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Character Rigging Blender Jobs (NOW HIRING)

Senior Technical Gameplay Animator

Santa Monica, CA ยท On-site

$119K - $135K/yr

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Please note: This is not a rigging position. We are looking for an animator that is capable of ...

Production Lead

Saint Peters, MO ยท On-site

$18 - $24.50/hr

We blend teaching and worship with art and technology to create a service where you can experience ... Rigging & safety standards (ETCP certified or ability to be certified) Spiritual Gifts Helpful For ...

Production Lead

Saint Peters, MO ยท On-site

$18 - $24.50/hr

We blend teaching and worship with art and technology to create a service where you can experience ... Rigging & safety standards (ETCP certified or ability to be certified) Spiritual Gifts Helpful For ...

Production Lead

Saint Peters, MO ยท On-site

$18 - $24.50/hr

We blend teaching and worship with art and technology to create a service where you can experience ... Rigging & safety standards (ETCP certified or ability to be certified) Spiritual Gifts Helpful For ...

Roblox 3D Artist

Los Angeles, CA ยท On-site +1

$30 - $45/hr

Skilled in tools like Blender, Maya, or equivalent software, and able to export FBX files ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Roblox 3D Artist

Los Angeles, CA ยท Remote

$30 - $45/hr

Skilled in tools like Blender, Maya, or equivalent software, and able to export FBX files ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Showing results 41-60

Character Rigging Blender information

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$12

$18

$23

How much do character rigging blender jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for character rigging blender in the United States is $18.58, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $20.67 per hour, depending on experience, location, and employer.

What is character rigging in Blender?

Character rigging in Blender is the process of creating a digital skeleton (rig) for a 3D model, which allows animators to move and pose the character in a realistic way. This involves setting up bones, joints, and control systems so the model can be manipulated easily for animation. Rigging is essential for bringing characters to life in films, games, and other media. Blender provides powerful rigging tools like Armature, Constraints, and Weight Painting to streamline this process. Good rigging ensures smooth, believable motion and makes animation more efficient.

What are the key skills and qualifications needed to thrive as a character rigging artist using Blender?

To thrive as a Character Rigging Artist in Blender, you need a solid understanding of 3D modeling, anatomy, and rigging principles, usually supported by a portfolio demonstrating rigged characters. Proficiency in Blender's rigging tools, weight painting, scripting (Python), and familiarity with industry-standard pipelines is essential. Attention to detail, problem-solving skills, and effective communication help you collaborate smoothly with animators and other team members. These skills ensure characters are technically sound, behave realistically in animation, and streamline production workflows.

What are some common challenges faced when rigging characters in Blender, and how can they be addressed?

One of the primary challenges in character rigging with Blender is ensuring that the rig is both flexible and stable for a wide range of animations, especially with complex characters. Dealing with deformation issues, such as unwanted mesh stretching or joint collapsing, often requires careful weight painting and the use of corrective shape keys. Collaboration with animators is crucial, as feedback helps identify problem areas early on. Staying organized by using naming conventions, proper hierarchy, and custom bone shapes can greatly improve workflow efficiency and minimize errors throughout a production pipeline.

What is the difference between Character Rigging Blender vs Character Animator?

AspectCharacter Rigging BlenderCharacter Animator
Primary FocusCreating and setting up character rigs for animationAnimating characters using rigs
Skills Required3D modeling, rigging, Blender proficiencyAnimation, timing, character performance
Tools UsedBlender, rigging add-onsAdobe Character Animator, After Effects
Work Environment3D animation studios, freelance2D/3D animation studios, online platforms

Character Rigging Blender specialists focus on creating and setting up character rigs within Blender, enabling smooth animation. In contrast, Character Animators use these rigs to bring characters to life through movement and performance. Both roles often collaborate but require different skill sets and tools. Understanding these differences helps employers find the right talent for each stage of the animation process.

Infographic showing various Character Rigging Blender job openings in the United States as of September 2026, with employment types broken down into 11% Internship, 45% Full Time, 33% Part Time, and 11% Temporary. Highlights an 100% In-person job distribution, with an average salary of $38,646 per year, or $18.6 per hour.

Senior Technical Artist - EA SPORTS Technology

Orlando, FL โ€ข On-site

Electronic Arts
PC Gamesย โ€ขย 10K+ employees

$118K - $141K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

This job post hasย expired 1 day ago.ย Applications are no longer accepted.


Job description

Locations: Orlando, Florida, United States of America

Role ID

215687

Worker Type

Regular Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Locations: Vancouver, BC or Orlando, FL (Hybrid onsite)

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leadi ng video games. The EA SPORTS Tech Art team provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Initiatives Team pushes visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

The Role

We are looking for a Senior Technical Artist to bridge the gap between creative vision and technical execution. In this role, you will act as a force multiplier for art teams across our sports titles, designing scalable art pipelines, optimizing real-time performance, and developing innovative workflows for characters, environments, lighting, or VFX.

Reporting to a Technical Art Directo, you will lead complex technical initiatives, mentor junior and mid-level technical artists, and collaborate closely with Rendering Engineers, Art Directors, and Tools Developers to push the boundaries of visual fidelity in sports games.

Key Responsibilities
  • Pipeline & Tool Development: Architect, build, and maintain robust, scalable art creation and content integration pipelines using Python, C#, or DCC scripting (Maya, Houdini, Blender).
  • Performance & Optimization: Lead runtime performance profiling (GPU/CPU, memory, draw calls) across current and next-gen hardware platforms, establishing performance budgets and best practices for art teams.
  • Engine Integration: Deeply integrate procedural workflows, complex shaders, rigging systems, and visual effects into our proprietary engine.
  • Cross-Discipline Collaboration: Work as a primary liaison between artists and software engineersโ€”translating creative needs into technical specifications and engineering requirements into user-friendly art tools.
  • Technical Leadership & Mentorship: Guide and mentor mid and junior-level technical artists, advocate for best practices, and contribute to standardizing technical art workflows across the Sports Tech organization.
  • R&D & Innovation: Prototype new rendering techniques, procedural content generation setups, and digital human or apparel workflows to elevate visual realism across our titles.
Qualifications
  • Experience: 6+ years of professional experience in video game production or visual effects, with at least 3+ years in a Technical Art role.
  • Engine Expertise: Deep experience working with modern game engines (e.g., Unreal Engine, Unity, or proprietary AAA engines) with a strong understanding of rendering pipelines, lighting, materials, and asset assembly.
  • DCC Proficiency: Advanced expertise in Maya and/or Houdini, including scripting and tool creation.
  • Programming/Scripting: Strong skills in Python (PySide/PyQt for GUI development is a plus) and familiarity with HLSL/GLSL shader languages or visual shader graphs.
  • Performance Profiling: Proven track record of optimizing game performance using profiling tools (RenderDoc, PIX, Razor, or engine-native profilers).
  • Problem-Solving & Communication: Outstanding communication skills with the ability to explain complex technical concepts clearly to non-technical stakeholders.
  • Experience with procedural workflows (Houdini Engine / PCG).
  • Experience with character technical art (rigging, skinning, cloth dynamics, or facial pipelines).
  • Familiarity with modern sports tech domains (stadium generation, dynamic crowd systems, realistic biomechanics, or apparel capture).
  • Background in C++ development or extending DCC plugins.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Weโ€™re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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