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C# Game Developer Entry Level Jobs in Austin, TX

Broadcast Engineer I (Entry Level) Work Location: Austin, TX Position Summary The Broadcast ... Demonstrated curiosity and passion for technology through school projects, home labs, gaming PCs ...

The Opportunity As part of the P&C Insurance Technology Guidewire team you are expected to manage ... PwC does not intend to hire experienced or entry level job seekers who will need, now or in the ...

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C Game Developer Entry Level information

See Austin, TX salary details

$32.2K

$107.5K

$178.4K

How much do c# game developer entry level jobs pay per year?

As of Aug 29, 2026, the average yearly pay for c# game developer entry level in Austin, TX is $107,517.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,800.00 and $122,900.00 per year, depending on experience, location, and employer.

What is a C# game developer entry level?

C# Game Developers at the entry level are programmers who use the C# programming language to create and maintain video games, typically with tools like Unity. They work on implementing gameplay features, fixing bugs, and collaborating with designers and artists under the guidance of more experienced developers. Entry-level C# game developers usually have a basic understanding of programming concepts, game development workflows, and may have completed relevant coursework or personal projects. Their responsibilities often include writing scripts, optimizing code, and participating in team meetings to help bring a game to life.

What are the key skills and qualifications needed to thrive as an entry-level C# game developer?

To thrive as an Entry-Level C# Game Developer, you need a solid understanding of C# programming, basic game development principles, and ideally a degree in computer science or a related field. Familiarity with Unity or Unreal Engine, version control systems like Git, and exposure to debugging tools are typically required. Creative problem-solving, teamwork, and a willingness to learn help you stand out in this fast-paced industry. These skills and qualities are crucial for efficiently building, refining, and collaborating on engaging game projects.

What are some common challenges entry-level C# game developers face when joining a new team?

Entry-level C# game developers often encounter challenges such as adapting to established codebases, learning company-specific workflows, and understanding version control systems like Git. Collaborating with artists, designers, and senior developers requires strong communication skills and a willingness to seek feedback. Additionally, balancing bug fixing with learning new tools and game engines (often Unity) is common, but these challenges are excellent opportunities for rapid skill growth in a supportive team environment.

What are the most commonly searched types of C# Game Developer jobs in Austin, TX?

The most popular types of C# Game Developer jobs in Austin, TX are:

What are popular job titles related to C# Game Developer Entry Level jobs in Austin, TX?

For C# Game Developer Entry Level jobs in Austin, TX, the most frequently searched job titles are:

What job categories do people searching C# Game Developer Entry Level jobs in Austin, TX look for?

The top searched job categories for C# Game Developer Entry Level jobs in Austin, TX are:

Infographic showing various C# Game Developer Entry Level job openings in Austin, TX as of August 2026, with employment types broken down into 100% Part Time. Highlights an 100% In-person job distribution, with an average salary of $107,517 per year, or $51.7 per hour.

Technology Engineer (Retro Studios)

Nintendo

Austin, TX • On-site

Full-time

Re-posted 4 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

158th of 246 rated software companies


Job description

RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
  • Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management.
  • Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions.
  • Research coding techniques and algorithms to keep current technological developments and advancements in the game industry.
  • Work with content and engineering partners to identify problems and identify new solutions where required.
  • Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
  • Strong foundation in C/C++ skills.
  • Strong understanding of linear algebra, calculus and 3D mathematics.
  • Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work.
  • Excellent communication skills and a desire to work in a collaborative environment.
  • Strong debugging and analytical skills
  • Experience working independently and comfort with self-direction.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
  • 0-2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.

PREFERRED SKILLS
  • Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
  • Experience with crash dumps and disassembly.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

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