1

Character Designer Animation Jobs (NOW HIRING)

The Animator is responsible for designing and creating the motion of computer graphics characters ... Create high-quality, keyframe Character Animation. * Develop the timing and pace of the movement of ...

Senior Gameplay Animator

Novato, CA

$124K - $142K/yr

Work closely with programmers and designers to support a multitude of features. * Collaborate with ... animation. * Maintain a strong understanding of character performance, form, gestures, and ...

We're looking for a Motion Designer who can bring stories, campaigns, and brands to life through ... Character animation experience * UI animation and prototyping * Sound design and audio editing

Senior Gameplay Animator

Novato, CA ยท On-site

$124K - $142K/yr

Work closely with programmers and designers to support a multitude of features. * Collaborate with ... animation. * Maintain a strong understanding of character performance, form, gestures, and ...

In this role, you'll collaborate closely with technical artists, game designers, producers ... Develop quick animation prototypes for new gameplay features, such as combat abilities, character ...

Lead Animator

San Mateo, CA ยท On-site

$123K - $182K/yr

In this role, you'll collaborate closely with technical artists, game designers, producers ... Develop quick animation prototypes for new gameplay features, such as combat abilities, character ...

Senior Gameplay Animator

Novato, CA ยท On-site

$124K - $142K/yr

Work closely with programmers and designers to support a multitude of features. * Collaborate with ... animation. * Maintain a strong understanding of character performance, form, gestures, and ...

Senior Gameplay Animator

Novato, CA ยท On-site

$124K - $142K/yr

Work closely with programmers and designers to support a multitude of features. * Collaborate with ... animation. * Maintain a strong understanding of character performance, form, gestures, and ...

Lead Animator

San Mateo, CA ยท On-site

$123K - $182K/yr

In this role, you'll collaborate closely with technical artists, game designers, producers ... Develop quick animation prototypes for new gameplay features, such as combat abilities, character ...

Lead Animator

San Mateo, CA ยท On-site

$123K - $182K/yr

In this role, you'll collaborate closely with technical artists, game designers, producers ... Develop quick animation prototypes for new gameplay features, such as combat abilities, character ...

Senior Animator

Madison, WI ยท On-site +1

$106K - $121K/yr

... or character-control-heavy games. * Experience utilizing and cleaning motion capture data. * Understanding of rigging and technical animation. * Experience designing state machines and animation ...

next page

Showing results 1-20

Character Designer Animation information

See salary details

$19

$31

$47

How much do character designer animation jobs pay per hour?

As of Jun 22, 2026, the average hourly pay for character designer animation in the United States is $31.64, according to ZipRecruiter salary data. Most workers in this role earn between $28.85 and $36.30 per hour, depending on experience, location, and employer.

What is the difference between Character Designer Animation vs Character Modeler?

AspectCharacter Designer AnimationCharacter Modeler
Primary FocusDesigning characters' appearance, personality, and style for animation projectsCreating detailed 3D models of characters based on designs
Skills & ToolsConcept art, character design, animation principles, software like Photoshop, Illustrator3D modeling, sculpting, texturing, software like Maya, ZBrush
Work EnvironmentAnimation studios, game development, film production3D modeling studios, game studios, VFX companies

While both roles involve character creation, Character Designer Animation focuses on conceptual design and visual storytelling, whereas Character Modeler specializes in building the 3D models based on those designs. Understanding these differences helps clarify career paths and skill requirements in animation and game development industries.

What are some typical challenges faced by Character Designers in animation studios, and how can they overcome them?

Character Designers in animation often face the challenge of balancing creative vision with production constraints, such as tight deadlines or the technical limitations of animation pipelines. Collaborating closely with directors, animators, and modelers is crucial to ensure that designs are both appealing and functional for animation. Effective communication and flexibility help address feedback and revisions, while staying updated on industry-standard software and design trends can streamline the workflow. Building a strong portfolio and learning to adapt to different art styles also support long-term career growth in this competitive field.

What are the key skills and qualifications needed to thrive as a Character Designer in Animation, and why are they important?

To thrive as a Character Designer in Animation, you need strong drawing abilities, a solid understanding of anatomy and movement, and a relevant degree in art, animation, or a related field. Familiarity with digital illustration tools like Adobe Photoshop, Illustrator, and animation software such as Toon Boom Harmony or TVPaint is typically required. Creativity, adaptability, and strong collaboration skills help you effectively interpret scripts and work well with directors and other team members. These skills and qualities are essential to create compelling, visually consistent characters that support storytelling and resonate with audiences.

What does a Character Designer do in animation?

