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Character Designer Jobs in Reston, VA (NOW HIRING)

Trained non-designer team members on the basics of interaction design, so they could produce reasonable initial work. Evidence of Visual Design Master: Oversaw the design language for a large set of ...

Trained non-designer team members on the basics of interaction design, so they could produce reasonable initial work. Evidence of Visual Design Master: Oversaw the design language for a large set of ...

We travel to construction sites to see our designs being built. As part of WSP, we are able to offer our employees increased professional development and career opportunities in addition to kW MCE ...

We travel to construction sites to see our designs being built. As part of WSP, we are able to offer our employees increased professional development and career opportunities in addition to kW MCE ...

MANTECH seeks a motivated, career and customer-oriented WARGAME DESIGNER to join our team in QUANTICO, VA. This role is pivotal for shaping the future for our Marine Corps customer, driving the ...

Designer

Washington, DC · On-site

$75K - $85K/yr

You'll join a team that is always learning and adapting as we perform risk assessments and advise architects and owners on improving the security of their designs and facilities. Responsibilities We ...

MANTECH seeks a motivated, career and customer-oriented WARGAME DESIGNER to join our team in QUANTICO, VA. This role is pivotal for shaping the future for our Marine Corps customer, driving the ...

MANTECH seeks a motivated, career and customer-oriented WARGAME DESIGNER to join our team in QUANTICO, VA. This role is pivotal for shaping the future for our Marine Corps customer, driving the ...

We are currently seeking a Landscape Architect Designer to join us in our Alexandria office. Key Responsibilities: * Support the Design Studio to develop and advance creative design concepts for ...

Designer II is a mid-level designer responsible for creating marked drawings, model development, and other documents showing equipment and device layouts and branch circuiting for power, lighting ...

Your judgment, experience, and character matter most, so we encourage you to showcase what makes ... designed to support your personal and professional needs. Work/Life: * Generous Paid Time Off

Your judgment, experience, and character matter most, so we encourage you to showcase what makes ... designed to support your personal and professional needs. Work/Life: * Generous Paid Time Off

Designer I

Washington, DC · Hybrid

$74K - $79K/yr

We are looking for a creative and design-focused Architectural Designer I to join our team. The ideal candidate is passionate about developing innovative architectural solutions and translating ideas ...

RealFood Hospitality, Strategy and Design (RFHSD) is excited to be adding another Foodservice Designer to our team. We are looking for someone who takes pride in their well-developed design skill set ...

The Web Designer - SharePoint Specialist will be responsible for designing, developing, and maintaining visually compelling, userfriendly SharePoint sites and web content. This role includes leading ...

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Character Designer information

See Reston, VA salary details

$20

$32

$49

How much do character designer jobs pay per hour?

As of Jul 3, 2026, the average hourly pay for character designer in Reston, VA is $32.92, according to ZipRecruiter salary data. Most workers in this role earn between $30.00 and $37.74 per hour, depending on experience, location, and employer.

What are some common challenges Character Designers face when collaborating with other departments during production?

Character Designers often collaborate closely with animators, modelers, and directors, which can present challenges such as aligning on the visual style, ensuring designs are animation-friendly, and accommodating technical limitations. Balancing creative vision with practical constraints—like simplifying details for animation or adapting designs based on feedback—requires strong communication and flexibility. Successful Character Designers are proactive in seeking input, open to revision, and skilled at translating character concepts into workable assets that serve the story and production pipeline.

What are character designers?

Character designers are artists who create the visual appearance, style, and personality of characters for animation, video games, comics, films, and other media. Their work involves conceptualizing and illustrating characters based on story requirements, often working closely with writers, directors, and animators. Character designers develop everything from facial expressions and costumes to body shapes and color schemes, ensuring each character is visually appealing and communicates the intended traits or emotions.

What is the difference between Character Designer vs Character Artist?

AspectCharacter DesignerCharacter Artist
Primary FocusCreating original character concepts, designs, and visual stylesRendering and illustrating detailed character artwork based on designs
Skills & ToolsConcept art, illustration, creativity, design software (Photoshop, Illustrator)Digital painting, rendering, shading, software skills (Photoshop, Painter)
Work EnvironmentGame studios, animation, film, advertisingGame studios, animation, film, freelance projects

While both roles involve working with characters, a Character Designer focuses on creating original character concepts and visual styles, whereas a Character Artist specializes in bringing those designs to life through detailed illustrations and rendering. Understanding these distinctions helps clarify career paths and job expectations in the industry.

What Does a Character Designer Do?

As a character designer, you create the look and animation of a cartoon character in a film, TV show, or video game. Your responsibilities are to develop physical features, design costumes and clothes, pose characters, and collaborate with team members from concept to production. Your duties include working with mouth charts, expression sheets, shadow and color indications, and marketing artwork. You sketch, draw, illustrate, and animate by hand and through computer software. You also work with different drafts and copies and maintain artwork storage. To be successful in this field, you must be able to balance creativity with the needs and requirements of the project.

