Human Computer Lab is a research lab building character robots that feel alive and responsive. Our ... Are fluent in Maya, Blender, or similar DCC tools and can build production-quality rigs from ...
Human Computer Lab is a research lab building character robots that feel alive and responsive. Our ... Are fluent in Maya, Blender, or similar DCC tools and can build production-quality rigs from ...
Human Computer Lab is a research lab building character robots that feel alive and responsive. Our ... Are fluent in Maya, Blender, or similar DCC tools and can build production-quality rigs from ...
Human Computer Lab is a research lab building character robots that feel alive and responsive. Our ... Are fluent in Maya, Blender, or similar DCC tools and can build production-quality rigs from ...
Virtual Production & 3D Animation Student Assistant
Tampa, FL · On-site
$20 - $27/hr
Experience creating with 3D modeling/sculpting tools (blender, Maya, ZBrush, or similar). * Experience or interest in motion capture, character rigging, animation and rendering pipelines. * Curiosity ...
Virtual Production & 3D Animation Student Assistant
Tampa, FL · On-site
$20 - $27/hr
Experience creating with 3D modeling/sculpting tools (blender, Maya, ZBrush, or similar). * Experience or interest in motion capture, character rigging, animation and rendering pipelines. * Curiosity ...
Student TA - PRJ-3001 & -3051 Cinematic (Mathues), F26-S27
Redmond, WA · On-site
$17.13 - $18.25/hr
Character rigging in 3D or 2D * Use of Storyboard Pro * Task management software such as Notion, Photoshop, 3D * DCC software like Maya or Blender * Visual effects Expected dates of employment:
Student TA - PRJ-3001 & -3051 Cinematic (Mathues), F26-S27
Redmond, WA · On-site
$17.13 - $18.25/hr
Character rigging in 3D or 2D * Use of Storyboard Pro * Task management software such as Notion, Photoshop, 3D * DCC software like Maya or Blender * Visual effects Expected dates of employment:
Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ... Experience structuring & maintaining animation processes such as rigging, or prototyping.
Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ... Experience structuring & maintaining animation processes such as rigging, or prototyping.
Expression of Interest - Animator
Los Angeles, CA · On-site +1
Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ... Experience structuring & maintaining animation processes such as rigging, or prototyping.
Expression of Interest - Animator
Los Angeles, CA · On-site +1
Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ... Experience structuring & maintaining animation processes such as rigging, or prototyping.
Technical Animator
San Francisco, CA · On-site
$90K - $110K/yr
Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline ... Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly ...
Technical Animator
San Francisco, CA · On-site
$90K - $110K/yr
Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline ... Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly ...
Technical Animator
San Francisco, CA · On-site
$90K - $110K/yr
Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline ... Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly ...
Technical Animator
San Francisco, CA · On-site
$90K - $110K/yr
Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline ... Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly ...
Technical Animator
$90K - $110K/yr
Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline ... Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly ...
Quick apply
Technical Animator
$90K - $110K/yr
Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline ... Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly ...
Technical Animator
San Francisco, CA · On-site
$90K - $110K/yr
Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline ... Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly ...
Technical Animator
San Francisco, CA · On-site
$90K - $110K/yr
Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline ... Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly ...
Lead Technical Artist
Raleigh, NC · On-site
Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance, ZBrush, etc.) * Solid understanding of rigging, character setup, lighting workflows, and environment ...
Lead Technical Artist
Raleigh, NC · On-site
Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance, ZBrush, etc.) * Solid understanding of rigging, character setup, lighting workflows, and environment ...
Lead Technical Artist
Raleigh, NC · On-site
Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance, ZBrush, etc.) * Solid understanding of rigging, character setup, lighting workflows, and environment ...
Quick apply
Lead Technical Artist
Raleigh, NC · On-site
Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance, ZBrush, etc.) * Solid understanding of rigging, character setup, lighting workflows, and environment ...
Lead Technical Artist
Raleigh, NC · On-site
Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance, ZBrush, etc.) * Solid understanding of rigging, character setup, lighting workflows, and environment ...
Lead Technical Artist
Raleigh, NC · On-site
Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance, ZBrush, etc.) * Solid understanding of rigging, character setup, lighting workflows, and environment ...
Lead Technical Artist
Raleigh, NC · On-site
Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance, ZBrush, etc.) * Solid understanding of rigging, character setup, lighting workflows, and environment ...
Lead Technical Artist
Raleigh, NC · On-site
Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance, ZBrush, etc.) * Solid understanding of rigging, character setup, lighting workflows, and environment ...
Our core values - Stewardship, Character, Collaborate, Learn, Disrupt - are the lens through which ... Proficiently operate acid equipment, sand equipment, blender, and chemical equipment when necessary
Our core values - Stewardship, Character, Collaborate, Learn, Disrupt - are the lens through which ... Proficiently operate acid equipment, sand equipment, blender, and chemical equipment when necessary
Our core values - Stewardship, Character, Collaborate, Learn, Disrupt - are the lens through which ... Proficiently operate acid equipment, sand equipment, blender, and chemical equipment when necessary
Our core values - Stewardship, Character, Collaborate, Learn, Disrupt - are the lens through which ... Proficiently operate acid equipment, sand equipment, blender, and chemical equipment when necessary
... blending, etc.) * Develop responsive, scalable animation systems for bipeds, quadrupeds, and ... Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in ...
