Character animation * Rigging * Lighting, and texturing * Particle systems and motion graphics development * Interface Design * Motion capture * Plans, prepares, and teaches assigned courses ...
Character animation * Rigging * Lighting, and texturing * Particle systems and motion graphics development * Interface Design * Motion capture * Plans, prepares, and teaches assigned courses ...
Technical Artist
Chicago, IL · On-site +1
$130K - $156K/yr
Work across several art disciplines including shading, environment art, character art, animation ... Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ...
Technical Artist
Chicago, IL · On-site +1
$130K - $156K/yr
Work across several art disciplines including shading, environment art, character art, animation ... Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ...
Technical Artist
Chicago, IL · On-site
$130K - $156K/yr
Work across several art disciplines including shading, environment art, character art, animation ... Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ...
Technical Artist
Chicago, IL · On-site
$130K - $156K/yr
Work across several art disciplines including shading, environment art, character art, animation ... Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ...
Telecommunications Tower Technician
$24 - $27/hr
Strong character: motivated, dependable, honest, and safety-focused * Knowledge of industry ... Proficient in general industry knowledge, including rigging, knot tying, and signaling * Knowledge ...
Quick apply
Apply Early
Telecommunications Tower Technician
$24 - $27/hr
Strong character: motivated, dependable, honest, and safety-focused * Knowledge of industry ... Proficient in general industry knowledge, including rigging, knot tying, and signaling * Knowledge ...
Apply Early
Telecommunications Tower Top Hand
Chicago, IL · On-site
$28 - $31/hr
Ability to work with a crew of 3-4 * Strong character: dependable, honest, and safety-focused ... Rigging, knot tying, and signaling knowledge * Physical stamina to climb towers and lift/pull/push ...
Quick apply
Apply Early
Telecommunications Tower Top Hand
Chicago, IL · On-site
$28 - $31/hr
Ability to work with a crew of 3-4 * Strong character: dependable, honest, and safety-focused ... Rigging, knot tying, and signaling knowledge * Physical stamina to climb towers and lift/pull/push ...
Apply Early
Character Rigger information
See Illinois salary details
$13.74 - $15.71
1% of jobs
$15.71 - $17.68
6% of jobs
$17.68 - $19.65
5% of jobs
$19.65 - $21.62
6% of jobs
$22.38 is the 25th percentile. Wages below this are outliers.
$21.62 - $23.59
16% of jobs
The median wage is $24.78 / hr.
$23.59 - $25.56
25% of jobs
$25.56 - $27.53
14% of jobs
$27.94 is the 75th percentile. Wages above this are outliers.
$27.53 - $29.50
6% of jobs
$29.50 - $31.47
16% of jobs
$31.47 - $33.44
3% of jobs
$33.44 - $35.41
1% of jobs
$13
$25
$35
How much do character rigger jobs pay per hour?
What does a Character Rigger do?
A Character Rigger is responsible for creating digital skeletons and control systems that allow 3D characters to move realistically in animations, films, and games. They build rigs that deform correctly and provide animators with intuitive controls for posing and motion. This role requires strong knowledge of anatomy, technical skills in software like Maya or Blender, and scripting abilities for automation. Riggers work closely with animators and modelers to ensure smooth character motion and realistic deformation.
What does a rigger do for a job?
How to become a character rigger?
What are the key skills and qualifications needed to thrive in the Character Rigger position, and why are they important?
To thrive as a Character Rigger, you need strong knowledge of anatomy, animation principles, and technical proficiency in 3D rigging, often supported by a degree in animation, computer graphics, or a related field. Familiarity with industry-standard tools such as Autodesk Maya, Blender, and scripting languages like Python or MEL is highly valued. Attention to detail, problem-solving ability, and effective communication are key soft skills in this role. These skills and qualities enable character riggers to build functional, efficient rigs that meet animators' needs and support seamless production workflows.
What does a typical day look like for a Character Rigger working on a production team?
A typical day for a Character Rigger involves creating or refining the skeletal structures and controls that allow 3D characters to move realistically in animation. You’ll often collaborate closely with animators, modelers, and technical directors to troubleshoot issues, implement feedback, and ensure rigs fit the artistic and technical requirements of the project. Daily tasks may include building new rigs, adjusting skin weights, writing scripts to automate repetitive processes, and participating in team meetings. This collaborative and iterative process helps ensure characters animate smoothly and efficiently throughout the production pipeline.
How much does a character designer get paid?
How much do character riggers get paid?

Full-time
Posted 18 days ago
Job description
Job Summary
The position of Assistant Professor, Digital Media Design should have a solid background in design and be able to teach the fundamentals of design to undergraduate design students. An ideal candidate would also have a record of accomplishment in the animation or games industries, specifically in 3D animation. Key skills would focus on modeling and texturing including proficiency in character rigging and modeling for animation and games, modeling for digital sets and environments, and digital sculpting and painting.
