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Card Game Designer Jobs (NOW HIRING)

... card pull into something dynamic, exciting, and memorable. More specifically, looking for a senior designer with interactive or game-adjacent experience. Specifically, need someone who has a ...

Product Data Manager

WA · Remote

$85K - $100K/yr

Following the global launch of Riftbound (the League of Legends trading card game) on October 31st ... Supportive culture designed to help you develop and grow ???? Other benefits Before We Sign Off: We ...

Collaborate with game designers and cross‑functional teams to design and deliver engaging ... Sports card -- gain access to a wide number of sporting and fitness facilities across the city.

$70K - $90K/yr

UVS Games is a fast-growing company devoted to tabletop games, collectible card games, board games ... Supportive culture designed to help you develop and grow * Other benefits Base Salary: The expected ...

Product Designer

San Francisco, CA · On-site

$140K - $210K/yr

The Role As a Product Designer on Rips, our collectibles trading card app, you'll collaborate ... Bonus if you've worked on gaming or other interactive entertainment apps. * Expertise designing for ...

The Role As a Product Designer on Rips, our collectibles trading card app, you'll collaborate ... Bonus if you've worked on gaming, real‑money, or other interactive entertainment apps.

Product Designer

San Francisco, CA · On-site

$140K - $210K/yr

The Role As a Product Designer on Rips, our collectibles trading card app, you'll collaborate ... Bonus if you've worked on gaming or other interactive entertainment apps. * Expertise designing for ...

If you are an accomplished game audio artist and experienced leader with a passion for crafting ... Sports card - gain access to a wide number of sporting and fitness facilities across the city.

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Card Game Designer information

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$47K

$156K

How much do card game designer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for card game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What are popular job titles related to Card Game Designer jobs?

For Card Game Designer jobs, the most frequently searched job titles are:

Infographic showing various Card Game Designer job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 81% Full Time, 16% Part Time, and 2% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Motion Graphic Designer

Manhattan, NY • On-site

24 Seven Talent
Recruiting and Staffing Services • 1 - 5K employees

Other

Posted 11 days ago


Key responsibilities

  • Design and build the rip animation experience, including motion, haptics, and visual effects.

  • Create dynamic animation systems that respond to different card-pull outcomes and work with developers to implement them.

  • Collaborate with Product, Design, and Engineering teams to bring the in-product animation experience to life.


Job description

We are looking for a motion designer with heavy Rive experience.


We'd prefer your background be working with engineering teams on in-product motion design for games and features, rather than brand or marketing focused motion design for ads or commercials if possible.


Contract Motion Designer

We are looking for a contract Motion Designer to build the rip animation experience for our

new repacks product. This is a highly visible part of the product experience: turning each card

pull into something dynamic, exciting, and memorable. More specifically, looking for a senior

designer with interactive or game-adjacent experience. Specifically, need someone who has a

background in product-based Rive animations, less brand or marketing project experience. This

person having a background in 3D animations would be a plus, but our main tool of choice is

Rive and 2D animations for now. This person would develop the Rive animations based on

direction from the product manager, get confirmation on designs, and then work with our

front-end engineers on timing, state triggers, and easing curves. They should be used to tight

iteration loops and working directly with developers to tweak and implement the Rive files to

meet the in-app code as a seamless experience to the user.


What You’ll Do

Design and build the end-to-end rip animation experience, including motion, haptics, and

visual effects

Create dynamic animation systems that respond to different card-pull outcomes

Partner closely with Product, Design, and Engineering to bring the experience to life

in-product

Deliver durable, production-ready Rive files that our EPD team can maintain and evolve

over time


What You’ll Bring

Strong motion design and visual storytelling instincts, with a portfolio of polished product

or interactive work

Experience creating engaging, high-impact animations for consumer products

Proficiency with Rive; experience designing for dynamic, state-based interactions is a

plus

Comfort collaborating closely with designers and engineers in a fast-moving environment


Project Details

We are building a digital card pack opening “tear” and underlying card reveal experience as a

part of one of our new products. We are currently leveraging Rive. We show the pack, have a

“tear” or rip mechanic, and then slowly reveal the card using a number of “pack opening”

animations like the pack unfolding and falling away, a “cover” card appearing and flipping

through different categories of cards (e.g. basketball, football, baseball), and then landing on the

correct category of that assigned card to the user. After that, color beams, outlines, and

explosion animations are used to unveil the card image, price, and details. There is data binding

being used to associate the category of the card, rarity of the card to colors shown, and the card

details itself.


Timing

We are looking for this person to start immediately and continue through September at least. If things work well, could

extend for longer to other interactive sports games and market types being developed.