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Cinematic Lighting Artist Jobs (NOW HIRING)

Roblox 3D Artist

Los Angeles, CA · On-site

$30 - $45/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Familiarity with lighting techniques for cinematic environments * Knowledge of avatar rigging or ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Familiarity with lighting techniques for cinematic environments * Knowledge of avatar rigging or ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Familiarity with lighting techniques for cinematic environments * Knowledge of avatar rigging or ...

Senior Level Artist

Novato, CA · On-site

$149K - $178K/yr

Collaborate closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematic ... film, lighting, and drawing is beneficial. Who You Are: * A reliable, positive force multiplier ...

Senior Level Artist

Novato, CA

$149K - $178K/yr

Collaborate closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematic ... film, lighting, and drawing is beneficial. Who You Are: * A reliable, positive force multiplier ...

Senior Level Artist

Novato, CA · On-site

$149K - $178K/yr

Collaborate closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematic ... film, lighting, and drawing is beneficial. Who You Are: * A reliable, positive force multiplier ...

Senior Level Artist

Novato, CA · On-site

$149K - $178K/yr

Collaborate closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematic ... film, lighting, and drawing is beneficial. Who You Are: * A reliable, positive force multiplier ...

Showing results 41-60

Cinematic Lighting Artist information

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$30.5K

$129.5K

$152.5K

How much do cinematic lighting artist jobs pay per year?

As of Sep 4, 2026, the average yearly pay for cinematic lighting artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a cinematic lighting artist?

A Cinematic Lighting Artist is responsible for creating visually compelling lighting in cinematics, cutscenes, or pre-rendered sequences in video games, film, or animation. They use lighting to enhance mood, direct the viewer’s attention, and ensure consistency with the artistic vision. This role requires a strong understanding of color, composition, shadows, and real-time or pre-rendered lighting techniques. Cinematic Lighting Artists work closely with other departments, such as environment artists, animators, and VFX teams, to achieve high-quality visuals.

What are the typical responsibilities and collaborative aspects of a cinematic lighting artist’s role on a production team?

As a Cinematic Lighting Artist, your daily responsibilities typically include designing and implementing lighting setups to create mood, atmosphere, and visual focus in cinematic sequences. You will often work closely with environment artists, animators, and cinematic directors to ensure the lighting complements the narrative and visual style. Collaboration and clear communication are key, as you may need to iterate on feedback from art directors or adjust for technical performance constraints. This role often requires balancing creative vision with the practical aspects of real-time or pre-rendered workflow, making teamwork a central part of the job.

What are the key skills and qualifications needed to thrive in the cinematic lighting artist position, and why are they important?

To thrive as a Cinematic Lighting Artist, you need a strong understanding of lighting principles, color theory, and visual storytelling, usually backed by experience or education in digital art or visual effects. Proficiency with industry-standard tools such as Autodesk Maya, Unreal Engine, or Unity, as well as a solid grasp of rendering engines and lighting systems, is essential. Creativity, attention to detail, and effective collaboration skills help you translate narrative vision into visually compelling scenes. These abilities are vital for producing high-quality cinematic visuals that enhance narrative impact and meet production standards.

More about Cinematic Lighting Artist jobs

What states have the most Cinematic Lighting Artist jobs?

States with the most job openings for Cinematic Lighting Artist jobs include:

What job categories do people searching Cinematic Lighting Artist jobs look for?

The top searched job categories for Cinematic Lighting Artist jobs are:

Infographic showing various Cinematic Lighting Artist job openings in the United States as of August 2026, with employment types broken down into 83% Full Time, and 17% Contract. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Unreal Engine Rendering & Cinematics Specialist

PURPLE

Sarasota, FL • On-site

Full-time

Re-posted 3 days ago


Purple Innovation rating

7.0

Company rating: 7.0 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

26th of 52 rated furniture manufacturers


Job description

Job Summary:
Imerza is a pioneer in architectural visualization software, specializing in digital twins and real-estate marketing. They are seeking an Unreal Engine Rendering & Cinematics Specialist to drive the creation of high-quality cinematic sequences and optimized rendering pipelines for their Archviz projects.
Responsibilities:
• Create high-quality cinematic sequences and photorealistic still images using Unreal Engine for architectural visualization projects.
• Design and optimize rendering pipelines for both real-time and offline rendering, ensuring efficiency and visual fidelity.
• Leverage Unreal Engine’s Sequencer, Blueprints, and Material Editor to produce polished cinematic content and high-resolution renders.
• Implement advanced rendering techniques, such as ray tracing, Lumen, and post-processing, to achieve photorealistic results.
• Collaborate with artists, technical producers, and developers to align cinematic and rendering outputs with project goals and technical requirements.
• Troubleshoot rendering and cinematic production issues, ensuring optimal performance across platforms (PC, VR/AR, and cloud-based delivery).
• Develop and integrate automation scripts to enhance rendering and cinematics workflows.
• Stay current with Unreal Engine advancements and industry trends to incorporate cutting-edge rendering and cinematic techniques.
Qualifications:
Required:
• Bachelor’s degree in Game Design, Computer Graphics, Animation, Computer Science, or a related field.
• Proven experience in Unreal Engine, specializing in cinematic production, high-resolution rendering, or rendering pipeline development.
• Advanced proficiency in Unreal Engine tools, including Sequencer, Blueprints, Niagara, and rendering features like ray tracing and Lumen.
• Strong understanding of cinematic production, including camera animation, lighting, and post-processing for video and still outputs.
• Experience with scripting languages (e.g., Python, C++) for pipeline automation and tool development.
• Familiarity with version control systems (e.g., Perforce, Git) and asset management workflows.
• Exceptional attention to detail, problem-solving skills, and ability to work in a fast-paced, collaborative environment.
Preferred:
• Experience in architectural visualization, digital twins, or real-estate marketing.
• Knowledge of Autodesk tools (e.g., 3ds Max, Revit) and BIM workflows for architectural data integration.
• Expertise in VR/AR rendering or cloud-based rendering solutions.
• Familiarity with color grading, advanced lighting design, or cinematic post-production techniques.
Company:
Purple is independent in philosophy, attitude and operation –offering a boutique in-house approach, the strategic requirements of each client are individually tailored from the outset. Founded in 1997, the company is headquartered in London, GBR, with a team of 51-200 employees. The company is currently Growth Stage.

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