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Character Technical Artist Jobs (NOW HIRING)

Senior Character Texture Artist

Raleigh, NC ยท On-site

$117K - $123K/yr

Work directly with technical art to define shader requirements, material layering, and optimization ... Artist, Character Artist, or Surfacing Artist, with a strong focus on characters in games or high ...

Principal Technical VFX Artist

Cary, NC ยท On-site

$117K - $140K/yr

... character and concept artists who strive to innovate and inspire. What You'll Do Epic is looking ... You'll own FX systems, solve hard technical problems, and set the visual and technical standard for ...

Lead Character Tools Engineer

OR ยท On-site +1

$102K - $134K/yr

We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team ... This internal team of artists, engineers, and technical artists partner with engineering teams ...

AI Tech Artist

Los Angeles, CA ยท On-site

$120K - $180K/yr

This is a hands-on technical role with a strong understanding of creative production. You'll need ... support character, composition and stylistic consistency. * Set up and maintain workflows for ...

Troubleshoot and resolve technical challenges related to character development. * Actively ... Artistic Skills : * Strong eye for detail, form, and style consistency. * Ability to adapt to and ...

AI Tech Artist

Los Angeles, CA ยท On-site

$120K - $180K/yr

This is a hands-on technical role with a strong understanding of creative production. You'll need ... support character, composition and stylistic consistency. * Set up and maintain workflows for ...

AI Tech Artist

Los Angeles, CA

$136K - $163K/yr

This is a hands-on technical role with a strong understanding of creative production. You'll need ... support character, composition and stylistic consistency. * Set up and maintain workflows for ...

We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team ... This internal team of artists, engineers, and technical artists partner with engineering teams ...

Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Roblox 3D Artist

Los Angeles, CA ยท Remote

$30 - $45/hr

Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Showing results 41-60

Character Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do character technical artist jobs pay per year?

As of Sep 10, 2026, the average yearly pay for character technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a character technical artist?

Character Technical Artists are specialized professionals in the video game and animation industries who bridge the gap between artists and programmers. They are responsible for developing, implementing, and maintaining character rigs, deformation systems, and animation tools to ensure that characters move and perform realistically and efficiently. Their work includes scripting tools, optimizing character assets, and troubleshooting technical issues related to character animation. Character Technical Artists collaborate closely with animators, modelers, and software engineers throughout the production pipeline.

How does a character technical artist typically collaborate with animators and modelers during a game development project?

Character Technical Artists serve as the bridge between creative and technical teams, working closely with animators and modelers to ensure character assets are both visually appealing and technically functional. They assist modelers by defining rigging requirements and providing feedback on mesh topology, and they partner with animators to develop and maintain character rigs that support a wide range of expressive movements. Regular communication and problem-solving are essential, as Character Technical Artists often troubleshoot skinning issues, optimize deformation, and implement solutions to improve workflow efficiency across the team.

What are the key skills and qualifications needed to thrive as a character technical artist, and why are they important?

To thrive as a Character Technical Artist, you need a solid background in 3D modeling, rigging, scripting (often with Python or MEL), and a relevant degree in computer graphics or animation. Familiarity with industry-standard tools like Maya, Blender, Unreal Engine, and version control systems is typically required. Strong problem-solving, communication, and collaboration skills help you bridge the gap between artists and programmers. These competencies ensure visually appealing, technically robust character assets that perform well in interactive environments.

What is the difference between Character Technical Artist vs Character Artist?

AspectCharacter Technical ArtistCharacter Artist
Primary FocusTechnical implementation, rigging, tools, and pipeline integrationCreative design, modeling, and texturing of characters
Required SkillsTechnical skills, scripting, knowledge of software pipelinesArtistic skills, sculpting, texturing, concept art
Work EnvironmentCollaborates with artists and programmers in game/animation studiosPrimarily works in art departments, focusing on character creation

The Character Technical Artist bridges the gap between art and technology, ensuring characters are both visually appealing and technically functional. In contrast, the Character Artist focuses on creating the visual aspects of characters. Both roles are essential in game and animation industries but serve different purposes within the character development process.

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What cities are hiring for Character Technical Artist jobs?

Cities with the most Character Technical Artist job openings:

What states have the most Character Technical Artist jobs?

States with the most job openings for Character Technical Artist jobs include:

What are popular job titles related to Character Technical Artist jobs?

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Infographic showing various Character Technical Artist job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 88% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Senior Character Texture Artist

Raleigh, NC โ€ข On-site

AGBO
Arts, Entertainment, and Recreationย โ€ขย 11 - 50 employees

$117K - $123K/yr

Full-time

Posted 9 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of Fortniteas a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytellingand we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.

Position Summary:
AGBO is looking for a Senior Character Texture Artist to join our growing team. In this role, you will set the bar for character surfacing across gameplay and cinematics. You will work on defining how our character materials get built, structured, and optimized.

Key Responsibilities:

  • Build/own/deliver high-fidelity textures and materials for hero and principal characters - organic surfaces (skin, hair, eyes) and hard-surface elements (armor, weapons, mechanical components)
  • Work directly with cinematics to ensure character materials hold up under close-up camera work and cinematic lighting
  • Work directly with technical art to define shader requirements, material layering, and optimization for real-time performance
  • Bridge the two disciplines translate cinematic quality demands into technically feasible real-time solutions, and back again
  • Set studio standards, tools, and best practices for character texturing, UV strategy, and material authoring
  • Coordinate with modelers, riggers, and art direction to keep the character roster visually consistent
  • Solve complex surfacing problems customization systems, layered damage/wear states, dynamic masking, material behavior under rigging and simulation
  • Maintain organized, well-documented asset pipelines and naming conventions in line with team standards
  • Bring new tools and techniques back to the team
  • Perform all other duties as assigned

Qualifications & Skills:

  • 5-8 years of professional experience as a Texture Artist, Character Artist, or Surfacing Artist, with a strong focus on characters in games or high-end real-time production
  • Proven skill in both organic and hard-surface character texturing skin and cloth as well as mechanical, armored, or synthetic surfaces
  • Strong command of UV strategy, texel density management, and layout for complex character assets
  • Advanced knowledge of material and shader systems layered materials, masking, customization-driving texture setups
  • Direct experience working across cinematic and technical art, translating priorities between creative and technical teams
  • Proficiency with Substance Painter, Substance Designer, or equivalent, and Unreal Engine pipelines
  • Experience shaping pipeline or workflow decisions, not just producing assets
  • A portfolio or reel demonstrating character texturing work is required

Additional Information:

  • Candidates must be legally authorized to work in the U.S.



AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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