A Character Designer in animation is responsible for creating the visual appearance and personality of characters that appear in animated films, TV shows, or games. They develop concept art, sketches, and model sheets that define a character's look, expressions, and poses, ensuring consistency throughout the production. Their designs are crucial for guiding animators and other team members in bringing the characters to life. Character Designers often collaborate closely with directors, writers, and other artists to make sure the characters fit the story and style of the project.
More about Character Designer Animation jobs
What job categories do people searching Character Designer Animation jobs look for? The top searched job categories for Character Designer Animation jobs are:
Infographic showing various Character Designer Animation job openings in the United States as of June 2026, with employment types broken down into 70% Full Time, and 30% Part Time. Highlights an 69% Physical, 4% Hybrid, and 27% Remote job distribution, with an average salary of $65,817 per year, or $31.6 per hour.
3d Animator/Generalist

3d Animator/Generalist

Electronic Arts Inc.

Redwood City, CA โ€ข On-site

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 10 days ago


Job description

General Information
Locations: Redwood City, California, United States of America
  • Location: Redwood City
  • State: California
  • Country: United States of America

Role ID
214190
Worker Type
Regular Employee
Studio/Department
Marketing
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
3D Artist
Electronic Arts
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The Role
Are you a deeply curious 3D tinkerer with outstanding character animation skills? Do you geek out about workflow and organization? Is your love of art bolstered by a cursory knowledge of coding tools to better enable your creation process? Is your curation of tools, keyboard shortcuts, templates, etc, an achievement unto itself? If you said "yes" to all of these, we are searching for such a unicorn to join us on EA's Creative team working on The Sims!
Iconic characters and expressive animation are at the heart of The Sims. As a 3D Artist on EA's Creative team, you will bring Sims characters to life through high-quality static renders and animations spanning Key Art, marketing communications, and social. While delivering outstanding art is of primary focus, you will also be working closely with the Art Lead to build an efficient, artist-friendly pipeline and iterate on our tools and processes. Our aim is to move quickly, the faster we can get from concept to polished render without sacrificing quality, the better - this is where your tinkerer/tools mindset comes out to play!
What We're Looking For
Our ideal candidate has an outstanding character animation portfolio. You don't just pose a rig, you understand the motivation behind your characters, even the incidental background characters in a crowd scene. You understand weight and anatomy, the physical forces and sensations that ground a character in a world. You create believable characters that hint at an expansive inner and outer life at a glance. The Sims is defined by iconic animation, you will be responsible for maintaining this quality bar.
You know characters. You will be creating characters with the game for an evolving variety of marketing communications, including Key Art, and at times contributing to in-game art and NPC creation.
Reporting Structure
This role will report to the hiring manager and collaborate closely with Associate Creative Directors, Creative Directors, and Designers across The Sims Creative team
Work Model:
This is a hybrid position, candidates should be able to work in-office at Redwood City 3 days a week
Responsibilities:
  • Collaborate with the ACDs, Designers and Creative Directors to create compelling, expressive character art that tells a story at a glance and embodies the Sims style
  • Design iconic characters and build sets using the game
  • Create static renders for marketing communications and internal projects using game art assets and propriety tools
  • Render animation and static images in Maya/Arnold, Marmoset Toolbag, and proprietary Game Engine
  • Build/iterate on tools and pipeline to reduce workflow drag and free up time for creating
  • Finish hi-res renders with traditional painting and photo-editing techniques in Photoshop
  • Take work from brief/direction through final artwork from start to finish: sourcing assets, creating Sims, rough posing, iterating based on feedback, lighting and rendering, and final polish in 2d.
  • Collaborate with a diverse and multidisciplinary team
  • Work within strict technical limitations and tight deadlines
Qualifications:
  • 5+ years of animation/3D art experience in games or film
  • Excellent organization skills, we are building a pipeline that will be used by multiple artists, scalability and ease of onboarding are essential
  • Proactive communicator, contributing to team discussions, flagging problems as they arise, talking through your ideas, etc.
  • Problem-solver, you look for creative solutions and clever shortcuts, troubleshoot problems, research, iterate, you seek always to improve.
  • Know and love Maya, or at least know it like you love it. This is a must!
  • Experience lighting and rendering in Arnold, using PBR materials
  • Outstanding character animation skills. Your poses tell stories, convey motion, ooze personality. Must have a portfolio demonstrating strong character work to be considered.
  • Multi-disciplinary 3D craftsperson: you feel reasonably comfortable in just about every area of 3D art production. You can upres a low-res game texture, model a simple prop, light a scene, tweak/troubleshoot game rigs, animate, etc. We need someone who can handle a variety of tasks. You don't need to be an expert, you won't be building rigs from scratch or even maintaining them, but you have enough knowledge to troubleshoot small problems on your own.
  • Proficiency in Photoshop (After Effects skills are a plus!)
  • Takes initiative and refines processes
  • Passion for 3D Art and Games!

Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* California (depending on location e.g. Los Angeles vs. San Francisco) *$85,800 - $130,800 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.