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Character Design Jobs in Wisconsin (NOW HIRING)

$14.75 - $19.75/hr

At the heart of our mission is Adventure Ted, our superhero spokes-bear and the central character ... Graphic Design & Branding Event materials, social assets, sponsor decks, brand consistency

$14 - $18.75/hr

At the heart of our mission is Adventure Ted, our superhero spokes-bear and the central character ... Graphic Design & Branding Event materials, social assets, sponsor decks, brand consistency

$14.50 - $19.50/hr

At the heart of our mission is Adventure Ted, our superhero spokes-bear and the central character ... Graphic Design & Branding Event materials, social assets, sponsor decks, brand consistency

$14.75 - $19.50/hr

At the heart of our mission is Adventure Ted, our superhero spokes-bear and the central character ... Graphic Design & Branding Event materials, social assets, sponsor decks, brand consistency

$14.75 - $19.75/hr

At the heart of our mission is Adventure Ted, our superhero spokes-bear and the central character ... Graphic Design & Branding Event materials, social assets, sponsor decks, brand consistency

$15 - $20.25/hr

At the heart of our mission is Adventure Ted, our superhero spokes-bear and the central character ... Graphic Design & Branding Event materials, social assets, sponsor decks, brand consistency

$14.75 - $19.75/hr

At the heart of our mission is Adventure Ted, our superhero spokes-bear and the central character ... Graphic Design & Branding Event materials, social assets, sponsor decks, brand consistency

Electrical Design Engineer

Horicon, WI · On-site

$70K - $100K/yr

Electrical Design Engineer This individual would work with our electrical and product line teams on ... Self-motivated, strong problem-solving skills, good character and work well in team environment.

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Showing results 1-20

Character Design information

See Wisconsin salary details

$10

$19

$38

How much do character design jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for character design in Wisconsin is $19.26, according to ZipRecruiter salary data. Most workers in this role earn between $13.61 and $24.52 per hour, depending on experience, location, and employer.

How does a character designer typically collaborate with other team members during the production process?

Character Designers work closely with art directors, animators, writers, and sometimes 3D modelers to ensure their designs align with the project's visual style and narrative. Regular meetings and feedback sessions are common, where designers present sketches, receive input, and make iterative changes. Effective communication and openness to feedback are essential, as character designs often need to be adapted for animation, merchandising, or game mechanics. Collaboration helps ensure the characters not only look appealing but also function well in different media formats.

What are the key skills and qualifications needed to thrive as a character designer, and why are they important?

To thrive as a Character Designer, you need strong drawing skills, a solid understanding of anatomy, color theory, and visual storytelling, often supported by a degree in art, illustration, or animation. Proficiency with digital illustration tools like Adobe Photoshop, Illustrator, and drawing tablets is typically required. Creativity, adaptability, and effective communication help character designers collaborate with teams and bring unique concepts to life. These skills are essential for creating compelling, memorable characters that visually support narratives and resonate with audiences.

What is the difference between Character Design vs Character Modeling?

AspectCharacter DesignCharacter Modeling
Primary FocusCreating the visual concept, style, and personality of charactersBuilding the 3D digital model based on designs
Required SkillsDrawing, illustration, concept art, creativity3D modeling, software proficiency (e.g., Maya, Blender)
Work EnvironmentConcept art studios, animation, gaming companies3D animation studios, game development, VFX
Common UsageDesigning characters' appearance and personalityCreating detailed 3D models for animation or games

While both roles are essential in character creation, Character Design focuses on conceptualizing and visualizing characters, whereas Character Modeling involves transforming those concepts into detailed 3D models. Understanding these differences helps professionals and employers identify the right skill set for each stage of character development.

What is character design?

Character design is the process of creating the visual appearance, personality, and style of characters for use in media such as animation, video games, comics, and films. Character designers combine art skills and storytelling to develop unique and memorable characters that fit the project's narrative and aesthetic. This includes designing physical features, clothing, expressions, and poses, often collaborating with writers, directors, and animators to ensure the characters support the story and appeal to the target audience.
What are the most commonly searched types of Character Design jobs in Wisconsin? The most popular types of Character Design jobs in Wisconsin are:
What are popular job titles related to Character Design jobs in Wisconsin? For Character Design jobs in Wisconsin, the most frequently searched job titles are:
What job categories do people searching Character Design jobs in Wisconsin look for? The top searched job categories for Character Design jobs in Wisconsin are:
What cities in Wisconsin are hiring for Character Design jobs? Cities in Wisconsin with the most Character Design job openings:
Infographic showing various Character Design job openings in Wisconsin as of July 2026, with employment types broken down into 92% Full Time, 7% Part Time, and 1% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $40,051 per year, or $19.3 per hour.

