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Character Technical Artist Jobs (NOW HIRING)

Expression of Interest - Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

... character, lighting, materials, and asset production pipelines. * Build and improve artist-friendly ... Serve as a technical liaison between Art and Engineering, helping translate creative goals into ...

Senior Technical Artist

Cary, NC · On-site

$117K - $140K/yr

... character and concept artists who strive to innovate and inspire. What You'll Do Epic is looking ... more technical aspects of creating art. In this role, you will * Create complex materials for ...

$93K - $112K/yr

The Senior AI Video Technical Artist is a hands‑on production role owning AI shot execution ... Build reusable motion templates, style frameworks, character and identity systems, and structured ...

Sr. AI Video Technical Artist

Manhattan Beach, CA · On-site

$134K - $161K/yr

The Senior AI Video Technical Artist is a hands-on production role owning AI shot execution ... Build reusable motion templates, style frameworks, character and identity systems, and structured ...

$93K - $112K/yr

The Senior AI Video Technical Artist is a hands-on production role owning AI shot execution ... Build reusable motion templates, style frameworks, character and identity systems, and structured ...

Sr. AI Video Technical Artist

Manhattan Beach, CA · On-site

$135K - $161K/yr

The Senior AI Video Technical Artist is a hands-on production role owning AI shot execution ... Build reusable motion templates, style frameworks, character and identity systems, and structured ...

Sr. AI Video Technical Artist

Manhattan Beach, CA · On-site

$134K - $161K/yr

The Senior AI Video Technical Artist is a hands-on production role owning AI shot execution ... Build reusable motion templates, style frameworks, character and identity systems, and structured ...

Senior Character Texture Artist

Raleigh, NC · On-site

$117K - $123K/yr

Work directly with technical art to define shader requirements, material layering, and optimization ... Artist, Character Artist, or Surfacing Artist, with a strong focus on characters in games or high ...

Senior Character Texture Artist

Raleigh, NC

$117K - $123K/yr

Work directly with technical art to define shader requirements, material layering, and optimization ... Artist, Character Artist, or Surfacing Artist, with a strong focus on characters in games or high ...

Showing results 21-40

Character Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do character technical artist jobs pay per year?

As of Sep 11, 2026, the average yearly pay for character technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a character technical artist?

Character Technical Artists are specialized professionals in the video game and animation industries who bridge the gap between artists and programmers. They are responsible for developing, implementing, and maintaining character rigs, deformation systems, and animation tools to ensure that characters move and perform realistically and efficiently. Their work includes scripting tools, optimizing character assets, and troubleshooting technical issues related to character animation. Character Technical Artists collaborate closely with animators, modelers, and software engineers throughout the production pipeline.

How does a character technical artist typically collaborate with animators and modelers during a game development project?

Character Technical Artists serve as the bridge between creative and technical teams, working closely with animators and modelers to ensure character assets are both visually appealing and technically functional. They assist modelers by defining rigging requirements and providing feedback on mesh topology, and they partner with animators to develop and maintain character rigs that support a wide range of expressive movements. Regular communication and problem-solving are essential, as Character Technical Artists often troubleshoot skinning issues, optimize deformation, and implement solutions to improve workflow efficiency across the team.

What are the key skills and qualifications needed to thrive as a character technical artist, and why are they important?

To thrive as a Character Technical Artist, you need a solid background in 3D modeling, rigging, scripting (often with Python or MEL), and a relevant degree in computer graphics or animation. Familiarity with industry-standard tools like Maya, Blender, Unreal Engine, and version control systems is typically required. Strong problem-solving, communication, and collaboration skills help you bridge the gap between artists and programmers. These competencies ensure visually appealing, technically robust character assets that perform well in interactive environments.

What is the difference between Character Technical Artist vs Character Artist?

AspectCharacter Technical ArtistCharacter Artist
Primary FocusTechnical implementation, rigging, tools, and pipeline integrationCreative design, modeling, and texturing of characters
Required SkillsTechnical skills, scripting, knowledge of software pipelinesArtistic skills, sculpting, texturing, concept art
Work EnvironmentCollaborates with artists and programmers in game/animation studiosPrimarily works in art departments, focusing on character creation

The Character Technical Artist bridges the gap between art and technology, ensuring characters are both visually appealing and technically functional. In contrast, the Character Artist focuses on creating the visual aspects of characters. Both roles are essential in game and animation industries but serve different purposes within the character development process.

