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Character Creature Concept Artist Jobs (NOW HIRING)

Character Artist

San Francisco, CA ยท On-site

$142K - $149K/yr

What to expect We're looking for a character artist to help define how LeLamp looks, moves, and ... You'll work on everything from early concept sketches and mood boards to the motion, gesture, and ...

Character Artist

San Francisco, CA ยท On-site

$142K - $149K/yr

What to expect We're looking for a character artist to help define how LeLamp looks, moves, and ... You'll work on everything from early concept sketches and mood boards to the motion, gesture, and ...

Character Artist

San Francisco, CA ยท On-site

$142K - $149K/yr

What to expect We're looking for a character artist to help define how LeLamp looks, moves, and ... You'll work on everything from early concept sketches and mood boards to the motion, gesture, and ...

Create high-quality 3D character assets, including organic and hard surface elements, from concept ... Artistic Skills : * Strong eye for detail, form, and style consistency. * Ability to adapt to and ...

Creating realistic Creature meshes and textures * Creating Fur sculpts using Hair Card and Alpha ... Able to work effectively and accurately from pre-defined concept art and designs. * Able to work ...

Lead Character Artist

Novato, CA ยท Remote

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to ...

Showing results 21-40

Character Creature Concept Artist information

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$104.5K

$120.5K

$128.5K

How much do character creature concept artist jobs pay per year?

As of Sep 11, 2026, the average yearly pay for character creature concept artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What is a character creature concept artist?

Character Creature Concept Artists are professionals who design and visualize original characters and creatures for entertainment industries such as video games, movies, and animation. They use their artistic skills and imagination to create detailed concept art that guides the production team in bringing these characters and creatures to life. Their work often involves researching anatomy, studying references, and collaborating with directors and other artists to ensure the designs fit the project's vision and storytelling needs.

How does a character creature concept artist typically collaborate with other departments during a project's development?

Character Creature Concept Artists work closely with teams such as 3D modelers, animators, and art directors to ensure their designs are feasible and align with the project's vision. They often participate in feedback sessions, provide detailed concept art, and make adjustments based on technical or narrative requirements. Effective communication and openness to iteration are key, as their concepts serve as the blueprint for further development by other departments.

What are the key skills and qualifications needed to thrive as a character creature concept artist, and why are they important?

To thrive as a Character Creature Concept Artist, you need a strong foundation in drawing, anatomy, color theory, and visual storytelling, often supported by a degree in art or design. Proficiency with digital painting tools such as Adobe Photoshop, Corel Painter, and 3D modeling software like ZBrush is typically required. Creativity, adaptability, and strong communication skills help artists effectively collaborate with art directors and other team members. These skills are crucial for producing imaginative, believable creatures and characters that align with a project's vision and technical needs.

What are popular job titles related to Character Creature Concept Artist jobs?

For Character Creature Concept Artist jobs, the most frequently searched job titles are:

Infographic showing various Character Creature Concept Artist job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 91% Full Time, and 8% Part Time. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

Character Artist

San Francisco, CA โ€ข On-site

$142K - $149K/yr

Other

Re-posted 8 days ago


Job description

Human Computer Lab is a research lab building character robots that feel alive and responsive. Our first robot, LeLamp, explores a new category of consumer robotics where everyday objects become interactive and help us reshape our attachment to technology.

Our goal is to push the frontier of human-robot interaction by making technology more legible, emotionally intuitive, and human-centered. We are building the foundation for a new generation of robots designed for everyday environments.

What to expect

We're looking for a character artist to help define how LeLamp looks, moves, and feels โ€” the visual and expressive language that makes a robot read as alive rather than mechanical. You'll work on everything from early concept sketches and mood boards to the motion, gesture, and lighting cues that give the robot its personality, translating character intent into something the hardware and software teams can actually build and ship. This role requires tight, fast-cycling collaboration with electrical, mechanical, and software teams โ€” character decisions here don't stay on paper, they become motor curves, timing, and light behavior. You'll work closely with the CEO and founding team to shape the character identity of LeLamp and the robots that follow.

In this role, you will:

  • Create concept art, mood boards, and character studies that define LeLamp's personality and visual identity.

  • Collaborate with the hardware team on form factor, silhouette, materials, and color to keep the physical design aligned with the character.

  • Design expressive motion โ€” gestures, "emotional" states, and behaviors expressed through movement, light, and sound.

  • Prototype and iterate quickly, moving between sketches, renders, and physical mockups.

  • Partner with robotics and software engineers to translate character intent into concrete behavior parameters (motion curves, timing, lighting cues).

  • Build and maintain style guides and a character bible to keep the robot's expression consistent as the team grows.

  • Review hardware and software prototypes against the character vision and give clear, actionable feedback.

  • Support brand and marketing assets to keep the character consistent across every touchpoint.

You may be a good fit if you:

  • Are pursuing a degree in screen-writing, animation, character design, industrial design, or a related field โ€” or have equivalent hands-on portfolio experience.

  • Have a portfolio that shows character design or expressive design work, in 2D or 3D.

  • Document clearly and can explain the reasoning behind a design choice, not just the choice itself.

  • Are comfortable iterating quickly, moving from rough sketch to testable prototype without waiting for a perfect brief.

  • Are genuinely interested in physical products, not just screen-based or purely digital characters.

You will be a strong fit, if you:

  • Have designed characters or mascots that had to work within real hardware or physical constraints, not just on a screen.

  • Understand core animation principles (timing, weight, squash and stretch, anticipation) and know how to translate them into motors, servos, and lighting.

  • Are comfortable collaborating directly with engineers, turning an abstract sense of "feel" into concrete specs they can build against.

  • Move quickly through iteration cycles and don't wait for perfect information to make progress.

  • Take ownership over your work end to end, from first sketch to a behavior that's live in the robot.

  • Work well in small, collaborative teams where character, electrical, and mechanical are in constant conversation.

  • Care about what the character enables: warmth, expressiveness, and the feeling that the robot is alive.


The early team becomes the DNA of the company. We set ourselves and others to a high standard, and we respond with kindness when things get hard but keep everyone accountable. This requires us to be curious, creative, and diverse in our thinking and approach.
Weโ€™re proud to be an equal opportunity employer and consider all qualified applicants regardless of race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status. Even if you donโ€™t meet every single requirement, we encourage you to apply. Studies show that women and underrepresented groups often hold back unless they meet 100% of the criteria - we donโ€™t want that to be the reason we miss out on great talent.

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