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Christian Software Engineer Remote Jobs in Florida

About the job Software Engineer C++ Senior Software Engineer Four Squared Solutions is seeking a C++ Software Engineer for a remote opportunity with limited on-site meetings in Orlando, FL The Senior ...

Senior Software Engineer (HCM)

Orlando, FL · On-site +1

$114K - $150K/yr

... remote. Must Haves * Staff HR/HCM knowledge * HCM integration and framework experience * Experience with Workday connector PECI * Core competencies - API, SOAP, REST * Seasoned Workday Engineer

Software Engineer

Lakeland, FL · On-site +1

$39K - $103K/yr

Overview As a Software Engineer, you'll support Brightstar Lottery's technology systems that enable ... The role is remote in support of the Lakeland, Florida facility and typically works up to 8‑hour ...

Software Engineer

Lakeland, FL · On-site +1

$39K - $103K/yr

Overview As a Software Engineer, you'll support Brightstar Lottery's technology systems that enable ... The role is remote in support of the Lakeland, Florida facility and typically works up to 8hour ...

Software Engineer Duration: Longterm Contract (Multi Year) Address: 700 UNIVERSE BLVD. Juno Beach, Florida 33408 Remote Capabilities: NONE - Fully Onsite Mon-Fri PROJECT DETAILS (Size, Scale, Scope)

Senior Software Engineer

Miami, FL · Remote

$150K - $225K/yr

Senior Software Engineer Senior Software Engineer (Backend / Platform) Remote| $150K-$225K Base + Equity A rapidly growing software company is hiring Senior Engineers to help build scalable products ...

New

We are looking for a Software Engineer to join our MerusCase team. We are looking for PHP engineers ... Remote working flexibility * Company culture that encourages work / life balance * 100% paid PPO ...

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Christian Software Engineer Remote information

What are Christian Software Engineers in remote positions?

Christian Software Engineers working remotely are professionals who design, develop, and maintain software solutions while aligning their work and values with Christian principles. They may work for organizations that serve Christian communities, develop faith-based apps, or simply integrate their faith into their professional life regardless of the employer. Remote positions allow them to work from any location, offering flexibility and the opportunity to collaborate with like-minded teams or serve faith-driven missions globally.

What is the difference between Christian Software Engineer Remote vs Christian Web Developer Remote?

AspectChristian Software Engineer RemoteChristian Web Developer Remote
Required CredentialsBachelor's in Computer Science, coding skills, faith-based valuesBachelor's in Web Development, coding skills, faith-based values
Work EnvironmentRemote, collaborative teams, faith-oriented companiesRemote, freelance or company-based, faith-oriented companies
Industry UsageTech companies, faith-based organizations, nonprofitsWeb agencies, nonprofits, faith-based organizations
Search & Comparison IntentUnderstanding roles, job requirements, faith integrationWeb development focus, faith-based work environment

The main difference between Christian Software Engineer Remote and Christian Web Developer Remote lies in their technical focus. Software engineers typically work on complex applications and systems, while web developers focus on website and web app creation. Both roles often share similar faith-based values and remote work environments, but their technical skills and project types differ.

How do Christian Software Engineers working remotely typically collaborate with faith-based organizations and distributed teams?

Christian Software Engineers in remote roles often work with both technical teams and stakeholders from faith-based organizations. Collaboration is typically facilitated through regular video meetings, shared project management tools, and clear documentation to ensure alignment with organizational missions and technical goals. Many faith-based organizations value open communication and a strong sense of community, so engineers are encouraged to participate in virtual team devotions or prayer meetings, in addition to standard agile ceremonies. This structure helps maintain a supportive environment and ensures that both technical and spiritual objectives are met.

What are the key skills and qualifications needed to thrive as a Christian Software Engineer (Remote), and why are they important?

To thrive as a Christian Software Engineer working remotely, you need strong programming skills (such as in Python, Java, or JavaScript), a relevant degree or equivalent experience, and a commitment to ethical development aligned with Christian values. Familiarity with cloud platforms, version control systems like Git, and common development frameworks is important, along with any industry-standard certifications. Excellent communication, self-motivation, and the ability to collaborate effectively in virtual teams help you stand out in this role. These skills ensure you can deliver high-quality software solutions while maintaining integrity, productivity, and alignment with organizational and faith-based values in a remote environment.
What are the most commonly searched types of Christian Software Engineer jobs in Florida? The most popular types of Christian Software Engineer jobs in Florida are:
What are popular job titles related to Christian Software Engineer Remote jobs in Florida? For Christian Software Engineer Remote jobs in Florida, the most frequently searched job titles are:
What cities in Florida are hiring for Christian Software Engineer Remote jobs? Cities in Florida with the most Christian Software Engineer Remote job openings:
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 4 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the project’s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelor’s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.