More about Character Technical Artist jobs

What cities are hiring for Character Technical Artist jobs?

Cities with the most Character Technical Artist job openings:

What states have the most Character Technical Artist jobs?

States with the most job openings for Character Technical Artist jobs include:

What are popular job titles related to Character Technical Artist jobs?

For Character Technical Artist jobs, the most frequently searched job titles are:

Infographic showing various Character Technical Artist job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 85% Full Time, 10% Part Time, 2% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Expression of Interest - Technical Artist

Los Angeles, CA • On-site

AGBO
Arts, Entertainment, and Recreation • 11 - 50 employees

$136K - $163K/yr

Full-time

Re-posted 3 days ago


Key responsibilities

  • Collaborate with artists, engineers, and designers to develop and maintain workflows for environment, character, lighting, materials, and asset production pipelines.

  • Build and improve artist-friendly tools, automation, and workflows to enhance productivity while maintaining visual quality and technical performance.

  • Support the implementation, integration, and optimization of assets within Unreal Engine, ensuring adherence to performance and memory budgets.


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of Fortniteas a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytellingand we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is building our technical art team.  We're looking for Technical Artists, across a broad range of disciplines with discrete domain expertiseincluding environments, characters, lighting, materials, and asset production.  You'll collaborate with artists, designers, and engineers to build scalable workflows, optimize content and develop tools that enable teams to create visually compelling content at scale.

This is an Expression of Interest listingwe are collecting applications from exceptional technical artists now, so we can move quickly when opportunities arise. If your background is a strong match, we will reach out to you directly when we are ready to begin our search.

These roles will be based in either Los Angeles, CA or Raleigh, NC, and candidates located in or willing to relocate to the area are strongly preferred.

Key Responsibilities: 

  • Collaborate closely with artists, engineers, and designers to develop and maintain workflows that support environment, character, lighting, materials, and asset production pipelines.
  • Build and improve artist-friendly tools, automation, and workflows that enhance productivity while maintaining visual quality and technical performance.
  • Serve as a technical liaison between Art and Engineering, helping translate creative goals into scalable technical solutions.
  • Support the implementation, integration, and optimization of assets within Unreal Engine, ensuring adherence to performance and memory budgets.
  • Develop, refine, and maintain materials, shaders, and rendering workflows that support the project's artistic direction.
  • Partner with artists to troubleshoot technical challenges related to assets, lighting, rendering, materials, and in-engine content implementation.
  • Identify opportunities to improve pipeline efficiency, automation, and content scalability across multiple disciplines.
  • Help establish technical standards and best practices for asset creation, optimization, and implementation.
  • Contribute to documentation and knowledge sharing to ensure workflows are accessible and sustainable across teams.
  • Participate in R&D initiatives, evaluating new tools, workflows, and emerging technologies that support real-time content creation.
  • Assist in diagnosing and resolving performance, compatibility, and rendering issues throughout development.
  • Perform other duties as assigned.

Qualifications & Skills:

  • 38 years of professional experience as a Technical Artist in games or interactive media.
  • Strong experience working in Unreal Engine (UE4/UE5).
  • Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
  • Experience supporting a variety of art disciplines, including environments, characters, materials, lighting, VFX, or world-building.
  • Strong understanding of real-time rendering principles, optimization techniques, and asset performance considerations.
  • Familiarity with material creation, shader development, and rendering workflows in Unreal Engine.
  • Experience with scripting or tool development using Python, MEL, Blueprint, or similar languages.
  • Knowledge of asset pipeline concepts such as LOD generation, texture streaming, rigging, import/export workflows, and memory optimization.
  • Familiarity with procedural content creation tools and workflows (PCG, Houdini, etc.) is a plus.
  • Strong problem-solving skills and the ability to balance artistic goals with technical constraints.
  • Excellent communication skills and the ability to collaborate effectively across technical and creative disciplines.
  • Comfortable working in fast-paced, evolving production environments where adaptability and initiative are valued.

Additional Information:

  • This role is based in either Los Angeles, CA or Raleigh, NC, and candidates located in or willing to relocate to the area are strongly preferred.
  • This is an Expression of Interest listingwe are collecting applications from exceptional technical artists now, so we can move quickly when the right opportunity opens. If selected, we will reach out to you directly when we are ready to begin our search.
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position. 


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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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