Senior or Principal 3D Character Artist

PUBG Madglory

Madison, WI • On-site, Remote

Part-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 12 days ago


Job description

We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold - that's a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward.
Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding, innovative educational institutions. PUBG Madison has been named a Top Workplace in 2025 and 2026 for our positive, strong company culture. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer's market, and family-friendly neighborhoods.
||This role is open to remote work for those located in the United States and Canada. This role will work primarily on Pacific Time Zone (PST) business hours and requires regular collaboration with Korean-speaking teams; fluency in both English and Korean is strongly preferred.II
The person we're looking for:
  • Is passionate about achieving a high-quality bar.
  • Is able to incorporate feedback to improve their output and can elevate others' work by providing constructive feedback.
  • Defines artistic direction and execution even in ambiguous situations.
  • Is driven to achieve results collaboratively as a team.
  • Possesses technical expertise yet remains humble and open-minded to new ideas.
  • Able to create systems and quality standards for a team of artists.
Responsibilities:
  • Lead AAA-level character production and oversee the full pipeline from modeling and texturing to in-engine implementation.
  • Collaborate with Art Directors and other disciplines (Animation, TA, Design, etc.) to deliver results that fit the game experience.
  • Improve character production pipelines and workflows to build an efficient production environment.
  • Review work from team members and outsource artists and provide specific feedback.
  • Manage project schedules, resources, and task priorities to ensure deliverables are completed on time at a high standard.
  • Implement game-optimized characters with technical constraints in mind.
  • (For Principal level) Define the character art direction for the project and establish and maintain quality standards for the team.
  • (For Principal level) Define the visual direction and quality bar for all character art across the project, and design the standards and workflows that enable the team to produce consistent results.
Qualifications:
  • 5+ years' experience for Senior level/ 8+ years of experience for Principal level in game development or equivalent relevant experience, with at least 1 shipped game.
  • Portfolio showcasing photorealistic, high-quality character art presented in-engine.
  • Strong understanding of the full character art pipeline.
  • Deep understanding of human anatomy, form, proportion, costume, and material representation.
  • Proficiency in major DCC tools such as Maya, 3ds Max, ZBrush, and Substance Painter.
  • Professional experience working in Unreal or Unity game engines.
  • (For Principal level) Experience leading a team or mentoring artists.
  • Experience communicating clearly and solving problems in a collaborative environment.
  • Experience owning environment art quality and direction and meeting deliverables on a past project.
  • Ability to self-manage, prioritize tasks, and deliver under deadlines.
  • Ability to work during Pacific Time zone business hours (10am-4pm) with regular ability to meet in the evenings (5-8pm PT) for international collaboration.
  • Ability to travel internationally 1-3 times a year for business purposes.

• We place greater weight on what level of results you achieved and in what kind of project/environment, rather than years of experience alone.
Preferred Qualifications:
  • Professional fluency in English and Korean greatly preferred.
  • Experience working on games developed across multiple countries.
  • Experience defining character style or setting art direction.
  • Experience managing and providing feedback to outsource vendors.
  • Experience building or improving character pipelines.
  • Experience with in-engine visual implementation (PBR, shaders, lighting, etc.).
  • Deep expertise in specific areas such as clothing or hair.
  • Multi-platform (PC/Console) development experience.
  • Experience contributing to team building, hiring, and organizational growth
What We Offer:
  • A highly competitive total compensation package
  • Comprehensive employer funded healthcare - ensuring you pay nothing out of pocket for in-network medical care
  • Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance
  • Generous time off including 20 days of prorated PTO, 12 paid holidays and a studio-wide holiday break annually
  • Generous annual sick leave days to prioritize your well-being
  • Annual health & wellness, video game, and continuing education reimbursements
  • Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility
  • Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in office staff
  • Engage in regular team outings and events to foster a positive work culture
  • 401K with a company match for your financial well-being

PUBG Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.