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3D Character Creature Artist Jobs (NOW HIRING)

Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful ... Creating realistic Creature meshes and textures * Creating Fur sculpts using Hair Card and Alpha ...

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team! Responsibilities: * Create 3D characters and cosmetics in a visual style aligned ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing ...

$103K - $109K/yr

Work closely with 3D character artists, animators, and VFX artists to ensure the successful implementation of designs into the game. * Utilize the game engine editor (e.g., Unreal Engine, Unity) to ...

$60 - $80/hr

A certificate or degree in Computer Graphics, Animation, Fine Arts, Design or Photography or a ... A reel demonstrating character or creature effects, rigging, and technical abilities is required ...

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How much do 3d character creature artist jobs pay per year?

As of Sep 9, 2026, the average yearly pay for 3d character creature artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What is a 3d character creature artist?

A 3D Character Creature Artist is a digital artist who specializes in designing, modeling, and texturing characters and creatures for use in video games, films, animation, and other media. They use specialized software to create detailed, lifelike or stylized models, often working closely with concept artists and animators. Their work involves sculpting anatomy, creating textures, and ensuring the characters are ready for animation and integration into various digital environments.

What are the key skills and qualifications needed to thrive as a 3d character creature artist?

To thrive as a 3D Character Creature Artist, you need strong artistic abilities in anatomy, sculpting, and texturing, typically backed by a degree in art, animation, or a related field. Mastery of industry-standard tools such as ZBrush, Maya, Substance Painter, and Photoshop is essential, along with familiarity with game engines like Unreal or Unity. Creativity, attention to detail, and effective collaboration are soft skills that help artists create memorable, high-quality characters within team environments. These skills ensure the delivery of visually compelling creatures that meet project requirements and elevate the overall quality of games or films.

What are some of the typical challenges a 3d character creature artist faces when collaborating with animators and game designers?

A common challenge for 3D Character Creature Artists is ensuring that their models are both visually compelling and technically optimized for animation and real-time rendering. Artists must closely collaborate with animators to make sure the character topology supports smooth movement and with game designers to meet gameplay and engine constraints. Balancing creative vision with technical requirements often involves iterative feedback and revisions, making strong communication and adaptability essential for success in this role.

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Infographic showing various 3D Character Creature Artist job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 86% Full Time, 12% Part Time, and 1% Temporary. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

3D Creature Artist

Winston Salem, NC โ€ข On-site

Epoch Games
PC Gamesย โ€ขย 1 - 10 employees

Full-time

Re-posted 24 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE:ย The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).

Job Description

In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

Qualifications

Minimum Requirements:

  • Creating realistic Creature meshes and textures
  • Creating Fur sculpts using Hair Card and Alpha Planes
  • Physically-based Rendering (PBR) experience for game sculpting required
  • Previous experience working with low-poly/game-ready assets required
  • Full Texturing ability (Diffuse, Normal, Displacement etc).
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.
Additional Information

Required Software:

  • Unreal Engine 4 (https://www.unrealengine.com/register)
  • 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
  • Adobe Photoshop,ย  GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.