighting work that meets the project's established visual and technical quality bar.
  • Take ownership of lighting for assigned scenes, environments, sequences, or gameplay areas.
  • Provide useful feedback and support to other artists when asked to review or coordinate lighting work.
  • Identify artistic, technical, or production risks early and communicate them to the appropriate project leads.
  • Deliver assigned work on schedule and respond effectively to internal and client feedback.
ResponsibilitiesLighting Creation and Execution
  • Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.
  • Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions.
  • Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus.
  • Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements.
  • Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post-processing.
  • Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art-directed projects.
  • Maintain visual consistency across related environments, gameplay spaces, sequences, times of day, and lighting conditions.
  • Bring assigned scenes from initial lighting setup through final polish.
  • Respond to feedback from Art Direction, project leadership, and clients in a timely and professional manner.
  • Ensure completed work meets project requirements for quality, performance, organization, and delivery.
Leadership and Quality Support
  • Help oversee lighting work for an assigned scene, group of scenes, feature, or milestone when requested by project leadership.
  • Review the work of other lighting artists or multidisciplinary artists contributing to lighting.
  • Provide clear, respectful, and actionable feedback through written notes, live reviews, reference images, paintovers, or in-engine examples.
  • Help ensure lighting work follows approved visual targets, technical standards, and project requirements.
  • Communicate expected outcomes, priorities, and quality standards to artists working within an assigned area.
  • Monitor the visual progress of assigned lighting work and identify scenes that may require additional revision or support.
  • Confirm that feedback has been addressed before work is submitted for senior, Art Director, or client review.
  • Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices.
  • Lead by example through reliable execution, clear communication, constructive collaboration, and professional conduct.
  • Escalate unresolved quality, schedule, scope, or technical concerns to the appropriate senior artist, Art Director, or Producer.
Planning and Production Support
  • Work with Art Direction and Production to understand lighting priorities, tasks, estimates, and milestone expectations.
  • Help break lighting goals into clear and manageable production tasks.
  • Provide progress updates and communicate when assigned work is at risk of missing quality, technical, or scheduling requirements.
  • Participate in daily reviews, art reviews, milestone evaluations, and planning discussions.
  • Help prepare lighting work for internal reviews, client presentations, milestone submissions, and final delivery.
  • Balance hands-on production responsibilities with review, coordination, troubleshooting, and team support.
  • Adjust priorities when creative direction, technical requirements, production scope, or client feedback changes.
  • Maintain accurate task status and documentation using the project's production-management tools.
Technical and Pipeline Responsibilities
  • Work with Technical Art and Engineering to ensure lighting is visually effective, technically stable, and appropriate for the target platform.
  • Follow established budgets for dynamic lights, shadows, volumetrics, reflections, global illumination, memory, and scalability.
  • Identify and help resolve issues involving exposure, shadow artifacts, light leaking, reflections, volumetrics, bake quality, material response, and post-processing.
  • Use dynamic, baked, stationary, or hybrid lighting approaches according to the project's established pipeline.
  • Profile assigned lighting work and make informed visual adjustments to meet performance requirements.
  • Validate lighting across relevant gameplay cameras, display settings, hardware targets, times of day, weather states, and scalability levels.
  • Follow project standards for scene organization, naming conventions, source control, documentation, and asset integration.
  • Contribute to reusable lighting setups, templates, documentation, validation processes, and team best practices.
  • Identify workflow problems and communicate potential improvements to senior artists, Technical Art, or project leadership.
Cross-Discipline Collaboration
  • Collaborate with Environment Art to ensure geometry, materials, composition, and set dressing support the intended lighting.
  • Partner with VFX to integrate fog, particles, weather, fire, emissive effects, and atmospheric elements.
  • Work with Design to ensure lighting supports navigation, player guidance, combat readability, objectives, and interactive systems.
  • Coordinate with Character Art and Animation to maintain readable and appealing character presentation.
  • Support cinematic lighting needs involving shot composition, continuity, exposure, character lighting, and narrative focus.
  • Communicate artistic and technical concerns clearly to both creative and non-creative stakeholders.
  • Work effectively with distributed teams, partner studios, external vendors, and clients across different time zones.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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