What are the key skills and qualifications needed to thrive as a Character Designer, and why are they important?

To thrive as a Character Designer, you need strong drawing and illustration skills, a deep understanding of anatomy, color theory, and character development, often supported by a degree in art or design. Proficiency with digital design tools such as Adobe Creative Suite, Procreate, and 3D modeling software like ZBrush is typically required. Creativity, strong communication, and the ability to accept feedback help designers collaborate effectively and bring unique characters to life. These skills are essential to create compelling, visually distinctive characters that resonate with audiences and fit seamlessly within projects.

How do you become a character designer?

To become a character designer, you typically need a strong foundation in art and design, often gained through a bachelor's degree in illustration, animation, or a related field. Building a portfolio that showcases your ability to create diverse and compelling characters is essential, along with proficiency in digital tools like Adobe Photoshop or Illustrator. Gaining experience through internships or freelance work can also help establish a professional network and improve your skills.

Is character design a good career?

Character design is a viable career for those with strong artistic skills, creativity, and proficiency in digital tools like Adobe Photoshop or Illustrator. It often involves working in entertainment, gaming, or animation industries, with opportunities for freelance or full-time employment. Success depends on building a strong portfolio, networking, and staying current with industry trends.

How hard is it to get a job in character design?

Securing a job as a character designer can be competitive, requiring a strong portfolio demonstrating creativity and technical skills in drawing and design. Relevant experience, proficiency with industry tools like Adobe Photoshop or Illustrator, and a good understanding of character development increase job prospects. Building a network and staying updated on industry trends also help in finding opportunities.

What is the job called where you design characters?

A character designer is a professional who creates and develops the visual appearance of characters for video games, animation, comics, or other media. The role involves sketching, concept art, and understanding anatomy, often using tools like Photoshop or Illustrator. Strong artistic skills and a portfolio are essential for this position.
What are popular job titles related to Character Designer jobs in Reston, VA? For Character Designer jobs in Reston, VA, the most frequently searched job titles are:
What job categories do people searching Character Designer jobs in Reston, VA look for? The top searched job categories for Character Designer jobs in Reston, VA are:
What cities near Reston, VA are hiring for Character Designer jobs? Cities near Reston, VA with the most Character Designer job openings:

Full-time

Posted yesterday


Job description

Company Description

PrishanTek, Inc, a boutique strategy, recruiting and consulting firm. 
We were recently awarded a contract for the Digital Defense Services and are part of a pilot program to support a division in the Pentagon that uses experienced recruiting firms to support some mission-critical roles to take the Digital Services group to the next level.  

The Defense Digital Service (DDS) was established in November 2015 to transform technology within the DoD by applying industry best practices to high-impact national security missions and some of DoD's most complex IT challenges. DDS is an agency team of the U.S. Digital Service.

TheTeam: DDS functions like a SWAT Team of tech experts on one-to-two-year tours of duty as government employees. The team is comprised of world-class software developers, engineers, designers, product managers, and expert problem solvers. Team members' roles can include developing new code, managing technical projects, advising on development processes and product releases, and hacking or rewriting outdated policies or processes to make way for more effective, modern IT approaches.

The Projects: DDS focuses on projects that advance DoD's most important initiatives that are critical to the well- being of Service members, civilians, and core operations of the Department. Projects include reforming digital services that provide military families access to critical benefits, running bug bounty programs to identify vulnerabilities and better secure defense systems; developing drone detection technologies; hunting adversaries on defense networks; and rethinking training for cyber soldiers

Job Description

Evidence of Interaction Design
Modern applications have moved past filling out a one-page form and pressing the submit button. Instead, they are now complex interactions, combining business requirements with easy-to-follow user flow.
Interaction design skills include knowing when to utilize different application structures, such as hub-and-spoke designs versus interview flows; which design elements are best for certain types of information, such as when to use radio buttons versus drop-down menus; and creating design deliverables such as wireframes and design priority descriptions.

Master: Led a variety of sophisticated projects on multiple platforms at multiple organizations. Trained non-designer team members on the basics of interaction design, so they could produce reasonable initial work.

Evidence of Visual Design
Master: Oversaw the design language for a large set of projects. Provided the design direction for a team of designers. Worked on a variety of very different projects. Trained non-designer team members on the basics of visual design, so they could produce reasonable initial work.

Evidence of Information Architecture
Master: Oversaw the information architecture strategy for very large repositories. Provided information architecture leadership for a team of designers. Worked on a variety of very different projects. Trained non-designer team members on the basics of information architecture, so they could produce reasonable initial work.

