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Character Technical Artist Jobs (NOW HIRING)

Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

AI Artist

Los Angeles, CA · On-site

$100K - $160K/yr

Create feature-film quality character elements, environments and motion assets for use in ... Collaborate with other artists, technical artists and production teams to maintain the creative ...

AI Artist

Los Angeles, CA

$100K - $160K/yr

Create feature-film quality character elements, environments and motion assets for use in ... Collaborate with other artists, technical artists and production teams to maintain the creative ...

... artistic vision, technical requirements, and project standards. You will provide clear ... Review real-time VFX assets (environmental effects, combat FX, character abilities, particle ...

... character consistency, product visualization, and brand standards. * Evaluate emerging AI technologies and recommend production-ready implementations. Technical Artist Tools * Develop intuitive tools ...

VFX AI Pipeline

Manhattan, NY · On-site

$125K/yr

... character consistency, product visualization, and brand standards. * Evaluate emerging AI technologies and recommend production-ready implementations. Technical Artist Tools * Develop intuitive tools ...

Showing results 41-60

Character Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do character technical artist jobs pay per year?

As of Aug 20, 2026, the average yearly pay for character technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a character technical artist?

Character Technical Artists are specialized professionals in the video game and animation industries who bridge the gap between artists and programmers. They are responsible for developing, implementing, and maintaining character rigs, deformation systems, and animation tools to ensure that characters move and perform realistically and efficiently. Their work includes scripting tools, optimizing character assets, and troubleshooting technical issues related to character animation. Character Technical Artists collaborate closely with animators, modelers, and software engineers throughout the production pipeline.

How does a character technical artist typically collaborate with animators and modelers during a game development project?

Character Technical Artists serve as the bridge between creative and technical teams, working closely with animators and modelers to ensure character assets are both visually appealing and technically functional. They assist modelers by defining rigging requirements and providing feedback on mesh topology, and they partner with animators to develop and maintain character rigs that support a wide range of expressive movements. Regular communication and problem-solving are essential, as Character Technical Artists often troubleshoot skinning issues, optimize deformation, and implement solutions to improve workflow efficiency across the team.

What are the key skills and qualifications needed to thrive as a character technical artist, and why are they important?

To thrive as a Character Technical Artist, you need a solid background in 3D modeling, rigging, scripting (often with Python or MEL), and a relevant degree in computer graphics or animation. Familiarity with industry-standard tools like Maya, Blender, Unreal Engine, and version control systems is typically required. Strong problem-solving, communication, and collaboration skills help you bridge the gap between artists and programmers. These competencies ensure visually appealing, technically robust character assets that perform well in interactive environments.

What is the difference between Character Technical Artist vs Character Artist?

AspectCharacter Technical ArtistCharacter Artist
Primary FocusTechnical implementation, rigging, tools, and pipeline integrationCreative design, modeling, and texturing of characters
Required SkillsTechnical skills, scripting, knowledge of software pipelinesArtistic skills, sculpting, texturing, concept art
Work EnvironmentCollaborates with artists and programmers in game/animation studiosPrimarily works in art departments, focusing on character creation

The Character Technical Artist bridges the gap between art and technology, ensuring characters are both visually appealing and technically functional. In contrast, the Character Artist focuses on creating the visual aspects of characters. Both roles are essential in game and animation industries but serve different purposes within the character development process.

More about Character Technical Artist jobs

What cities are hiring for Character Technical Artist jobs?

Cities with the most Character Technical Artist job openings:

What states have the most Character Technical Artist jobs?

States with the most job openings for Character Technical Artist jobs include:

Infographic showing various Character Technical Artist job openings in the United States as of August 2026, with employment types broken down into 60% Full Time, 30% Part Time, 4% Temporary, and 6% Contract. Highlights an 93% In-person, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

The Walt Disney Company

San Francisco, CA • On-site

$103.81 - $132.93/hr

Other

Posted 8 days ago


Walt Disney Company rating

7.8

Company rating: 7.8 out of 10

Based on 129 frontline employees who took The Breakroom Quiz

3rd of 52 rated entertainment


Job description

Lighting Artist / Technical Director – Expression of Interest – ILM San Francisco

Job ID 10152348 | Location San Francisco, California, United States | Business Industrial Light & Magic | Date posted May 26, 2026

Job Summary

This posting is an opportunity to submit your resume for future consideration. This role is not currently open; we anticipate it may be open in the future. If you would like to be considered, submit your resume. You may receive an email or call from a recruiter if and when the role becomes available.

Position Summary

ILM’s Interactive team advances the studio’s legacy of innovation by developing original immersive experiences across virtual reality, augmented reality, and location-based platforms. We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Lighting Artist is responsible for bringing the best out of our environments and combining artistic talent and technical ability. You will work closely with the Department Supervisor of Lighting and development/production teams on design and implementation of lighting setups and pipelines.

What You’ll Do
  • Work with Art Directors, Lighting Leads, and concept artwork to design lighting setups for environments, characters, and interactive game assets.
  • Have deep understanding of lightmap baking, dynamic lighting tools, image-based specular lighting, indirect light probes, post-process volumes, and real-time rendering.
  • Collaborate with environment, character, and VFX artists to achieve desired aesthetics and performance through material shader and geometry work.
  • Partner with level designers to animate dynamic lighting or transitions via level blueprint or sequencer.
  • Actively participate in improving workflows, optimizations, and best practices.
  • Identify, triage, and fix bugs working with engineering and relevant departments.
  • Take final projects to a high degree of polish and optimization.
What We’re Looking For
  • 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film.
  • Strong aesthetic sense for lighting and color theory.
  • Strong technical knowledge of current real-time lighting toolsets, including atmospheric effects, post-processing, color grading, and HDR IBL workflows.
  • Able to effectively take direction and know what looks good and why.
  • Experience with Unreal/Unity or equivalent game engine, including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting.
  • Shaders: in-depth knowledge of real-time shader implementations, limitations in VR, knowledge of PBR pipelines, and subsurface shaders.
  • Materials: experienced in the development, authoring, and organization of efficient materials via the UE4 material editor.
  • Fluency in Windows, JIRA, Perforce or equivalent OS, workload and data management tools.
  • Excellent communication, organization, and problem-solving skills, and self-motivated.
  • Bonus points for:
    • Strong traditional art, photography, or film studies background.
    • Proficiency with profiling tools for diagnosing performance issues related to lighting.
    • Experience with one or more of: Maya, Unity, Substance Designer/Painter, Zbrush or Mudbox, Houdini, Mari, 3D Studio Max, Photoshop, Nuke.
    • Interest and capacity to work with proprietary toolsets.
Compensation

The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay offered will take into account internal equity and may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and other benefits.

EEO Statement

Lucasfilm Entertainment Company (LLC Payroll Svc), part of the Industrial Light & Magic, is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, religion, color, sex, sexual orientation, gender identity, gender expression, national origin, ancestry, age, marital status, military or veteran status, medical condition, genetic information, disability, or any other basis prohibited by federal, state, or local law.

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About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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