Candidates for this position must be able to demonstrate a strength in teaching design courses both practical and theoretical. The ideal candidate is expected to continue to develop their professional practice as a designer with research, exhibitions and/or client-based creative work. Additionally, the ideal candidate will be able to contribute to the development of the program by offering different perspectives and unique approaches to their practice and teaching methodologies.
Florida Gulf Coast University is a regional comprehensive university dedicated to quality education, research, and service. All faculty are expected to be excellent teachers, and responsive to changing professional needs; be committed to innovative delivery of instruction resulting in improved student learning; be committed to effective use of technology including distance learning; produce peer reviewed scholarship; and provide service to the College, University and Community. Teaching assignments may be on the main campus or at off-campus sites within our region.
Job Description
Typical duties may include but are not limited to:
- Teach 9 credit hours per semester of undergraduate courses or as assigned and adequately perform other duties/responsibilities as articulated on the annual assignment.
- Teach across a variety of design disciplines and media platforms such as:
- Principles of Design
- 3D Animation
- Digital Illustration
- Concept Art production
- Principles of animation
- 3D modelling and sculpting
- Character animation
- Rigging
- Lighting, and texturing
- Particle systems and motion graphics development
- Interface Design
- Motion capture
- Plans, prepares, and teaches assigned courses, including developing syllabi, instructional materials, and assessments.
- Delivers consistent, interactive, and engaging lectures aligned with curriculum goals and accreditation standards.
- Maintains the highest standards of classroom instruction and engages in reflective self-assessment to ensure continuous improvement.
- Holds regular office hours and provides academic advising and individual support to students.
- Utilizes the University's learning management system and other instructional technologies effectively.
- Collaborates with departmental faculty on curriculum development and program advancement.
- Ensures curriculum outcomes and accreditation standards are met.
- Establishes and maintains an active research program, including opportunities for undergraduate student involvement.
- Demonstrates evidence of scholarly publication and grantsmanship.
- Engages in continued professional development and maintains professional skills appropriate to rank and field.
- Actively participates in departmental, college, and university committees and meetings.
- Contributes to community, institutional, and professional service in support of the University's mission.
- Participates in faculty evaluation, student learning assessment, and required training activities.
- Communicates professionally and in a timely manner with students, colleagues, staff, and administrators.
- Upholds the highest standards of integrity, responsibility, and excellence in all professional activities.
- Complies with University policies, procedures, and the Collective Bargaining Agreement (CBA).
- Performs other duties as assigned.
Additional Job Description
Required Qualifications:
- Ph.D. or MFA in Digital Arts, Digital Media, Digital Design or closely related field or equivalent from a regionally accredited university institution.
- ABDwill be considered if degree is conferred by August 7, 2026. If successful candidate isABD, appointment will be made at a Lecturer level on a fixed contract.
- Experience with professional design/game/entertainment studios or non-profit organizations and build relationships for internships, funding and student careers.
Preferred Qualifications:
- Three years of teaching experience at BA, BFA or MFA level.
- Broad-based expertise in modern and contemporary issues in digital art.
Knowledge, Skills, and Abilities:
- Knowledge of major concepts, assumptions, debates, processes of inquiry, and ways of knowing that are central to the discipline(s).
- Understanding how to use digital and interactive technologies for efficiently and effectively achieving specific learning goals.
- Knowledge of critical thinking processes and understanding how to help learners develop high level questioning skills.
- Knowledge and skill in the use of inquiry-based instructional models and strategies.
- Knowledge and ability to use technology in various teaching modalities (e.g. Face-to-face, synchronous online or asynchronous online).
- Ability to collaborate with stakeholders both within and outside the University in the development and delivery of instruction, resulting in improved student learning.
Special Instructions to Applicants:
Appointment will be made on a 9-month multi-year appointment with an anticipated start date of August 2026.
Because applications and materials are subject to public review and retention under Florida's Public Records Law, please DONOTsend examples of your project/scholarship unless requested to do so. Therefore, all submitted materials, including articles, disks, slides, books, etc., become the property ofFGCUandCANNOTBERETURNED. As applicable, finalists will be notified of the need to submit specific additional materials. Such materials will become the property ofFGCU. Under Florida's Public Records law, applications will be available for public review upon request.
Required Application Materials:
- Unofficial Transcripts
- Statement of Teaching Philosophy
- Curriculum Vitae
- Cover Letter
- Five (5) Professional References
- Provide a link in a Word Document to an onlineportfolio of your work and examples of student work - Place in Additional Documents Section
The position is listed as "open until filled", however applications received by December 30, 2025 will receive priority consideration.
FGCU is a State University System of Florida member and an Equal Opportunity and Equal Access employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, age, national origin, disability, or protected veteran status.