Evidence of User Research 
As we create designs, we need to ensure they meet the needs of the user. User research helps us collect information about who our users are, what they are trying to accomplish, what frustrates them, and what will delight them.
Skills include identifying user population; techniques for evaluating design ideas, such as usability testing; and passing that information on to rest of the team members, so they can make informed decisions.

Master: Integrated user research into the basic practice of a large organization. Provided active research for extensive needs discovery. Used research to feed into a multiple-release product strategy. Trained non-designer team members on the basics of user research, so they could produce reasonable initial work.

Evidence of Information Design (Data Viz) 
Presenting complex information for easy interpretation is key for a successful design. Knowing when to use specific table or graph types and using novel approaches for exploring detailed data sets, whether it's pricing information, product comparison tables, or trend charts, makes solid information design a core component of the design process.
Skills include knowing when to apply the variety of chart and table formats, such as pie charts, hi-low diagrams, and cluster treemaps; how to create interactive data explorers, such as star fields and drill-down pivot tables; and working with combining multiple data sources, such as data-mining techniques.

Master: Created reusable visualization pattern library for sophisticated storytelling and data analysis applications. Trained non-designer team members on the basics of information design, so they could produce reasonable initial work.

Evidence of Design Process Management
Today's best organizations are constantly learning from their designs. Instead of projects taking months or years, they now go from concept to implementation in weeks. Design process management helps us learn to break designs into small, bite-sized implementations and to collect data from each deployment to inform the decisions in the next iteration.
Skills include schedule planning, change management, low-fidelity prototyping techniques, and usage-data collection, to help the team move quickly.

Master: Introduced and managed iterative design processes in multiple organizations and cultures. Demonstrated that they have shifted the culture of design thinking in an organization.

Evidence of Copywriting 
Nobody likes using a design whose on-screen text reads like a 1950's Army instruction manual. The best user experiences have copy that excites and compels, making the user feel comfortable and secure about the design. 
Copywriting skills include identifying the style of voice and tone that matches the organization's brand, creating persuasive copy that motivates users to explore the design, and clearly stating benefit statements, to help the user understand the value of using new capabilities and functions.

Master: Oversaw copy strategy and execution in multiple organizations and cultures. Trained non-designer team members on the basics of copywriting, so they could produce reasonable initial work.

Evidence of Content Strategy 
What brings users to the design is the content that helps them achieve their goal. The best user experiences have up-to-date and relevant content for what the user needs. 
Content strategy skills include creating inventories of existing content, creating content models to help demonstrate the design needs across different platforms and contexts, content management system (CMS) planning, planning a governance approach, and laying out an editorial schedule.

Master: Oversaw content strategy initiatives in multiple organizations and cultures. Trained non-designer team members on the basics of content strategy, so they could produce reasonable initial work.

Evidence of Front-end Development 
Rendering the design ideas throughout the project is an essential skill for designers. Using front-end tools to quickly represent the designer team's intent helps stakeholders and subject matter experts see what the team intends and the experience the user will have. 
Skills include basic coding techniques in HTML, CSS, and JavaScript. Use of JavaScript libraries, such as jQuery or YUI. Use of frameworks, such as Bootstrap or Foundation.

Master: Created prototypes and front-end code in multiple environments. Built project-specific modules or plugins for libraries. Trained non-coding team members on the basics of front-end development, so they could produce reasonable initial prototypes.

Evidence of Design Facilitation and Leadership 
Designers drive the user experience discussion by helping the team develop a shared understanding of the users, the objectives, and the necessary outcomes. They are prepared to lead the team through exercises to gather requirements, visual outcomes, ensure everybody focuses on what it means to deliver a great experience. 
Design facilitation and leadership skills include using an affinity or KJ diagram to set priorities, running a design studio, creating meaningful personas and scenarios, establishing overarching design principles, leading a design presentation and critique, and conducting design retrospective sessions.

Master: Trained non-designers to lead teams through the facilitated design leadership activities. Teams continued with using activities after the candidate moved on.

Evidence of Service Design 
People engage with organizations over time in different places, and through different channels. A well-designed service accounts for this to provide a comprehensive and cohesive end-to-end experience.
Service design skills include the ability to visualize the intangible either through established conceptual mapping tools, such as a service blueprint or journey maps, or using formats that meet the project needs as well as facilitating ways for a team to experience and understand the different stages of a service -- from start to finish.

Master: Lead projects of multidisciplinary teams through multi-channel service design projects; matured ideas on service design tools, how and when to use them and personal techniques for how to adapt them; Helped restructure the approach of teams to projects; well-versed in bringing non-designers and those unfamiliar with HCD through a service project; has created and taught coursework on service design; has written about the practice, theory and impact of service design for multiple publications

Qualifications

Design experience - 5+ years
Bachelor's Degree 
Active clearance (preferred but not required) 

Additional Information

Please note:
**You will be a direct employee of the government and will not be a PrishanTek employee.** 

All your information will be kept confidential according to EEO guidelines.