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Character Rigging Jobs in Missouri (NOW HIRING)

Production Lead

Saint Peters, MO · On-site

$18 - $24.50/hr

Rigging & safety standards (ETCP certified or ability to be certified) Spiritual Gifts Helpful For ... Leadership Character Traits Needed For This Position * Humble, flexible, teachable * Non-anxious ...

Production Lead

Saint Peters, MO · On-site

$18 - $24.50/hr

Rigging & safety standards (ETCP certified or ability to be certified) Spiritual Gifts Helpful For ... Leadership Character Traits Needed For This Position * Humble, flexible, teachable * Non-anxious ...

Arborist

Springfield, MO · On-site

$39K - $63K/yr

Clarity, Compassion, Character, Competency, Commitment, Connection, Contribution, and Consistency ... rigging, tree identification, transplanting, etc.; AND * Candidate must pass appropriate skills ...

Arborist

Springfield, MO · On-site

$39K - $63K/yr

Clarity, Compassion, Character, Competency, Commitment, Connection, Contribution, and Consistency ... tree trimming, rigging, tree identification, transplanting, etc.; AND Candidate must pass ...

... confidently rigging lighting, and help create sets in pre-production. * Assist in creating ... Code of Conduct and Character James River Church is Pastor-led, and staff driven with board ...

... confidently rigging lighting, and help create sets in pre-production. * Assist in creating ... Code of Conduct and Character James River Church is Pastor-led, and staff driven with board ...

... confidently rigging lighting, and help create sets in pre-production. * Assist in creating ... Code of Conduct and Character James River Church is Pastor-led, and staff driven with board ...

Character Rigging information

See Missouri salary details

$9

$17

$35

How much do character rigging jobs pay per hour?

As of Aug 30, 2026, the average hourly pay for character rigging in Missouri is $17.89, according to ZipRecruiter salary data. Most workers in this role earn between $12.64 and $22.79 per hour, depending on experience, location, and employer.

What is character rigging?

Character rigging is the process of creating a digital skeleton for a character model so that it can be posed and animated in 3D software. Riggers add bones, joints, and control systems to a character, allowing animators to move and deform the model realistically. This is a crucial step in the animation pipeline for films, video games, and visual effects, enabling expressive and lifelike character movements.

What are character rigging jobs?

Character rigging is the process of creating an animated person, animal, or other moving object and adding features for movement to make it look more realistic or to match the flow of the storyline. In this role, you develop characters for cartoon shows, animated films, and video games. You create the framework of the character using rigging tools such as Maya or Motionbuilder and manipulate the character to make it jump, run, smile, or do other actions. Once the framework is set, you may add physical features, such as skins and facial shapes, to be used by the animator to develop the movement flow within the show or game.

What are the key skills and qualifications needed to thrive as a character rigger, and why are they important?

To thrive as a Character Rigger, you need a solid grasp of anatomy, 3D modeling, and an understanding of animation principles, usually supported by a background in computer graphics or animation. Expertise in industry-standard software like Autodesk Maya, Blender, and scripting languages such as Python or MEL is typically required. Strong problem-solving abilities, attention to detail, and effective communication skills make a rigger stand out when collaborating with animators and modelers. These skills ensure character rigs are both functional and intuitive, resulting in smooth animation workflows and high-quality visual output.

What are some typical challenges faced in a character rigging role, and how can they be addressed?

Character rigging artists often encounter challenges such as creating rigs that are both flexible for animators and efficient for real-time rendering. Balancing complexity with usability, ensuring deformation looks natural, and maintaining performance in game engines are common hurdles. Collaboration with modelers and animators is essential to iterate on rigs quickly based on feedback. Staying updated with the latest rigging tools and scripting techniques can greatly help in overcoming these challenges and delivering high-quality rigs on tight production schedules.

What is the difference between Character Rigging vs 3D Modeler?

AspectCharacter Rigging3D Modeler
Primary FocusCreating skeletons and controls for character animationModeling 3D objects and characters
Skills RequiredRigging techniques, anatomy, software like Maya or BlenderModeling, texturing, topology, software like Maya, Blender, 3ds Max
Work EnvironmentAnimation studios, game development, VFXGame studios, film, animation, product visualization
CertificationsOften not mandatory but relevant courses in rigging and animationOften not mandatory but relevant in modeling and design courses

While both roles work closely in 3D production, Character Rigging specializes in creating the underlying structure for animation, whereas a 3D Modeler focuses on building the visual and geometric aspects of models. Understanding these differences helps in choosing the right career path or job search focus.

What do character riggers do?

Character riggers create the skeletal structures and control systems that enable 3D characters to move and be animated. They use software like Maya or Blender to build rigs, ensuring characters can perform natural and complex motions for animation projects.

What are popular job titles related to Character Rigging jobs in Missouri?

For Character Rigging jobs in Missouri, the most frequently searched job titles are:

Infographic showing various Character Rigging job openings in Missouri as of August 2026, with employment types broken down into 90% Full Time, 8% Part Time, and 2% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $37,220 per year, or $17.9 per hour.

Senior Technical Artist (Rigger) NBA 2K

California, MO • On-site

Socket.dev
Network Security • 1 - 10 employees

$74 - $103/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 5 days ago


Job description

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

The Team:

The NBA Tech Art team is a diverse group of dedicated Technical Artists that perform a wide variety of tasks. We write and maintain tools for the art department, rig the characters, props, and clothing, and do a lot of problem solving.

What We Need:

The Novato team is looking for an expert character rigging artist (temporary) familiar with body and face rigging to work closely with the art team. This role reports to the Lead Technical Artist.

What You Will Do:
  • Update our character rigs to improve deformation and more accurately simulate human anatomy
  • Create math node networks to make new connections for our body and face rigs
  • Implement blendshapes and corrective shapes into our rigs with the support of the character team
  • Create clean skinweight and blendweight maps
  • Write Python code to automate tasks, create procedural setups, and improve workflow efficiency
  • Diagnose, debug, and resolve character rigging related errors across tools and the game
  • Collaborate with a team of other technical artists to support art teams directly
  • Work closely with engineers and collaborate with multiple art departments to address feedback notes and make art asset requests
  • Contribute to documentation, workflows, and pipeline improvements that scale across the team
Who Will Be A Great Fit:
  • Strong expertise in Autodesk Maya
  • Strong understanding of human anatomy and deformation
  • Working knowledge of Scripting in Python/PyMel
  • Familiar with Facial Action Coding System (FACS) based rigs
  • Familiar with joint placement and designing skeleton setups
  • Experience in creating character rigs that are optimized for games
  • Knowledge of good topology and proper edge-flow to create natural deformation
  • Excellent problem-solving skills
  • Love for video games (not just ours!)
Nice To Have:
  • Working with NgSkinTools for weight painting
  • Familiar creating UIs with Qt
  • Experience with version control (Perforce)
  • Experience creating jiggle joints or other dynamic simulation setups
  • Programming using Maya Python API

US (All States except for WA)

The pay range for this position in California at the start of employment is expected to be between $54 - $75 per hour. The pay range for this position in New York at the start of employment is expected to be between $48 - $68 per hour. The pay range for this position in New Jersey at the start of employment is expected to be between $48 - $68 per hour. The pay range for this position in Maryland at the start of employment is expected to be between $48 - $68 per hour. The pay range for this position in Colorado at the start of employment is expected to be between $48 - $68 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

US (Washington State)

The pay range for this position in Washington at the start of employment is expected to be between $54 - $75 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

Canada

The pay range for this position in British Columbia at the start of employment is expected to be between CAD - $47 - $67 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

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