Quick apply
... blending, etc.) * Develop responsive, scalable animation systems for bipeds, quadrupeds, and ... Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
... blending, etc.) * Develop responsive, scalable animation systems for bipeds, quadrupeds, and ... Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
... blending, etc.) * Develop responsive, scalable animation systems for bipeds, quadrupeds, and ... Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
$70K - $90K/yr
... blending, etc.) * Develop responsive, scalable animation systems for bipeds, quadrupeds, and ... Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
$70K - $90K/yr
... blending, etc.) * Develop responsive, scalable animation systems for bipeds, quadrupeds, and ... Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in ...
Real-time Asset Artist (Expression of Interest - All Levels)
Los Angeles, CA · On-site
$136K - $163K/yr
... character creation, set dressing, Landscapes, PCGs, Splines. * Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc. * Experience with optimization processes for ...
Real-time Asset Artist (Expression of Interest - All Levels)
Los Angeles, CA · On-site
$136K - $163K/yr
... character creation, set dressing, Landscapes, PCGs, Splines. * Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc. * Experience with optimization processes for ...
Character Rigging Blender information
See salary details
$12.02 - $13.02
0% of jobs
$13.02 - $14.03
1% of jobs
$14.03 - $15.03
8% of jobs
$15.03 - $16.04
8% of jobs
$16.56 is the 25th percentile. Wages below this are outliers.
$16.04 - $17.05
14% of jobs
The median wage is $18.02 / hr.
$17.05 - $18.05
19% of jobs
$18.05 - $19.06
11% of jobs
$19.06 - $20.06
7% of jobs
$20.51 is the 75th percentile. Wages above this are outliers.
$20.06 - $21.07
15% of jobs
$21.07 - $22.07
9% of jobs
$22.07 - $23.08
7% of jobs
$12
$18
$23
How much do character rigging blender jobs pay per hour?
What is character rigging in Blender?
What are the key skills and qualifications needed to thrive as a character rigging artist using Blender?
What are some common challenges faced when rigging characters in Blender, and how can they be addressed?
What is the difference between Character Rigging Blender vs Character Animator?
| Aspect | Character Rigging Blender | Character Animator |
|---|---|---|
| Primary Focus | Creating and setting up character rigs for animation | Animating characters using rigs |
| Skills Required | 3D modeling, rigging, Blender proficiency | Animation, timing, character performance |
| Tools Used | Blender, rigging add-ons | Adobe Character Animator, After Effects |
| Work Environment | 3D animation studios, freelance | 2D/3D animation studios, online platforms |
Character Rigging Blender specialists focus on creating and setting up character rigs within Blender, enabling smooth animation. In contrast, Character Animators use these rigs to bring characters to life through movement and performance. Both roles often collaborate but require different skill sets and tools. Understanding these differences helps employers find the right talent for each stage of the animation process.

Intern - Animator and Rigging Artist
San Francisco, CA • On-site
Other
Posted 27 days ago
Job description
Human Computer Lab is a research lab building character robots that feel alive and responsive. Our first robot, LeLamp, explores a new category of consumer robotics where everyday objects become interactive and help us reshape our attachment to technology.
Our goal is to push the frontier of human-robot interaction by making technology more legible, emotionally intuitive, and human-centered. We are building the foundation for a new generation of robots designed for everyday environments.
What to expectWe're looking for a technical animator to rig LeLamp, our first robot, and own the animation pipeline that brings it to life on physical hardware people will actually live with. This role sits at an unusual intersection: the technical depth to build a rig that maps onto real joint constraints and actuator limits, and the creative sensibility to design motion that feels intentional and warm, shaping whether the robot comes across as alive or mechanical. You'll work closely with the CEO and engineers to translate design intent into motion that runs on the robot itself, not just in a viewport.
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Build and maintain the robot rig, defining joint hierarchies, constraints, and control structures aligned with hardware limits
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Design and animate behaviors including idle motion, reactions, transitions, gestures, and interaction sequences
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Work with controls and firmware engineers to translate animation intent into real robot motion
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Stay aligned with mechanical updates and maintain the rig as the platform evolves
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Maintain a URDF-compatible or simulation-ready representation of the robot
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Help define the robot’s motion language and expressive vocabulary
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Build internal tools, workflows, and documentation for the animation pipeline
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Evaluate animations on physical hardware and iterate until intent translates reliably
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Have professional experience as a technical animator or rigger with a strong rigging and animation portfolio
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Are fluent in Maya, Blender, or similar DCC tools and can build production-quality rigs from scratch
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Understand animation principles such as timing, weight, anticipation, and follow-through
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Have experience rigging mechanical or non-organic subjects with real-world constraints
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Have strong intuition for what makes motion feel alive rather than mechanical
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Are comfortable building pipelines in environments where they don't yet exist
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Have experience animating robots, mechanical characters, or non-humanoid subjects
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Have exposure to procedural animation, motion graphs, or behavior trees
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Are familiar with URDF, ROS, or simulators such as Gazebo, MuJoCo, or Isaac Sim
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Have experience working in Unity, Unreal, or other real-time animation environments
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Have experience collaborating with engineering teams on hardware or robotics projects
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Care deeply about motion as a form of communication
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See constraints like joint limits and actuator bandwidth as part of the creative process
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Take ownership of the robot’s motion language from keyframe to hardware execution
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Work well in small, collaborative teams across animation, engineering, and design
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Want to create motion for a physical object that lives in someone’s home, not just on a screen
The early team becomes the DNA of the company. We set ourselves and others to a high standard, and we respond with kindness when things get hard but keep everyone accountable. This requires us to be curious, creative, and diverse in our thinking and approach.
We're proud to be an equal opportunity employer and consider all qualified applicants regardless of race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status. Even if you don't meet every single requirement, we encourage you to apply. Studies show that women and underrepresented groups often hold back unless they meet 100% of the criteria - we don't want that to be the reason we miss out on great talent.